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Article: 18501
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs. Whatever, has turned counter productive
Date: 1 May 1996 15:54:12 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
==========================
Agreed. It's amazing how it takes about 4 posts for any X vs. Y
discussion to turn into name calling. Thank god we can just skip entire
threads, because that's what I end up doing with any X vs. Y after the
first day.
---------------------------------------------------------
Yeah, smart guy? Well, I'll have you know that X RULES - X is clearly
better, and it's used by all kinds of people. Y Sucks! I know somebody
who's seen a demo of Y and he said that Y is lousy! And X2.0 is even
better!
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 18502
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From: almejias@aol.com (Al Mejias)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: anyone use meshpaint?
Date: 1 May 1996 15:58:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <3186DAD3.3E63@mcs.net>, Dan Ablan <dma@mcs.net> writes:
>
> I've played around with it at a friend's studio.
> It's actually pretty cool.
> BUT! What I like better, although still limited,
> is Fori's Power Texture Plug In in 5.0.
> I was able to map an image of a human face on
> a 3D model in minutes.
>
> Dan
>
>--
>[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
>Dan Ablan
>AGA Digital Studios
>Chicago, Illinois
>http://www.agadigital.com
>
> "Some people wanted Champagne and Caviar,
> when they really should have had beer and hot dogs."
> -Theodore
>Roosevelt
>[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Hi Dan,
Could you please tell us more about Fori's Power Texture Plugin? What dose
it do exactly? How dose it work? What makes it better than MeshPaint.
Al Mejias
AlMejias@aol.com
Albert_Mejias@msn.com
Article: 18503
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From: Bryan Reynolds <bryan@breynold.demon.co.uk>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Wed, 1 May 1996 17:26:20 +0100
Organization: none
Lines: 22
Distribution: world
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<4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva>
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Xref: news2.cais.com rec.games.programmer:90228 comp.graphics.animation:35091 rec.games.design:16024 comp.graphics.apps.lightwave:18503
>If you consider yourself 'inartistic', do yourself a favour and read
>"Drawing on the Right Side of the Brain", by Betty Edwards (I believe
>that's her name.. I haven't read the book in years).. and faithfully
>follow the exercises. Edition 1 had slightly better samples for the
>exercises, Edition 2 has supplementary information on the use of colour.
>Both are excellent... unfortunately, my copies of each edition are
>currently about 80,000 miles away, as the mole burrows. ;)
>
The book was a revalation to me. Anyone who enjoys drawing or
graphics should read it. You will not be able to put it down. I even got my
mother to have a go. All these books that tell you "be a monet in 5 easy
steps" are being a bit OTT but If you read this book you will improve your
skills 10 fold in a couple of hours (unless your already an expert). Even
for a good read it takes some beating. The discussions about the sides of
the brain are fascinating. I wish I could find Bettys E-mail address, she'll
probably be about 120 now though :(
--
Bryan Reynolds
bryan@breynold.demon.co.uk
#I'd give my right arm to be ambidextrous#
Article: 18504
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From: almejias@aol.com (Al Mejias)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Benchmarks
Date: 1 May 1996 16:00:18 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <3186FCD7.6D@heaven.org>, Paul Martell-Mead <god@heaven.org>
writes:
>f anyone can point me to some Lightwave benchmarks I would be very
>grateful. A friend of mine (a filmmaker) who bought an A4000/040 to do
>CGI effects for video years ago has finally gotten around to it, only to
>find it is stupidly slow and limited to 18Mb RAM. I need to know whether
>a Pentium class processor is likely to provide him with a significant
>speed boost, or whether he should buy an Alpha system. I would appreciate
>benchmarks for P100-200, Cyrix 686, and anything else :-)
>
>Thank you.
>
>Paul.
>
>
Hi Paul,
The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
AmigaDOS 3.1.
You know it would be cool if everyone on the list did the benchmark scenes
on their machines -- as pre the article -- and posted them.
Al Mejias
AlMejias@aol.com
Albert_Mejias@msn.com
Article: 18505
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Mr. Ablans' web page www.agadigital.com
Date: 1 May 1996 13:38:09 -0400
Organization: Pipeline
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Dan that is a damn nice web page.
Very tasteful, unlike a lot of the
LW and 3d pages out there.
Not one lens flare or dinosaur to be found!
bless you.
M.Austin
I've twice drowned
thrice let knives rake my nitty-gritty
quit the country that bore and nursed me
those who forgot me would make a city
broken eggs make me grieve
the omelet though, makes me vomit
but until brown clay has been crammed down my larnyx
Only gratitude will be gushing from it
There is nothing more permanent than black
It is what unleashes letters
or Carmens' breast
It is why opponents of change
hit their mattresses fully dressed
J. brodsky
1940-1996
Article: 18506
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Message-ID: <mad.6wf7@torment.tmisnet.com>
Date: 1 May 96 12:22:05 PST
Organization: Tierra-Miga BBS
Lines: 37
Would the guy who orriginally posted the question, please post what the
results were? I'm dieing to know whether or not he got things fixed and what
ended up being the problem?........md
On Tue 30-Apr-1996 5:02p, jeric wrote:
j> > phillips@ro.com (Jim) writes:
j> > >> I created a simple TEXT logo and surfaced it as usual. The
j> > >> problem lies in the lighting. If I turn AMBIENT light to 0% and
j> > >the ONLY light
j> > >> down to 0%, shouldn't the image render black? I can't seem to get
j> the
j> > >> light/ambient to cause the image to go dark. What am I doing
j> > >wrong? I've tried
j> > >> all 3 types of light, with, and without falloff. Ambient at 0-5%,
j> > >and the ONLY
j> > >> light source at anywhere from 80-0%. The image always seems to be
j> the same
j> > >> brightness.
j> > >> Oh, BTW:, I'm set in the Camera options to Realistic, Trace
j> Shadows.
j> >
j> > You're not using luminosity are you? If your object is luminous, it
j> > will still be bright, even without light.
j> >
j> >
j> Same applies to reflection.
j> *************************************************************************
j> *****
j> ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle
j> **
Article: 18507
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From: geirotto@oslonett.no (Geir Otto Molstad)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR and Premeire 4.2 ??
Date: Wed, 01 May 1996 21:44:57 GMT
Organization: FAMO as
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Nate Hayes <nhayes@cyberoptics.com> wrote:
>Geir Otto Molstad wrote:
>>
>> Nate Hayes <nhayes@cyberoptics.com> wrote:
>>
>> >Yes, you can capture video and audio from within Premiere. It also has
>> >full support for batch capture, timecode, and EDLs.
>>
>> Can you control your deck rs422/lanc/???
>Yes.
Does it include cable or does it describe how/where you could get one?
And will that work with PVR capture??
What kind of video decks are you using and controling from within
premier?
Article: 18508
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From: jeff@goingv.com (Jeff Hoffman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Just compared Soft Image with Lightwave.
Date: Wed, 01 May 1996 21:34:14 GMT
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kharmel@Direct.CA (Kurt Harmel) wrote:
>Went for a demo of Soft Image the other day. Boy, was I glad that
>I went the Lightwave route. Soft Image seems like a pretty nice
>program, much easier than 3D Studio and very much like Lightwave
>in many respects. I was interested in it for the human animation
>elements as it is the primary progam behind the REBOOT series here in
>Vancouver. In all honesty, even though I am not an experienced S.I. user,
>I did not see any thing it offered that Lightwave 5.0 should not be able
>to do. The shocking thing was that the retailer wanted $12,000 for the
>program, and the purchaser was required to pay $ 3,000 a year as an
>extra maintenance fee for minor upgrades. I know it has a good reputation
>as a program, and I also know the S.G.I people seem to have money to burn,
>but how long can companies who produce products like these hope to survive?
>Are they not pricing themselves out of existence?
In all honesty, I can say that if you went to see a demo, you probably
have no idea what SI is like to really work in. SoftImage's Inverse
Kinematics is the best in the business--period.
I am an owner of Lightwave, and use SoftImage at school. There is
just no competition in terms of character animation. I will agree
that if doing space scenes is your goal, Lightwave gets the job done
perfectly. However, if you want to animate a character, SoftImage is
the way to go.
For instance, I can Get --> Primitive --> Sphere, stretch it into the
shape of an arm by scaling down in x and z (ie: hold down buttons 1
and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
hit Skin --> Global Envelope, click on the root of my skeleton, hit
OK, and voila--an arm that bends perfectly. If I wanted to go one
step further, with 3 mouse clicks or so I can add a bicep that flexes
when the arm is bent.
Would you like to be able to move your entire character while having
his feet stay still? No problem, just make sure your feet are
constrained. Now, when you grab his chest and move it, his feet stay
put. However, if you want to move his foot, all you have to do is
select it and move it.
It's all the little things like those I have listed above that put
SoftImage leap-years beyond anything else on the PC platform for
character animation. I have not had a chance to evaluate Biped for
3dsMAX, but as far as I'm concerned SoftImage is the way to go.
Make sure that you actually work with the software before you make
judgements, because often times it's the things that aren't
immediately visible that make the difference.
Jeff Hoffman
Article: 18509
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From: Ihmig@tu-harburg.d400.de (Simon Ihmig)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 1 May 1996 21:59:10 GMT
Organization: Technische Universtaet Hamburg-Harburg
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>Well I finally got my toaster 4.1 upgrade more than a year after I
>bought it. Several people told me that the cd rom for the amiga could be
>a problem. I thought "its just another scsi device, thats no problem".
>As it turns out you cant just ad a cd rom to the scsi chain and it work.
>Now the dealer who I got 4.1 from say I have to buy ASIM software just
>to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
>strange. Have anyone else had this problem and how did you solve it?
>thanks for any help or advice.
A CD-ROM is not simply another scsi device because CDs have a different
file system than devices like HDs, Floppys, MOs ...
They use ISO 9660 instead of the standard Amiga FastFileSystem.
Therefore you need a device handler that understands ISO9660.
That's what your dealer is trying to sell.
There is a nice freeware CD driver called AmiCDROM that I use currently.
Its successor AmiCDFS is shareware.
Both can be found on Aminet, e.g. ftp://ftp.wustl.edu/pub/aminet/disk/cdrom/
Regards,
--
Simon Ihmig - Ihmig@tu-harburg.d400.de
Article: 18510
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Wed, 01 May 1996 18:14:27 -0400
Organization: Concentric Internet Services
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Trevor Powell wrote:
> If you consider yourself 'inartistic', do yourself a favour and read
> "Drawing on the Right Side of the Brain", by Betty Edwards (I believe
> that's her name.. I haven't read the book in years).. and faithfully
> follow the exercises. Edition 1 had slightly better samples for the
> exercises, Edition 2 has supplementary information on the use of colour.
> Both are excellent... unfortunately, my copies of each edition are
> currently about 80,000 miles away, as the mole burrows. ;)
This is a great book! I have been artistically inclined all my life, drawing
just came natural to me, but there is a lot of great info in that book that
anyone can use.
> Trevor Powell
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 18511
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Wed, 01 May 1996 18:27:38 -0400
Organization: Concentric Internet Services
Lines: 45
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Cam Wilson wrote:
>
> vulpine@zikzak.net (Trevor Powell) wrote:
>
> >I don't get it. Drawing is developed naturally because you do it all the
> >time? Why doesn't programming work the same way?
>
> because... a person can teach him or herself to draw with no prior training,
> just lots of practise. one must have at least _some_ background knowledge/
> training in order to begin programming. you can't just tell some
> uneducated shmoe to program something, but you could tell that same guy to
> draw a picture of a house - and depending on his natural ability, he'll
> draw a house that's either crap or great (or somewhere in between). at least
> he can make an attempt. not so with programming. how could someone without
> a clue write even a poor program?
This is ridiculous. Here is an example of your logic with the roles reversed...
Ask an person to draw a house.
Tell this person to draw a house, but
1. This person has never seen a house.
2. This person has never used a pencil or paper.
Now let's see how well the house is drawn.
Now take another person who...
1. has used computers all their life
2. has seen many examples of programming code.
3. understands the basics of programming (i.e. loops, calls, variables)
This person could probably write a primitive program. (compare to stick figure)
Artists train themselves 24 hrs a day, by noticing little details that most
people miss.
> --
> Cam Wilson * camw@nortel.ca
> La Villa... Tempus Fugit... Warm Wet Circles
> (you figure it out - and get back to me, man)
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 18512
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From: Lyle Milton <lmilton@whstar.wh.att.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 1 May 1996 22:18:01 GMT
Organization: AT&T
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Steph Greenberg <steph@primenet.com> wrote:
--snip--
>If I didn't think mentioning the features of higher end programs and
>programs that fundamentally address the changing reality of 3D software
>design was being heard by people who could use these statements to make
>a better Lightwave, I wouldn't be posting here.
>
>I want Lightwave to compete with programs like Alias, just as I want
>my other fave PC program, Animation Master, to compete with Alias. I'm
>an artist and I have things I want to do on my own, and I need programs
>that will let me animate with the ease I have in Alias at work. Even
>with that ease and 9 years of 3D experience, it's still damn hard to
>do character animation that can compete with the best drawn animation.
You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
not off base but Im going to assume that your decision was based on price.
You've made a feature trade-off when you decided to make these lower end
purchases.
Don't get me wrong, I'm not saying that you shouldn't request features that
you've seen in other programs; I don't think it's realistic to expect those
features to appear right away. In the mean time use a workaround or use
something else.
--snip--
>
>Workarounds point to weaknesses in the software. And yes, there are plenty
>of workarounds you have to do in Alias, but you start at a much higher level.
>Imagine that all the workarounds you do in LW are included features,
>not to mention lots of things you've never even thought of, and at *that*
>point you start doing workarounds.
>
I have Alias 7 right here and I know what you are saying is true. One thing that
I don't agree with is your argument about weaknesses in the software. If you are
trying to draw a red line with a green pen, you are using the wrong pen. If
Alias has the tools you need then use it instead. If you can't afford this
option, go back to my first point.
--snip--
>
>If we didn't have arguments on this group, some people would never even
>think of the features that are missing, which can be temporarily resolved
>with workarounds. The difference between a workaround and a feature is
>that less savvy people won't go through the trouble, and more savvy
>people will be squandering valuable production time that could be better
>invested in polishing animation or taking on more challenging projects.
>
Just because someone wants a feature doesn't mean that it's missing. It only
becomes missing when every other competing piece of software has that feature.
Is raydiosity missing from Alias? Isn't modeling in Alias, animating in
SoftImage, and rendering with Renderman a workaround? Does it mean that people
that use this workaround are squandering valuable production time? I don't think
it's for me to say. The people that use this workaround think it's worth the
effort. They may also have the budget to support it.
The bottom line is this: if the tools that you are using a becoming a hinderance
you are using the wrong tools.
BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
didn't make me think less of it. I didn't view these things as missing because
these features didn't exist anywhere. The end result is that if forced me create
tools that not only helped me but benefited the LightWave community. It propelled
me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
workarounds.
-Lyle Milton
-One And Only Media
Article: 18513
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: Wed, 01 May 1996 18:41:13 -0400
Organization: Concentric Internet Services
Lines: 52
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Mack wrote:
>
> In article <3186ea12.869240@news.en.com>, jwest@en.com says...
> >
> >I am having a problem with lightwave.exe, It keeps messing up
> >everytime I try to run it. Windows shuts it down. The modeler works
> >fine, but I can't get into lightwav.exe, please help
> >
> that's sweet,you can use one half of you software only?
> think i'll stick with max for a while...
> ^^^^^^^^^^^^^^^^^^^^^^^^^
> (above was a remark similar that that typically uttered by a lightwave head
> gushing about how his software is the best there is,was will be,..what ever...
> have many of these rabid lightwave users ever touched another piece of
> software? Alias, Soft or Max.All packages have there advantages. Alias has
> the worlds best modeler,
> soft has the best charater animation, though Charater Studio is extremely
> scary, you should see it...
> max is brand new...really inovative and fast as hell, but it is a 1.0 release
> and will take time to settle in..
>
> lightwave has been around for a long time for a non-sgi program and it's users
> are therefore experienced and skilled...which is what matters over all.
> the rabidness of Amiga's users killed it. end of story. think hard folks. how
> far can a platform go when anyone interested is confronted with fanatics..
> can anyone explain why windoze is the the dominant platform? because windoze
> users are regular people and sympathetic(for a reason!)..not frighting
> fanatics
> it's easy to love the software you know isn't it?
>
> .why is 3d studio at twice the price the biggest animation package on the pc?
> same reason...3d studio has it's flaws for sure, rendering could be much
> better and the inferace is funky but it's fast as hell on even slow pc's and
> it's stable as hell and has a plugin for everything.
> it has two user groups and everybody seems to want to learn. it's in class
> rooms everywhere.Why is this if Lightwave is the only package anyone should
> ever learn?
>
> Lightwave vs Alais, please....Alias is expensive and a massive pig, but you'll
> never be able to do do things in any other package that you can do in Alias.
>
> Hope you enjoyed my rant, just a little payback for all the Lightwave users
> that kept coming in into 3d studio areas to drop flames ( and secretly drool
> over Max)
> mack the kanife
??? Where did this come from? Paranoid I guess.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 18514
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From: John McPherson <mcphersj@sojourn.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: WTB: LW version 4.0
Date: Wed, 01 May 1996 18:39:56 -0400
Organization: Sojourn Systems, Lansing, MI (USA)
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Does anyone have any extra copies of LW4.0 they are looking to sell?
Article: 18515
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From: jcre@prairienet.org (James F. Creason)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 1 May 1996 23:08:17 GMT
Organization: University of Illinois at Urbana
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Hi.. assuming you have the 4.1 cd and disks, i'm pretty sure
that newtek licensed the ASIM s/w, when I installed 4.1, it
asked me fairly early if i wanted to install cd-rom drivers that
came with the upgrade, or continue using my own...
--might wanna give this a shot
--jim
--
Article: 18516
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: UPGRADE DEADLINE FOR 5.0
Date: Wed, 01 May 1996 19:10:02 -0400
Organization: Concentric Internet Services
Lines: 20
Message-ID: <3187EF4A.730B@pilot.msu.edu>
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GKeenan818 wrote:
>
> Unless I'm missing something here after reading all the wonderful things
> about LightWave 5.0 etc... I have not heard anything about the dealine for
> people placing orders for the 4.0 - 5.0 upgrade.
>
> The cross platform upgrade was nothing more than a shambles and many UK
> users lost out because NewTek did nothing to propmote the fact that there
> WAS a deadline.
>
> So..... is there something official on this, or have I just opened another
> can of worms.
I asked this same question and was told that there was no deadline. But, as
usual, this is subject to change to no prior notice. I wouldn't worry.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 18517
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: 1 May 1996 17:33:12 -0400
Organization: Pipeline
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On May 01, 1996 04:37:01 in article <Lightwave not working!>, 'jwest@en.com
(Zorbo the Great)' wrote:
>I am having a problem with lightwave.exe, It keeps messing up
>everytime I try to run it. Windows shuts it down. The modeler works
>fine, but I can't get into lightwav.exe, please help
Are you getting any error messages at all? Have you tried re-installing?
--
M C L -
Article: 18518
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: 1 May 1996 17:45:10 -0400
Organization: Pipeline
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On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
'what@do.you.want. (Mack)' wrote:
>Hope you enjoyed my rant, just a little payback for all the Lightwave
users
>that kept coming in into 3d studio areas to drop flames ( and secretly
drool
>over Max)
>mack the kanife
Harassing a new user who is asking for help. You're really improving my
opinion of 3d Studio users.
--
M C L -
Article: 18519
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 1 May 1996 17:50:28 -0400
Organization: Pipeline
Lines: 15
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On May 01, 1996 13:45:49 in article <Re: My take on NAB: 3DS MAX vs. LW
5.0>, 'Nate Hayes <nhayes@cyberoptics.com>' wrote:
>I would argue that if you aren't getting the results you want with only
>one camera, then multiple cameras won't give you the results you want
>either. This is because it's not an issue of one vrs. many cameras in
>LightWave. It's an issue of planning your scene. How many animators
>storyboard thier animations out before they render them? How many will
>also storyboard thier camera shots?
Also, you can only have so much detail in your storyboards. You can't plan
everything, too much detail is counter-productive.
--
M C L -
Article: 18520
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From: Beverly Garland <bev@titanic.com>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Wed, 01 May 1996 18:43:00 -0600
Organization: Titanic Entertainment : Games for the Internet
Lines: 14
Message-ID: <31880514.6D0E@titanic.com>
References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net> <318680f5.2932720@news> <vulpine-0105961733470001@wonderland.zikzak.net> <4m7
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I think a better programming parallel to "sitting down and drawing a
house" would be sitting down and making a flow-chart. Doing cel
animation would be a closer comparison to writing code.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beverly Garland Austin, TX USA
email bev@titanic.com
http://www.titanic.com/bgarland
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Smoking kills. If you're killed, you've lost a very important part
of your life."
-- Brooke Shields, during an interview to become spokesperson
for a federal anti-smoking campaign
Article: 18521
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From: an526437@anon.penet.fi (Mashabak)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Wed, 01 May 1996 21:15:34 GMT
Organization: j%nki~wRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82
Lines: 13
Message-ID: <3187d422.986867@news.loop.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <316f0d79.7173
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>
>I haven't had a single probblem with my Win95. Granted I had to reinstall some driver files when I
>accidentally unpluged the darn thing before clicking on shut down, but for the most part I have found it to be
>on the Up and Up.
>
>Ryan Goltry
><rmgolt0@sac.uky.edu>
Then I doubt you are trying to do any heavy multitasking or running
any DOS programs besides games
Article: 18522
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: reflecting Lensflears
Date: 1 May 1996 20:01:57 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4m5k07$t6h@hell.team17.com>, Gareth.Edwards@team17.com (Gareth
Edwards) writes:
>But surely if the surface is reflective enough, then the lightsource
>will be reflected into the camara and thus create a lensflare (or at the
>very lest, a glow around the specular highlight.)
>
>
How about placing a second, smaller lenseflare on the reflective surface?
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18523
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 1 May 1996 20:05:41 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <31860893.14C9@UTK.EDU>, brad prosise <BPROSISE@UTK.EDU>
writes:
>As it turns out you cant just ad a cd rom to the scsi chain and it work.
>Now the dealer who I got 4.1 from say I have to buy ASIM software just
>to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
>strange. Have anyone else had this problem and how did you solve it?
>thanks for any help or advice.
The final 4.1 Toaster upgrade does have a simple version of ASIM that is
enough to install the software and give you regular access to your CD-ROM
drive.
Set your CD-ROM to SCSI ID 6. After you run the install program, you
should see a "CD6" Driver in your Devs or Storage "Dos Drivers" drawer.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18524
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lanc cable with com port connection for LW???
Date: 1 May 1996 20:09:15 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4m30ak$qmn@avalon.imaginet.fr>, fbm@alpes-net.fr (fbm) writes:
>just a little question: is it a way to made a lanc(sony compatible) cable
by
>the com port or auther to use with LightWave controle or auther soft???
>please schema..if the thing is right..!!
Using complete words, could you re-phrase the question?
LANC is a deck control protocol
LightWave is a 3D animation program.
What do you want to be able to do?
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18525
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Realistic Sun for Solar System flyby in Lightwave
Date: 1 May 1996 20:11:53 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Also, remember you can set values over 100%, for things like brightness,
luminosity, etc.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18526
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From: Lyle Milton <lmilton@whstar.wh.att.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs. Whatever, has turned counter productive
Date: 2 May 1996 00:14:19 GMT
Organization: AT&T
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stranahan@aol.com (Stranahan) wrote:
>==========================
>Agreed. It's amazing how it takes about 4 posts for any X vs. Y
>discussion to turn into name calling. Thank god we can just skip entire
>threads, because that's what I end up doing with any X vs. Y after the
>first day.
>---------------------------------------------------------
>
>Yeah, smart guy? Well, I'll have you know that X RULES - X is clearly
>better, and it's used by all kinds of people. Y Sucks! I know somebody
>who's seen a demo of Y and he said that Y is lousy! And X2.0 is even
>better!
>
Oh, yeah? Well when Z comes out next year it'll blow the current version
of X and Y outta the water! I got a spec sheet, wanna see?
- Lyle Milton
- One And Only Media
Article: 18527
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 1 May 1996 17:36:01 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr3.primenet.com
Lyle Milton <lmilton@whstar.wh.att.com> wrote:
: Steph Greenberg <steph@primenet.com> wrote:
: >I want Lightwave to compete with programs like Alias, just as I want
: >my other fave PC program, Animation Master, to compete with Alias. I'm
: >an artist and I have things I want to do on my own, and I need programs
: >that will let me animate with the ease I have in Alias at work. Even
: >with that ease and 9 years of 3D experience, it's still damn hard to
: >do character animation that can compete with the best drawn animation.
: You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
: not off base but Im going to assume that your decision was based on price.
: You've made a feature trade-off when you decided to make these lower end
: purchases.
Actually, I've had both Lightwave and the predecessor to Animation Master
since 1990.
I dream of doing the kinda stuff at home that I do in Alias7, which is hard
enough. Neither AM or LW have IK that would let me approach that quality of
animation or the speed I do it with. I don't care about render quality or
effects, but story telling. So I use them for modeling characters, but
I don't do any animation with them. Everytime there's a new revision,
I do a week of tests to see if I can get the kind of animation and timing
that I want. So far, both have failed, but the facial stuff I can do
in AM is way better than what I could do in LW, though I'm doing some
LW5 experiments next week.
: Don't get me wrong, I'm not saying that you shouldn't request features that
: you've seen in other programs; I don't think it's realistic to expect those
: features to appear right away. In the mean time use a workaround or use
: something else.
Well SI has had the best IK since 1991 or '92. It's taken an awful damn long
time for this to appear in LW, and it isn't anywhere near as flexible as SI.
And SI isn't anywhere near as flexible as Alias. So obviously if you don't
push very hard for a feature, it could take years to see it.
: >Workarounds point to weaknesses in the software. And yes, there are plenty
: >of workarounds you have to do in Alias, but you start at a much higher level.
: >Imagine that all the workarounds you do in LW are included features,
: >not to mention lots of things you've never even thought of, and at *that*
: >point you start doing workarounds.
: I have Alias 7 right here and I know what you are saying is true. One thing that
: I don't agree with is your argument about weaknesses in the software. If you are
: trying to draw a red line with a green pen, you are using the wrong pen. If
: Alias has the tools you need then use it instead. If you can't afford this
As I said, I do use Alias instead. At some level of functionality, I expect not
to have to.
: >that less savvy people won't go through the trouble, and more savvy
: >people will be squandering valuable production time that could be better
: >invested in polishing animation or taking on more challenging projects.
: Just because someone wants a feature doesn't mean that it's missing. It only
: becomes missing when every other competing piece of software has that feature.
: Is raydiosity missing from Alias? Isn't modeling in Alias, animating in
: SoftImage, and rendering with Renderman a workaround? Does it mean that people
I don't understand why people animate in Softimage over Alias, though Alias
was extremely slow until the current release. Alias has way better IK.
As for rendering in different packages, this I understand, and I've mentioned
in this group the advantages of cross program modularity.
Even within the company, there is some argument about SI vs Alias, but I
consider this lack of keeping up with current events.
: that use this workaround are squandering valuable production time? I don't think
: it's for me to say. The people that use this workaround think it's worth the
: effort. They may also have the budget to support it.
Actually, I do think it squanders enormous production resources.
: The bottom line is this: if the tools that you are using a becoming a hinderance
: you are using the wrong tools.
I'm not the one who thinks production houses are deep-pockets morons who just
don't understand that LW does everything Alias does.
: BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
: didn't make me think less of it. I didn't view these things as missing because
: these features didn't exist anywhere. The end result is that if forced me create
: tools that not only helped me but benefited the LightWave community. It propelled
: me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
: workarounds.
One reason I like MAX better than LW5 is that the architecture gives me
and our programminators the ability to get at the core of the IK, or so
we think. We have also been led to believe we can create a graphic
hierarchy selecter like Alias' SBD, and an animation curve editor
like Alias' Action Editor.
We've been looking into doing the same with LW, but that stuff is way harder
to modify with the current architecture.
And I would consider plug-in features part of the program, even though they
are optional, and the way that Max handles plug-ins, they are seamlessly
integrated into the program so you don't know what's Max and what's plug-in.
When LW does this, and plug-ins become available with mult cameras that
show up in the animation files, and they are simple, and non-time-consuming
to use, then the argument moves to higher ground.
: -Lyle Milton
: -One And Only Media
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
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Article: 18528
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From: cjtsui <cjpost@wwa.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 01 May 1996 21:18:46 -0700
Organization: cjpost
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> The bottom line is this: if the tools that you are using a becoming a hinderance
> you are using the wrong tools.
>
> BTW, the fact that LightWave Modeler couldn't do some of the things that I needed
> didn't make me think less of it. I didn't view these things as missing because
> these features didn't exist anywhere. The end result is that if forced me create
> tools that not only helped me but benefited the LightWave community. It propelled
> me to write MacroForm. MacroForm and plug-ins in gereral can be viewed as
> workarounds.
>
> -Lyle Milton
> -One And Only Media
hi Lyle,
how is the port of MacroForm to the PC going? I can't wait much longer!!!
later
Josh Tsui
Midway Games
Article: 18529
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From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 02 May 96 01:28:15 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
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In article <4m788n$i25@steel.interlog.com>,
gdavison@interlog.com (Gord Davison) wrote:
->The "guy" in question is Steve "Spaz" Williams, a Sheridan College
->[Oakville, Ontario, Canada] classical animation grad.
->
->I didn't see "The Making of Jurassic Park" but I do recall that it
->did take about that long for that shot. Interestingly, Steve said
->that running the T-Rex backwards helped him get the motion "just
->right".
->
It is strange, but when I am doing character stuff, it is quite common that I
run the stuff backwards. Especially if it is a walk, run, gallop, whatever.
It really seems to help- and points out the weak spots. I think the eye can
pick up different things when it is going backwards, than forwards.
Although watching your work backwards doesnt really help when doing facial
animation, or a lot of gesturing. For me, it only helps when the character is
taking steps of some sort.
rick
Rick May
Independent CG Animator
http://www.cinenet.net/users/rickmay
------------------------------------------------------
3D CG Character Animation Mailing List
http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
------------------------------------------------------
(c) copyright 1996. All rights reserved. No reprinting
or quoting outside of this newsgroup or mailing list.
------------------------------------------------------
Article: 18530
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From: almejias@aol.com (Al Mejias)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Convert Bitmap - *.lwo
Date: 2 May 1996 00:34:39 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4m4psr$s3n@news00.btx.dtag.de>, Martin.Baumann@t-online.de
(Martin Baumann) writes:
>I am looking for a fast way to convert a scanned 2 Color Bitmap (for
>example a Logo)
>into a 2D Polygon to use it in Lightwave.
>
>I have tried to export a *.DXF format out of Corel Draw and import it in
>the modeler with the Autocad Plugin, i doesn´ work.
>
>Who knows a another way to converte Bitmaps into *.LWO?
>
Hi Martin,
I've used Corel to do this quite a few times. You first need to use Corel
Trace to convert the bitmap into a EPS -- vector. Then import and tuch it
up in Corel Draw and export as a DXF.
Also make sure you have the latest paches for Corel.
Al Mejias
AlMejias@aol.com
Albert_Mejias@msn.com
Article: 18531
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave mailing list
Date: 1 May 1996 22:41:32 -0600
Organization: Internet Express (800-592-1240 customer service)
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Tspecht@worldonline.nl said:
>Are there any people apart from me who didn't receive any messages from
>the Lightwave mailing-list the last couple of days?
>Or did I forget to pay my contribution :)
I haven't received any postings since last Saturday.
Maybe complications with garcia.com and/or the move to tomahawk have
caused the list to go on hiatus for a bit.
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
___
* UniQWK #5134*
Article: 18532
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From: jbooth411@aol.com (JBooth411)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Buyer Beware or How to save $150
Date: 2 May 1996 01:15:17 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4lo72o$127@pipe12.nyc.pipeline.com>, justin@nyc.pipeline.com
(Michael Justin Austin) writes:
>It has been my experience that anti-gravity
>regularly marks things up to full list or higher.
>
>I have had great success with select solutions
>and tri-state computers thought
>
Never, ever order anything from antigravity - they never get your
order right, always over charge, and generaly will lie to you to get your
business. No, I don't sell computer equiptment, I just buy it (from
anywhere BUT antigravity..).
I've never tried select solutions, ordered from tristate once. I
think everything was fine.. I usualy use Merle though, he's local, and
he's cheap..
Jason Booth
Second Nature, Inc.
"I'm programing a raytracer that only outputs in ASCII art! I'LL BE
RICH!!!!"
Article: 18533
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 2 May 1996 01:07:40 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<<Whoops, didn't know that, I am starting to shop around for 3D for my
freelance work, already know LW(but will closely examine 5.0) and would
like to see a list of ALL features in 3DS MAX if you can point me in the
right direction. >>
The Kinetix WWW site (www.ktx.com) has a listing of all the new features
in 3D Studio MAX.
-- Jon
Article: 18534
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: 2 May 1996 06:34:39 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Mack (what@do.you.want.) wrote:
: lightwave has been around for a long time for a non-sgi program and it's users
: are therefore experienced and skilled...which is what matters over all.
: the rabidness of Amiga's users killed it. end of story.
I don't think that one could argue that there were quite a lot of
Amiga fanatics... whereas there really havn't been PC fanatics...
and for the simple reason that for PC's, there is literally
nothing to get fanatical over! The PC represents lowest common
denominator computing...
: think hard folks. how
: far can a platform go when anyone interested is confronted with fanatics..
: can anyone explain why windoze is the the dominant platform?
Yes. Critical mass.
-mp-
Article: 18535
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From: rci@crl.com (Michael Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongles, Dongles, everywhere!
Date: 2 May 1996 06:41:50 GMT
Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest]
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Ace Underhill (luuke@primenet.com) wrote:
: This may be a stupid question to most of you Toaster Veterans, but
: what is a dongle? I keep reading about it in this group, but have no
: real definition. I've used the Toaster for 2 years on the Amiga, (and
: going to switch to Windows soon), and I havn't encountered such a
: creature as the dongle! Please enLIGHTen me.
A dongle is small device that prevents Lightwave from working
at the moments that you need in the most, as a way of saying
"thank-you" for purchasing it.
While those who make illegal copies of Lightwave don't get the
dongle, so their Lightwave will always operate correctly.
8^{ -mp-
Article: 18536
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From: zg33122@pinus.cc.etf.hr (zeljko grgic)
Newsgroups: comp.graphics.apps.lightwave
Subject: Impact! ?
Date: 2 May 1996 02:04:09 GMT
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Can someone tell me how to make realistic billiard project in Impact! ?
I got all objects made in LW Modeler but I don't know how to set collisions,
engines & materials !
Article: 18537
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 07:35:37 +0000
Organization: Unicorn Glade
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Drawing, sculpting, mathematics, programing etc etc.
All are forms of art in their own way. If people find they have a flair
or artistic ability in certain areas, and they chose not to use it then
fair enough. If they do use it great.
People have gifts, everyone has them. If you find out what they are
your lucky.
I have been programing since I was 10, I am now 28 and I feel that
programing has definately got that artistic feel to it, with all the
metal blocks and inspiration that comes with art.
Sure I can write a program if you ask me to, I can draw a tree if you
ask me to. But it's the inspiration and the feel that makes the
difference between a crap drawing of a tree and an outstanding one.
> of printf and scanf. Programming, at its core, relies on a mindset.
A
> methodology. Total logic. Mathematic skills. Abstract thought.
And
> more, the ability to see a project simultaneously on the very large,
> overall scale, as well as the minutae of indiidual details. These
things
> are learned in everyday life, and are not at all unique to
programming.
> Once you've learned these things, coding itself can be learned with
little
> difficulty. In this way, learning these skills can be compared to
> 'doodling inside the cover of a textbook'.. and many of them can be
> learned by doing precisely that.
Here here. Is this not the same a sculpting, sketching etc. Programing
can be and artform. They are all closely connected.
Regards
Darkeye
Article: 18538
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Just compared Soft Image with Lightwave.
Message-ID: <DqrsDo.MFp@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <bill_l-0105961030190001@141.240.15.63>
Date: Thu, 2 May 1996 08:46:35 GMT
X-News-Software: Ameol32
Lines: 29
> In article <3186DBC1.C76@wwa.com>, cjtsui <cjpost@wwa.com> wrote:
> > anyways, I've heard a lot of great things about Softimage, but looking
> at it, it doesn't seem to be the end of
> > the world that people think it is.
>
> No, that would be Alias PowerAnimator. ;-)
Ah, very amusing, Mr Bond... Seriously, I used SoftImage on a SGI once
and it sucked bigtime. Menus menus everywhere and none of them are the
one you're hunting for. Okay so you can get familiar with any complicated
arrangement over time, but I don't want to do all the work for the
program. I like my 3D programs to work WITH me a little bit. Which is why
although undoubtedly powerful and elegant, I'm just not turned on by
Extreme 3D, Ray Dream, 3D Studio r4 or SoftImage. TrueSpace is okay, I
guess, but it's true... in the Lightwave world to come, Alias is the
Anti-Lightwave.
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Subliminal subtitles for the hard of thinking:
It's a pun on Anti-christ, dopey!
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 18539
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: SGI startup sounds
Message-ID: <DqrsDr.MGx@cix.compulink.co.uk>
Organization: Compulink Information eXchange
Date: Thu, 2 May 1996 08:46:38 GMT
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You know those noises an SGI Indy makes when you start it up and power
down? It's a kind of musical stab, isn't it?
I'm surprised nobody has sampled these sounds for use on PCs who wish
they were SGIs. But then I guess the sounds are (c)1996 SGI. Just an idle
thought from a guy with a little too muich time on his hands...
:?)
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 18540
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From: schwall@zeus.informatik.uni-bonn.de (Bernhard Schwall)
Newsgroups: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
Subject: Re: I Need a Motion JPEG clip for research purpose
Followup-To: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
Date: 2 May 1996 09:49:49 GMT
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jjgraph (jjgraph@wn.planet.gen.nz) wrote:
: Rainman wrote:
: >
: > hi
: > I am working on a research project with Motion JPEG clips. I was looking
: > for AVI or QT clips with JPEG frames. I beleive that there are a lot of
: > hardware boards that are capable of generating these clips. I have been
: > working in this area for 4 months and I have not come across a single
: > motion JPEG clip.
: The main problem with motion jpeg is there is no standard; i.e a clip
: recorded on say a Targa 2000 even though it's a .avi won't play on a
: system without a targa 2000. Usually people capture the video to the
But it should be possible to decode all types of MJPEG-AVIs with software,
e.g. for making a PD MPEG converter. I've done so for my FPS60 AVIs. The
program also works with the Mire DC20 AVIs as both use the same chipset.
: native motion jpeg and convert to a "normal" avi or QT from there. There
: is a jpeg variant of QT (my SGI will make them) but they playback badly
: and are probably not widely used because of that (however they probably
: make quite a good non-realtime transfer format).
Greetings
Bernhard Schwall
Article: 18541
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Q: Converting LW objects to VRML?
Message-ID: <Dqrsrs.2nr@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4m5ev4$f3@entrenet.entrenet.com>
Date: Thu, 2 May 1996 08:55:04 GMT
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> I'm creating a VRML (virtual reality markup language) web site and I'd
> like to use
> LightWave to create the objects. Is there, or are there plans for, a
> plug-in to
> allow LightWave to save objects and scenes to VRML?
Erm, as I keep saying to these questions, the answer is that they are on
the Lightwave CD/Install disks.
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 18542
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From: sander00@marvin.informatik.uni-dortmund.de (Frank Sander)
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: 2 May 1996 10:58:14 GMT
Organization: CS Department, Dortmund University, Germany
Lines: 52
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Here's my opinion on this topic:
Sure everyone can take pen and paper and produce something that
looks like a tree, a house or an animal.
If You've less experience, it will at least do for Your eyes, even
if nobody else recognizes it. But is this the thing called "art" ?
No.
If this object is placed in the right way to the background, if the
perspective and the reflection and things are right it is no art as
well.
A picture becomes art, when the "artist" has a special intention to
it expresses it. For example the picture could look horrorfying or
funny. Actually the artist can draw the image like a non-experienced
would in purpose to create a particular effect.
What I want to say is, that "being able to do something" doesn't makes
You an artist.
Thousands of people are able to program,
thousands of people are able to draw and
thousands of people are able to cook.
(It is always done with at least a few tools)
But noone would ever create such a "Sauerkraut" like my mom does
and noone would ever draw like Giger doese
and noone would ever program like Braybrook does.
That doesn't mean, that they are the best in there skills. In art
(and that's what this discussion is about) there's never a best
preson. You can be bad, average, good, or even GREAT. And nobody
will ever be able to decide who IS and who NOT.
BTW: Could anyone give me a little more information on the book
"Drawing on the right side of the brain" by Betty Edwadrs ?
It seems to be very interesting, but i think I should search
for a German translation ... if there is one.
Ciao,
Frank.
--
+-------------+
Frank Sander,
sander00@marvin.informatik.uni-dortmund.de
,--.--. ,--.--. ,--. . ,--. . ,--.--. ,--.--.
| | | | | | |`. | | |\ /| | | | |
| | | | | | | `| | | \/ | | | | | ______
| | | | | | | | | | | | |-- | | | |
| | | | | | | | | | | | | | | `------'
| | | | | | | | | | | | | | | |
`--'--' `--'--' `--' ' `--' ' `--'--' `--'-----'
--== CONMEG*PLEASUREWARE famouse since 1994 ==--
Article: 18543
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From: gregtee@ix.netcom.com(William Teegarden)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How fast is Pentium Pro for Lightwave.
Date: 2 May 1996 04:24:04 GMT
Organization: Netcom
Lines: 30
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In <3187AF05.6903@colonial.com.au> Dwight Bonney
<DBonney@colonial.com.au> writes:
>
>Howdy,
>
>In the next couple of days I will have purchased all the parts I want
for
>a new very very fast machine.
>
>Does anyone actually have a Pentium Pro out there ?? Running Win-NT ?
>How much faster is it too the P5 ? Is worth going to, or would a dual
>P5-133 be better ??
>
>Ive heard the performance, even under Win-NT is not all that great.
>
>Please reply, as this is urgent.
>
>Thnax
>Dwight.
The Pentuim Pro that I used wasn't all that terrific. It was fast, but
a dual 133 will probably serve you better.
Floating point operations aren't all that swift on the pro.
GT
Article: 18544
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Thu, 02 May 1996 06:16:00 -0400
Organization: Advanced Computing Center for Arts and Design
Lines: 12
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> BTW MPEG isn't actually THAT bad if the data rates are high enough. You
> still arent' going to get full frame 60 or even 30 fps play back with ANY
> software only codec. You'll be lucky to get 30 FRAMES per second Quarter
> sceen playback.
You might want to take a look at MPEG-2, which is MUCH better than both QT
and MPEG-1. It produces "broadcast" quality video without all the crappy
artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
will be the standard for DVD movies when they come out. The quality should be
around Laserdisk quality.
Jeff
Article: 18545
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 10:57:18 +0000
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Here here !!!!!!
Article: 18546
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From: dgrant@dgrant.peinet.pe.ca (Dennis Grant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [REVIEW] Stranahan in action
Date: 2 May 1996 12:26:59 GMT
Organization: Private Internet Connection
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In article <4m85s9$hq9@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes:
> Well, thanks - I had nothing to do with the production on that tape, so
> it's a real good review for me. (I'm producing the next tapes we're doing
> myself.)
Yeah, it was obvious you're a LW geek and not a professional actor, but
you're a *coherent* LW geek - and that's what made the video work. :)
I've seen too many "Hi, I'm Troy MacClure! You may remember me from such
films as "Alice Through the Winshield Glass" and "Don't Touch Me There, Sir"
training tapes. There's nothing that turns me off faster than a cast of
insidiously grinning morons.
There's 3 tapes that (if they exist) that I would find really useful:
1) Effective Surfacing.
2) Effective Lighting.
3) Effective Cinematography
Any suggestions?
--
--------------------------
Dennis Grant
dgrant@cycor.ca
http://www.cycor.ca/TCave/
Article: 18547
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From: Cam Wilson <camw@nortel.ca>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 2 May 1996 13:04:15 GMT
Organization: Bell Northern Research
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Betty Cunningham <Betty.Cunningham@segaoa.com> wrote:
> Silly, how can anyone draw a picture of a house and get it into a video game without some
>exposure to art tools other than a pencil and paper? And if it's for a 3d game, I'd like to see
>you ask, say, your mom, or your grocery sore clerk, to 'draw'/make a house for the game in 3d.
SILLY, i was speaking in basic drawing terms, just as the poster who i
responded to did. i gathered that that person was talking about drawing
vs programming - not drawing vs programming in a game environment with
electronic tools. this wasn't stated, and if it was implied, well then,
my apologies for missing it. i did not say: hand over the electronic drawing
tools to a 'grocery store clerk' and ask him/her to "draw a house for the game
in 3d". i said it so simply that i didn't think so many assumptions or
misconceptions would be made. i _meant_ that such a person, given a pencil
and paper, could at very least make an attempt at drawing a house, no
matter how poor.
> What, no training? But you don't need training to be an artist, right?
you don't NEED artistic training... but it can sure help. i got it.
> You need training to do programming, and some people have an inherent ability to do math and
>logic, only it takes training do DO the programming. It's the same for ART for games. Some
>people have an inherent skill to DRAW what they visualize, but that does not nessessarily make
>them an acceptable game artist. Suppose they could only draw pictures of houses?
wow, you really lost me there... are you saying i stated that programmers
DON'T need training? if so, well, i never said it. and i also never stated
that artists who can draw what they visualize are always acceptable game
artists. did you even READ my message?
>(sheesh)
SHEESH !!!
--
Cam Wilson * camw@nortel.ca
La Villa... Tempus Fugit... Warm Wet Circles
(you figure it out - and get back to me, man)
Article: 18548
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 02 May 1996 13:31:18 +0000
Organization: Unicorn Glade
Lines: 37
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>
> Then I doubt you are trying to do any heavy multitasking or running
> any DOS programs besides games
>
Maybe he hasn't but I have, and had no problems, could be my 32meg
though.
All this moaning about Windows95. I have been using it since it came
out with no problems on my home machine. Multi-tasking, with alsorts of
software, many many sessions etc.
The other systems with windows95 that I have had problems with, have
all had some kind of problem with the hardware. Non compatible
motherboards, sound cards, too littl e memory etc. I know this is a
problem, but Windows 95 itself is wonderful.
A bit late in the day for an O/S that can do all this, but I'm happy
with it. I don't miss my amiga 4000 so much now.
Rather than winge though, why not get on and use the thing, because
it's certainly non-productive to winge.
OS2, Windows95, WindowsNT, Linux etc, they all work, so just use them,
rather than wind each other up !
(That's my moan for the year over with now !)
Regards
Darkeye !
Article: 18549
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: 2 May 1996 13:47:56 GMT
Organization: whatz up
Lines: 23
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In article <4m8m16$a4h@pipe11.nyc.pipeline.com>, mikeling@nyc.pipeline.com
says...
>
>On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
>'what@do.you.want. (Mack)' wrote:
>
>
>>Hope you enjoyed my rant, just a little payback for all the Lightwave
>users
>>that kept coming in into 3d studio areas to drop flames ( and secretly
>drool
>>over Max)
>>mack the kanife
>
>Harassing a new user who is asking for help. You're really improving my
>opinion of 3d Studio users.
>
>--
>M C L -
no actual i feel for that user big time. i was making a piont, and if you read
carefully you'll see.though if my 1000 buck + software crapped out like that,
tech support would be getting a call quick.
Article: 18550
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From: Cam Wilson <camw@nortel.ca>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 2 May 1996 13:34:22 GMT
Organization: Bell Northern Research
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Bryant Reif <reifbrya@pilot.msu.edu> wrote:
>Tell this person to draw a house, but
>1. This person has never seen a house.
>2. This person has never used a pencil or paper.
has the average person "never seen a house" and "never used a pencil
or paper"?
>Now let's see how well the house is drawn.
>
>Now take another person who...
>1. has used computers all their life
>2. has seen many examples of programming code.
>3. understands the basics of programming (i.e. loops, calls, variables)
>
>This person could probably write a primitive program. (compare to stick figure)
and to understand the basics of programming, they would have needed some
kind of training/instruction/background. i've used computers for years, have
seen examples of code, but have no clue about the basics of programming
(i'm an artist). i'd need to learn this. my whole example was based on the
fact that there's been no prior training - the point that someone else
brought up. your example falls flat.
--
Cam Wilson * camw@nortel.ca
La Villa... Tempus Fugit... Warm Wet Circles
(you figure it out - and get back to me, man)
Article: 18551
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Just compared Soft Image with Lightwave.
Date: 2 May 1996 14:03:47 GMT
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In article <4m8lpj$am3@moreinfo.com>, jeff@goingv.com (Jeff Hoffman) says:
>
>kharmel@Direct.CA (Kurt Harmel) wrote:
>
>>Went for a demo of Soft Image the other day. Boy, was I glad that
>>I went the Lightwave route. Soft Image seems like a pretty nice
>>program, much easier than 3D Studio and very much like Lightwave
>>in many respects. I was interested in it for the human animation
>>elements as it is the primary progam behind the REBOOT series here in
>>Vancouver. In all honesty, even though I am not an experienced S.I. user,
>>I did not see any thing it offered that Lightwave 5.0 should not be able
>>to do. The shocking thing was that the retailer wanted $12,000 for the
>>program, and the purchaser was required to pay $ 3,000 a year as an
>>extra maintenance fee for minor upgrades. I know it has a good reputation
>>as a program, and I also know the S.G.I people seem to have money to burn,
>>but how long can companies who produce products like these hope to survive?
>>Are they not pricing themselves out of existence?
>
>In all honesty, I can say that if you went to see a demo, you probably
>have no idea what SI is like to really work in. SoftImage's Inverse
>Kinematics is the best in the business--period.
>
>I am an owner of Lightwave, and use SoftImage at school. There is
>just no competition in terms of character animation. I will agree
>that if doing space scenes is your goal, Lightwave gets the job done
>perfectly. However, if you want to animate a character, SoftImage is
>the way to go.
>
>For instance, I can Get --> Primitive --> Sphere, stretch it into the
>shape of an arm by scaling down in x and z (ie: hold down buttons 1
>and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
>Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
>hit Skin --> Global Envelope, click on the root of my skeleton, hit
>OK, and voila--an arm that bends perfectly. If I wanted to go one
>step further, with 3 mouse clicks or so I can add a bicep that flexes
>when the arm is bent.
>
>Would you like to be able to move your entire character while having
>his feet stay still? No problem, just make sure your feet are
>constrained. Now, when you grab his chest and move it, his feet stay
>put. However, if you want to move his foot, all you have to do is
>select it and move it.
>
>It's all the little things like those I have listed above that put
>SoftImage leap-years beyond anything else on the PC platform for
>character animation. I have not had a chance to evaluate Biped for
>3dsMAX, but as far as I'm concerned SoftImage is the way to go.
>
>Make sure that you actually work with the software before you make
>judgements, because often times it's the things that aren't
>immediately visible that make the difference.
>
>Jeff Hoffman
I appreciate your educated perspective. It was not my intention to trash
S.I, as I am clearly not an experienced user and I am always willing
to stand corrected. My comments reflected what I was shown in a 3 hour demo and
apon the literature I've read. Now it may be that for certain tasks S.I is more
effecient. I wouldn't doubt that. It's also true that not every feature in S.I. is
available in Lightwave, but that does not necessarily mean that Lightwave could not
generaly achieve the same end result, or that Lightwave via plugins and upgrades
(i.e., 5.0) would not be able to duplicate the same flexibility in the near future.
My concern was with the enormous price one is required to pay inorder to use the
program. I guess it comes down to doing a cost bennifit anayisis. If you were a big
studio, or a company that was willing to trade that kind of money for the advantages
S.I. offers, it would probably be a good purchase. My question however, revolves
around the fact that the average person in the growing and very competive
animation market, usually can't afford these big price tags. I was told
the graphics card alone that was needed to run this monster (and correct
me if I'm wrong) was a wopping $6,000 (Canadian). With the
release of Lightwave 5.0, I think the efficency gap is quickly closing.
So again, how long can software companies afford to charge these huge amounts
before they price themselves out of the market. If S.I was priced to compete
with Lightwave, I think I would buy it, if only to have another package under my belt.
Perhaps the the cost will come down in the future. I hope it does.
Article: 18552
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From: scott@electrondreams.com (Scott Bragg)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Speed Question
Date: Thu, 02 May 1996 14:05:11 GMT
Organization: Electron Dreams Animation and Multimedia
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rlm8342@batman.tamucc.edu (Ryan McDonald) wrote:
>Can someone tell me how many times faster a 100mhz Pentium is than a 40mhz 040
>(Warp Engine 4040)? Thanks a bunch.
This depends entirely on the setup on the Pentium machine. If you
have enough RAM to prevent the system from using the swap file while
rendering, then it will be 4-5 times faster. If you hit the swap
file, however, it's about the same to twice as fast.
Also, does the P100 have Pipeline burst and EDO ram? This makes a
difference in the speed of the P100.
There are posted specs around here somewhere on the different
platforms, including the Amiga with varying configurations.
Scott Bragg
Article: 18553
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From: Ackman <jgago@lander.es>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best of LightWave Pro
Date: 2 May 1996 14:23:10 GMT
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cloitre <Stephane.Cloitre@univ-rennes1.fr> escribe:
> hye,
>
> does anybody know if the book will be available at first
> in France and in second on the Net (after some scans of
> course !! :-))
> thanks.
>
> Nephilim
Hi ! I am a spanish lightwave user ( on NT ) and i proud to say that I have
just received my LightwavePro compilation Book today!!! It´s great, and it
only taked six days from I made my order.
Ackman
Article: 18554
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 02 May 1996 08:47:14 -0500
Organization: CyberOptics Corp.
Lines: 17
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jeric@accessone.com wrote:
> > This is probalbly because you are seeing work from people who
> > think like animators, not editors.
>
> This is the crux of the problem. EVERYBODY should know how to edit, shooters,
> animators, sound people: it makes the whole process better and more efficient.
>
> That is, they need to know the BASICS.
True. I don't think a 3D animation package, no matter how robust or
feature-ladden, is the appropriate place to do editing. I strongly
recommend using the 3D software only to generate source footage and use
a non-linear editing package to put everything together. Even if you're
just doing a cuts-only scene, this approach gives you much better
control and flexibility over your final product.
Nate
Article: 18555
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From: scott@electrondreams.com (Scott Bragg)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Benchmarks
Date: Thu, 02 May 1996 14:20:24 GMT
Organization: Electron Dreams Animation and Multimedia
Lines: 24
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almejias@aol.com (Al Mejias) wrote:
>The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
>on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
>3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
>AmigaDOS 3.1.
Are you sure about those system specs on the A3000? My A3000 is 7
times faster with the 040 in it than with the 030. ARe you saying
that the pentium is slower than an 040?
>You know it would be cool if everyone on the list did the benchmark scenes
>on their machines -- as pre the article -- and posted them.
I think this has been done before, but as soon as I complete the
installion of Linux on one of my 1gig drives on the Amiga, I"ll test
the Amiga (35mhz 040, 22meg) and the P100 (NT, 32meg).
Scott Bragg
Article: 18556
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From: Mal@pixelfx.demon.co.uk (Malcolm Lavery)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Thu, 02 May 1996 14:23:06 GMT
Lines: 23
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On 30-Apr-96 10:27:51, the dood Gaven Eogan said about Re: Has AMIGA been sold
again?:
>>>>What's this about AMIGA Technologies being sold to an american cable box
>>>>manufacturer? Does anybody care? Does it matter?
>>It might matter to both of the remaining Amiga users.
> Comments like that are beginning to piss me off...
> There are alot more Amiga owners and Amigas in use than there are
> Silicon Graphics owners, or Sun workstation owners, or NT owners...
> I would really like to tell you where to go with your snide and elitist
> comment but netiquette prevents me from using such four letter words...
Well said that man!.
Was it not the Amiga that gave birth to Lightwave?.
--
Mal!! :)
Article: 18557
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From: Tarq3 <tarq3@inetnow.net>
Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
Subject: Re: ESSAYS FOR FREE!!!!!!!
Date: Thu, 02 May 1996 10:42:13 -0400
Organization: Pre-installed Company
Lines: 20
Message-ID: <3188C9C5.3072@inetnow.net>
References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com>
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ME wrote:
>
> Where is this evil house of cheat my good man?????
> Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
>
> >HOUSE wrote:
> >>
> >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
> >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
> >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
> >> CHECK IT OUT!!!!
>
> >Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my
> >department and the profs too so we'll know where to look for all those plagiarized
> >papers! Thanks for making my job a whole lot easier.
>
> >Allynn
Were's the site with the essays
Article: 18558
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From: imagesh@earth.usa.net (James L. Arthurs/Image Shoppe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR and Premeire 4.2
Date: 2 May 1996 09:14:13 -0600
Organization: Internet Express (800-592-1240 customer service)
Lines: 22
Message-ID: <4majg5$i89@earth.usa.net>
NNTP-Posting-Host: earth.usa.net
To: nhayes@cyberoptics.com
N >
N >Yes, you can capture video and audio from within Premiere. It also has
N >full support for batch capture, timecode, and EDLs.
Really? Batch capture and machine control with PC Premiere and PVR?
Are you sure?
Jim Arthurs
Image Shoppe
imagesh@usa.net
___
* UniQWK v4.1 * The Windows Mail Reader
Article: 18559
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From: Andrew Hofman <andyh@erinet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Buyer Beware or How to save $150
Date: Thu, 02 May 1996 11:35:03 -0400
Organization: LumaQuest Productions, Dayton, OH
Lines: 26
Message-ID: <3188D626.67F9@erinet.com>
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> Never, ever order anything from antigravity - they never get your
> order right, always over charge, and generaly will lie to you to get your
> business. No, I don't sell computer equiptment, I just buy it (from
> anywhere BUT antigravity..).
I ordered an external DAT drive from them. It arrived with no documentation, so I couldn't
determine if its jumpers were set properly or not, or even if I needed external
termination. I called Antigravity about this, but they shrugged their shoulders and said
they couldn't tell me anything. If it didn't come with docs, I was on my own.
Nevertheless, I badly needed to back up a dying hard drive and hooked the DAT up.
Everything seemed to go okay until I tried restoring some of the files a week later --
they were full of errors. This was before I knew about doing a direct compare verify,
which would have spotted the errors immediately. Too late. By that point the hard drive
was long dead and my only backup was full of corrupt files. After another week of
long-distance calls to nearly every Sony division in the country ("Yes maa'm, that D-A-T.
No, it's not like a camcorder. Yes, it really says 'Sony' on it.") and a huge phone bill,
I found one lil' old person in the entire US who could answer my questions. She was very
knowledgeable and faxed me almost a whole damn manual, but sheesh, what a nightmare
getting to that point!
--
Andrew Hofman
LumaQuest Productions
andyh@erinet.com
513-643-7333
Article: 18560
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From: rsrodger@wam.umd.edu (Bob Rodgers)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 16:33:57 GMT
Organization: University of Maryland College Park
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nyc@actcom.co.il (Tomer M. Falk) wrote:
>Anyone who uses a programmer as a graphician might as well use a
>graphician as a programmer, because that is how his game will look...
And hey, why not use the programming and graphics staff as actors?
Throw a beret on a programmer, put a toy gun into the hands of
Graphics Artist #3 -- ought to be just as good as real actors!
Pay should be by content relevance.
Article: 18561
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From: rsrodger@wam.umd.edu (Bob Rodgers)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 16:34:12 GMT
Organization: University of Maryland College Park
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nyc@actcom.co.il (Tomer M. Falk) wrote:
>Anyone who uses a programmer as a graphician might as well use a
>graphician as a programmer, because that is how his game will look...
And hey, why not use the programming and graphics staff as actors?
Throw a beret on a programmer, put a toy gun into the hands of
Graphics Artist #3 -- ought to be just as good as real actors!
Pay should be by content relevance.
-------------------------------------------------------------------
rsrodger@wam.umd.edu
http://www.wam.umd.edu/~rsrodger/home.htm (new & under construction)
http://www.wam.umd.edu/~rsrodger/project.htm (current project)
-------------------------------------------------------------------
Article: 18562
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From: amatod@vivanet.com (Dan Amato)
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 16:05:51 GMT
Organization: VivaNET Internet Services 1-888-VIVANET
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On 2 May 1996 10:58:14 GMT, sander00@marvin.informatik.uni-dortmund.de
(Frank Sander) wrote:
>BTW: Could anyone give me a little more information on the book
> "Drawing on the right side of the brain" by Betty Edwadrs ?
> It seems to be very interesting, but i think I should search
> for a German translation ... if there is one.
>
>Ciao,
>Frank.
>--
> +-------------+
> Frank Sander,
> sander00@marvin.informatik.uni-dortmund.de
i have two things to say about this book:
1. it's good
2. drawing upside down, who would have thunk....
P.S. check your local library thats where i found it about 10 years
ago.
Dan Amato
amatod@vivanet.com
'I am the master of unfinished games'
Article: 18563
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From: markt@weblifepro.com (Mark Terrano)
Newsgroups: comp.graphics.apps.lightwave
Subject: JOB OFFER: 3D Artist Lead
Date: Thu, 02 May 1996 12:00:56 GMT
Organization: Compu-Net DFW's Premiere Internet Access Provider
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ENSEMBLE STUDIOS - A rare opportunity with a great new game company
based in Dallas Texas.
Ensemble studios, about 20 employees, is financially secure and
currently producing its first games for one of the largest software
publisher/distributors in the world.
We are initially focusing on real time strategy games very similar to
Warcrfaft (by Blizzard) or Command & Conquer (by Westwood Studios).
-We are currently seeking a very experienced 3D artist (A CINEMATIC
GURU) to mentor our team of young very talented 3D artists (currently
using 3D Studio in Windows 95, NT), and to spearhead our cinematic
projects. We are not looking for a producer. We are looking for a
hands-on 3D artist who will help us achieve that million.. I mean
billion dollar look.
-This person should be: mature, very talented, positive, ambitious, a
team leader.
-This is a full time career position in Dallas, Texas with excellent
benefits; 401K; health club; friends and money.
Please send resumes or demo tapes to:
ENSEMBLE STUDIOS CORPORATION
12655 N Central Expressway
Suite 700
Dallas, TX 75243
fax (214) 960-2704
or respond with e-mail to jobs@ensemble.net
Mark Terrano
markt@weblifepro.com
http://www.weblifepro.com/markt/
Article: 18564
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From: scs@oyster. (Stuart Smith)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Miro DC20
Date: 2 May 1996 16:20:28 GMT
Organization: BT Labs, Martlesham Heath, Ipswich, UK
Lines: 17
Message-ID: <4mancd$d98@pheidippides.axion.bt.co.uk>
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Ken Geary <ken_geary@ademco.com> wrote:
>C. Osterhus wrote:
->Make sure you have a BIG hard drive, because you'll have to render to it first, then
import
>into the DC20. Remember folks, one of the greatest things about the DPS boards is being
able
>to render DIRECTLY to the board as well as use is for rotoscoping(and even do both in same
render).
>Now if only audio was incorporated into the PVR.........
Sorry, this is wrong. You can simply generate an AVI from LW and select the DC20
codec for the AVI. The resultant AVI will play out on the DC20. I use the same system
on my P100 with a Fast FPS60. Although I tend to generate single frame JPGs, since then
I can use screamernetii and if it crashes or I get a powercut half way through, I can
just start from the last frame rendered.
Stu
Article: 18565
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From: jasonl@cais.cais.com (Visionary Consulting)
Newsgroups: comp.graphics.apps.lightwave
Subject: 3d models http://cyber.nomius.com
Date: 2 May 1996 16:43:23 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
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Check out my page I'm using a dx100/486 w/8megs of ram.. and win95
total slug but it works..
cyber@nomius.com
Article: 18566
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From: toadeatr@ix.netcom.com (t04D34T3R)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 03:18:45 GMT
Organization: Killing Technology, Ltd.
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>If anyone out there has talent and time (notice the approaching end of the
>Spring semester - good timing eh?) send me an email and we'll talk.
>
>Tim
>Tim_Hardy@nt.com
Did you find anyone yet? If you still need someone, I can get
something done together with an artist I know. He's professional, but
has no computer skills, I'd be working with him to convert his paper
drawings into something useable. If you want science-fiction / horror
imagery, we're both very fluent in that type of work. If you want
graphics like icons, unit graphics, logos, etc, I can handle that
myself, but the full screen stuff I'd leave up to him.
How much would we get paid in advance? US currency?
reply to stash@escape.com if you're interested.
P,S, I know MOO & MOM, but what's HOMM???
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Send $5 to stash@escape.com for complete signature +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Article: 18567
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From: toadeatr@ix.netcom.com (t04D34T3R)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 03:22:49 GMT
Organization: Killing Technology, Ltd.
Lines: 32
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Pin Fei Sun <PFSUN@ARTSU2.Watstar.UWaterloo.CA> wrote:
>bizzetti@mbox.vol.it (Fabio Bizzetti) wrote:
>>
>>>> Just curious again... anyone else here thinks that graphics artists should
>>>>get more than 50% of share since most of the time it is more work than
>>>>programming?
>>>>(This all depends on what kind of game you're talking about, but I think
>>>>this is the case from my experience...)
>>>> How much share do graphics artists actually get in general? Anyone knows?
>>
>>>Load of bullshit. Most often, the programmers are the ones that do most of
>>>the work. Whoever thinks that the graphics are the hardest part knows little
>>>about neither games nor graphics.
>>
>>Just wanna show my personal example of programmer learning also how to draw
>>good graphics, expecially using 3D RayTracing programs. But I never heard of a
>>graphician learning assembly programming to code the latest 3D tmap engine..
>>This says all about programmer vs graphician IMHO.
>>Anyway no offence for any graphician, really.
>>
>>
>I agree, plus programmers today have to be good in math or even physics
>while dealing with 3d objects. Maybe later someday, programmers have to
>sharp their chemistry skills too. A person just know how to write codes
>in c/c++ doesn't make him a good programmer.
There's an art to programming and there's an art to graphics, that is
all. If you can truly master both, you're quite talented.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Send $5 to stash@escape.com for complete signature +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Article: 18568
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From: "Charles G. Cleveland" <cgc2@po.cwru.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Text corruption when extruding
Date: Thu, 02 May 1996 13:36:29 -0400
Organization: CWRU Student
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Hello all!
I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
ago and didn't see a response, but wasn't checking regularly.
Basically, anytime I make a new text object in the modeler by using a system font, holes
become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
surely other people have seen this problem?
Also, is there a place registered owners of LW can check for code patches and updates? I
imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
where? Thanks!
--
Charles G. Cleveland
MindFrame Inc., Game Programmer
cgc2@po.cwru.edu
http://k2.scl.cwru.edu/~gaunt
Article: 18569
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From: newcombe@aa.csc.peachnet.edu (Dan Newcombe)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongles, Dongles, everywhere!
Date: Thu, 02 May 96 18:37:12 GMT
Organization: University System of Georgia (PeachNet)
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In article <4m6qr6$2uo@nnrp1.news.primenet.com>, luuke@primenet.com wrote:
>
>This may be a stupid question to most of you Toaster Veterans, but
>what is a dongle? I keep reading about it in this group, but have no
>real definition. I've used the Toaster for 2 years on the Amiga, (and
>going to switch to Windows soon), and I havn't encountered such a
>creature as the dongle! Please enLIGHTen me.
A dongle is a device which plugs into your parallel port. When the program
starts up, it send a certain stream out to the parallel port, and some chips
in the dongle send something back. Basically it's copy protection. While it
may be easy to install the program on 20 computer from the same installation
media, it's pretty damn hard to duplicate the dongle...unless you are good at
electronics, I guess.
-Dan
--
Dan Newcombe newcombe@aa.csc.peachnet.edu
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"And the man in the mirror has sad eyes." -Marillion
Article: 18570
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From: Dan Ablan <dma@mcs.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GLASS
Date: Thu, 02 May 1996 13:47:47 -0500
Organization: AGA Digital Studios
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The Glory Boys wrote:
> >i am a new LightWave's user and i would to know how
> >to create a very realistic glass texture;
> >I tried to change refraction'indix to 0.6 and 0.8
> >( i don't remember if it's 0.6 or 0.8 for the glass)
> >for a transparency sphere with a other chekerboard texture
> >sphere behind the firts but nothing appear.
Refraction settings should be set for
where the light enters the glass, where it
leaves the glass and enters the liquid area,
where it enters the glass again, and where it
leaves the glass. That's a refraction setting
for the outside of the glass, the inside,
and the liquid. Three, not one.
Also, don't reflect more than around 15%.
If your refraction is set up right, you'll
get a convincing looking glass.
Good Luck,
Dan
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Dan Ablan
AGA Digital Studios
Chicago, Illinois
http://www.agadigital.com
"Some people wanted Champagne and Caviar,
when they really should have had beer and hot dogs."
-Theodore Roosevelt
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Article: 18571
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From: Bartosz Zapal <bzapal@bert.eecs.uic.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: send me a file!!!
Date: Thu, 2 May 1996 13:50:57 -0500
Organization: University of Illinois at Chicago
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I desperately need a file called HIIP.DLL
for Lightwave 4.0 for Win'95. It seems to be corrupted on my
disks.
Can anyone send me this file?
Article: 18572
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From: Erich Nøkling <erichn@guruworld.no>
Newsgroups: comp.graphics.apps.lightwave
Subject: Any experience with NEC or Mitsubishi 37" data-grade monitors ?
Date: Thu, 02 May 1996 21:37:57 +0200
Organization: Telenor Online Public Access
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Does anyone have any experience with the NEC or
Mitsubishi 37" Multisync monitors ?
I am very interested in performance in these fields:
-Greyscale color balance and adjustments
-Performance of the internal linedoublers/scanconverters
(artifacts, image improvment)
-Performance with external linedoublers
-Image sharpness
-Image geometry
-Image contrast and shadow detail
-Performance with S-VHS input
As I can get these monitors at dealer prices (30%-50% off):
Is the image quality superior to regular 37"-35"
televisions or rear projectors ?
Thanks in advance ! Post or e-mail.
Erich Nøkling
erichn@guruworld.no
Article: 18573
Newsgroups: comp.graphics.apps.lightwave
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From: Will Allen <Alazawi@ecf.toronto.edu>
Subject: Deluxe Paint for PC
Sender: news@ecf.toronto.edu (News Administrator)
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Does anyone know of any program that is similar to Deluxe paint for
amiga?? I'm trying to find a program that will allow me to edit pictures
down to the pixels.
Any help would be greatly appreciated.
Article: 18574
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave/Editing Equipment for Sale
Date: Thu, 2 May 1996 12:09:03
Organization: EuroTech Productions
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Non-Linear Editing Equipment For Sale:
- Pentium 133MHz/40MB Ram/2GB Harddrive/
CD-rom/2MB Videoram/SCSI-Controller $ 3900
- DPS Perception Video Board with Capture-Daughterboard $ 2000
D1-quality component/S-video/composite in/out
- 2 Micropolis 1991AV 9 Gigabyte Video Harddrives each $ 2200
One of them has 5 years of warranty left, the other one 4 years.
- 4GB SCSI Tapebackup Drive with tapes $ 500
Create digital Mastertapes
- Windows NT 3.51 (SP4) Workstation $ 150
- Adobe Premiere 4.2 for Windows NT/95 $ 300
New Version, only 2 weeks old
- Lightwave 3D for NT/95/3.1 (v. 4.0) $ 790
- Video Action Pro $ 290
Best Windows Editing Software for Special Effects
- sold individually, or whole package $11900
all the software is original and comes with disks, manuals, cd-roms, dongles,
etc.
If you are interested, please reply some e-mail.
Dan Zimmerman
EuroTech Productions
Article: 18575
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Just compared Soft Image with Lightwave.
Date: Thu, 02 May 1996 20:21:33 GMT
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jeff@goingv.com (Jeff Hoffman) wrote:
>kharmel@Direct.CA (Kurt Harmel) wrote:
>>Went for a demo of Soft Image the other day. Boy, was I glad that
>>I went the Lightwave route. Soft Image seems like a pretty nice
>>program, much easier than 3D Studio and very much like Lightwave
>>in many respects. I was interested in it for the human animation
>>elements as it is the primary progam behind the REBOOT series here in
>>Vancouver. In all honesty, even though I am not an experienced S.I. user,
>>I did not see any thing it offered that Lightwave 5.0 should not be able
>>to do. The shocking thing was that the retailer wanted $12,000 for the
>>program, and the purchaser was required to pay $ 3,000 a year as an
>>extra maintenance fee for minor upgrades. I know it has a good reputation
>>as a program, and I also know the S.G.I people seem to have money to burn,
>>but how long can companies who produce products like these hope to survive?
>>Are they not pricing themselves out of existence?
>In all honesty, I can say that if you went to see a demo, you probably
>have no idea what SI is like to really work in. SoftImage's Inverse
>Kinematics is the best in the business--period.
>I am an owner of Lightwave, and use SoftImage at school. There is
>just no competition in terms of character animation. I will agree
>that if doing space scenes is your goal, Lightwave gets the job done
>perfectly. However, if you want to animate a character, SoftImage is
>the way to go.
>For instance, I can Get --> Primitive --> Sphere, stretch it into the
>shape of an arm by scaling down in x and z (ie: hold down buttons 1
>and 3 while scaling in the top viewport), then Skeleton --> Draw 2D
>Chain, click on the shoulder, elbow, and wrist. Now I select my arm,
>hit Skin --> Global Envelope, click on the root of my skeleton, hit
>OK, and voila--an arm that bends perfectly. If I wanted to go one
>step further, with 3 mouse clicks or so I can add a bicep that flexes
>when the arm is bent.
>Would you like to be able to move your entire character while having
>his feet stay still? No problem, just make sure your feet are
>constrained. Now, when you grab his chest and move it, his feet stay
>put. However, if you want to move his foot, all you have to do is
>select it and move it.
>It's all the little things like those I have listed above that put
>SoftImage leap-years beyond anything else on the PC platform for
>character animation. I have not had a chance to evaluate Biped for
>3dsMAX, but as far as I'm concerned SoftImage is the way to go.
>Make sure that you actually work with the software before you make
>judgements, because often times it's the things that aren't
>immediately visible that make the difference.
>Jeff Hoffman
Feature by feature comparisons of SoftImage and Lightwave are sorta
mute, SoftImage is way ahead in overall features and power. Likewise
the price and hardware requirments show that. A friend of mine uses
SoftImage on SGI, which I hear is basically the same program that is
running on the NT machine, same look etc.
For many animators that are not in school, or can fork out the dollars
for SoftImage, will likely find Lightwave the next best thing. I love
using Lightwave and from what Will Vinton studios has done, you can
obviously do some really nice character animation, you may work harder
on Lightwave, but features really can never take the place of talent.
I use Lightwave mainly for more industrial looking graphics.
Animation Master for Character animation, which is a very powerful
character animation package, it's focus is just that character
animation. I can own both program and run them effectively on my P100
with 48Meg of Ram which combined costs less than just SoftImage
itself.
I do believe you will find a very talented Lightwave designer can
achieve the same results that you can with SoftImage, it may not be as
direct or a simple as selecting a command as in SoftImage. But budget
wise you may need rely heavier on skill, creativity and patients.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
Article: 18576
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From: jwest@en.com (Zorbo the Great)
Newsgroups: comp.graphics.apps.lightwave
Subject: REquirements for Lightwave
Date: Thu, 02 May 1996 20:35:30 GMT
Organization: Exchange Network Services
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I have a pentium 100 with 16 megs of ram, will lightwave work on my
system. I'm running windows 95
Article: 18577
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From: Steven@Thurgood.demon.co.uk (Steve)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Thu, 02 May 1996 21:00:34 GMT
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previously in comp.graphics.animation, TCM <misc1870@csc.canterbury.ac.nz> said:
>Its probably closer to tuning and optimizing your code, if the code has a bug
>in it (depending of the seriousness), then it doesn't go and there isn't really
>an artist analogue I can think of. Animation can have a lot of bugs that are
>similar to programming bugs. I know what you're saying tho.
I dunno, maybe when you find that you have a cube obscuring the camera, or
something that was meant to have gone off screen is still on. These are not
minor tweaks, these are things that make the animation wrong. Like a bug but
usually far easier to fix.
And I remember many times I've been told to redo an animation because the
pallete's wrong or it's too big to fit in it's box or whatever.
I like both, but I'm better at the art side, so I prefer that. Hmm, am I the
only person here who fires up animator and doodles on that instead of getting a
pen and paper?
-Steve
Article: 18578
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW vs. Whatever, Responding to Lyle Milton
Date: Thu, 02 May 1996 21:06:34 GMT
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Lyle Milton <lmilton@whstar.wh.att.com> wrote:
>Jeff Jasper <jasper.7@osu.edu> wrote:
>>What were once some good threads compairing packages have turned
>>into childish name calling and ego flexing. People, try to remember
>>you are professionals. Please have respect for other peoples ideas.
>>If you want to discuss various packages, and pros and cons when
>>compaired to Lightwave, by all means that is good. But keep your
>>personal attacks and inflated egos out of it. This is just my
>>opinion on a few threads which I think have gotten out of control.
>>
>>Jeff
>>--
>>Sr. Programmer 3
>>Advanced Computing Center for the Arts and Design
>>Emerging Technology Studio
>I'm casting MY vote for Jeff:})
>I think that a lot of valuable info is being lost in the grand expanse of
>those threads. Typically, someone will post mothods for creating tools,
>work-a-rounds, or effects in LightWave in response to a slam.
>Let's start an experiment: If you (meaning anyone who reads this) post
>messages in those threads, and are proposing valuable workarounds or
>effects, repost the info portion as a NEW post. This way we can be sure
>that everyone can gain access to it.
>-Lyle Milton
>-One And Only Media
Posting responses in the flame war with any valuable techniques,
especially in the long list will often get overlooked. I occasionally
read the flame wars (for fun), but often I am too busy to listen as
people waste time talking about cool features and not putting them to
use. So I often skip to the next interesting topic. For getting real
information, I am looking for Questions with responses, and the better
the title the better the chance of a response and other people
benefiting from it.
I like Lyle's suggestion, it will be interesting to see if anyone pays
atttention and start posting where we can find their tips &
techniques.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
Article: 18579
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: How to record to tape using PC
Date: Thu, 02 May 1996 20:29:47 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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On Fri, 26 Apr 1996 21:31:12 -0600, mfrazin@interaccess.com (Shadow)
wrote:
>Hello,
>
>How does one record to tape using the PC version of lightwave. I have a
>single frame animation recorder (sanyo gvp-2200) and a p166 computer. In the
>manual it says something about hooking up the serial port to the recorder but
>that only allows for control. Where does the video signal come from? On the
>amiga I just went out of the toaster. Do I have to buy ANOTHER piece of
>hardware to make the PC equal the amiga? Any suggestions would be greatly
>appreciated.
>
>
You had to buy another piece too for the Amiga, it was the Toaster.
Get a PVR or Par!
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 18580
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From: camcollect@aol.com (CamCollect)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: LW 4.0 Alpha
Date: 2 May 1996 17:18:28 -0400
Organization: America Online, Inc. (1-800-827-6364)
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FOR SALE:
Several left in stock, BRAND NEW LW 4.0 (final) Alpha versions. $925 +
s/h
Can be upgraded to 5.0 for $495.
Greg Milneck, Jr.
The Video Company
Baton Rouge, LA, USA
camcollect@aol.com
Article: 18581
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From: ijm@netcom.com (Immanuel Martin)
Subject: FS: Amiga PAR
Message-ID: <ijmDqsp8D.5n0@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
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Amiga Personal Animation Recorder w/ software & docs. $750
no drive. call 415 965 9919.
Article: 18582
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From: two10se@ix.netcom.com(Justin Kuzmanich )
Newsgroups: comp.graphics.apps.lightwave
Subject: Text bug in win95 lwave..?
Date: 2 May 1996 17:53:18 GMT
Organization: Netcom
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X-NETCOM-Date: Thu May 02 12:53:18 PM CDT 1996
Does anyone know of any workarounds for the problems that
lightwave has with text objects in win 95? I've been using lightwave
for win for about two weeks and this text stuff is driving me crazy, I
never encountered these problems with the amiga version of lw.
Any and all help will be greatly appreciated..Justin K.
Article: 18583
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 02 May 1996 16:25:41 -0500
Organization: CyberOptics Corp.
Lines: 17
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Steph Greenberg wrote:
> I mean, you guys are figuring nice workarounds, but you should just ask
> Newtek to put it in a future version. If you constantly act like there's no
> need, they'll never put it in.
No I'm not just figuring nice workarounds. If you read all of my post
you would have seen that I said multiple cameras in LightWave would be a
handy feature.
My point is that multiple cameras is not a replacement for an editor
and a shot-sequence plan. Multiple cameras will not make or break
someone's ability to produce a wonderfully active demo reel with lots of
great cuts and different camera angles. Some people were arguing that
this was the case. My response was to buy Adobe Premiere and storyboard
your camera shots.
Nate
Article: 18584
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From: tvspots@usa.pipeline.com(David D. Maczynski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Text Rendered Concaved
Date: 2 May 1996 20:08:24 GMT
Organization: Pipeline
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After rendering our text, and using lasso ( which we're not sure we did
correctly) our text still looks concaved.
Also, the inside of any closed letters O, D, e, the far back side of the
letters are closed in as if they have a flat surface against them.
We have worked two days on this and can use your help.
Are there any good FAQ's out there, the books have helped but not as much
as we'd like.
Thanks
David D. Maczynski
http://www.basenet.net/~tci/index.html
tci@stlouis1.basenet.net
tvspots@usa.pipeline.com
Article: 18585
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From: vputz@nyx10.cs.du.edu (Victor Putz)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 2 May 1996 16:49:23 -0600
Organization: University of Denver, Math/CS Dept.
Lines: 34
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>>"Drawing on the right side of the brain" by Betty Edwadrs ?
A most excellent book! It approaches art from several interesting
directions (including a really fascinating chapter on the evolution
of a child's art and why most people quit drawing).
Unfortunately for me, I had "discovered" many of the same methods
on my own (or had parts of them in art classes) and I'm still pretty
bad-- but the techniques are good, and in any case programmers should
know as much about art as they can, if only to know what to ask from
artists.
I am exceptionally fortunate in being able to work with an artist
who is willing to take suggestions very well and really listen to
what I'm trying to create visually; I respect that by giving him
free rein as much as I can. Art is a Good Thing, IMHO, although
I do feel that games these days rely too much on visual appeal
rather than relying on good, complex, interesting gameplay.
(anyone up for a game of NetHack?-- heh...)
(If you've never played NetHack or one of the other roguelike ascii
games, you should-- if only to appreciate the beauty of game design
over interface).
[programmers as actors]
True, but don't EVER deny a perfectly good performer because they
aren't a professional voice/acting talent! Some good friends back
home are outstanding, flexible voice talents that I will use in an
instant if I have a need for them; to pay more for a "professional"
would IN THIS CASE be foolish.
-->VPutz
Article: 18586
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From: koren@hpsrk.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [AMIGA] Changing screen mode of Layout
Date: 02 May 1996 15:39:35 -0600
Organization: HP Fort Collins Site
Lines: 24
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Message-ID: <oj63f5in4a0.fsf@hpsrk.fc.hp.com>
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<4m7jsv$5dk@storm.cycor.ca>
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In-reply-to: dgrant@dgrant.peinet.pe.ca's message of 1 May 1996 12:02:39 GMT
X-Newsreader: Gnus v5.0.9
dgrant@dgrant.peinet.pe.ca (Dennis Grant) wrote:
> I did just that (and it works great) except that now my render previews are
> all screwed up. It looks like NewMode is promoting the render screen to a
Ohh... reminds me, I just tried the CyberGfx render module from the
newtek FTP site. It works wonderfully. Rendering to a real
1280x1024x16-bit screen is about a thousand percent better than the
stupid little HAM6 or HAM8 modes the old render modules used.
Try getting the CyberGfx render module - its way better. You still have
to put up with the monochrome status screen in a native mode, but you
can pretty much ignore that thing anyway. I wish they'd just do away
with it and display % complete in a window, or if they really want a
status output like the one now, do it in a window instead of a screen.
Allocating screens for every little thing can get annoying after a
while.
Anway, I'm very glad the LW4 supports CyberGfx now. Hopefully support
will improve in V5. Thanks to NewTek for putting this stuff in, even if
it could stand some improvements yet :-)
- steve
Article: 18587
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From: gdavison@interlog.com (Gord Davison)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: Thu, 02 May 96 23:18:38 GMT
Organization: InterLog Internet Services
Lines: 50
Distribution: world
Message-ID: <4mbfel$k6v@steel.interlog.com>
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Will Allen <Alazawi@ecf.toronto.edu> wrote:
>Does anyone know of any program that is similar to Deluxe paint for
>amiga?? I'm trying to find a program that will allow me to edit pictures
>down to the pixels.
>Any help would be greatly appreciated.
Your header pretty much hit the nail on the head. A version of DPaint
exists for the PC. There are a few caveats, however:
1. It hasn't been updated in 3 or 4 years [i.e. a "dead" product].
2. It is a DOS-based program.
3. It requires EXPANDED memory to run well.
4. You will most likely need a VESA driver for your PC to access anything
640x480, 256 colours and up.
5. It does not load or edit TrueColour [24-bit] files. It is limited to
a maximum of 256 colours.
NB. I _have_ been able to run it successfully under Windows 95.
It is a pretty faithful rendition of the venerable Amiga version [sans
animation capabilities], even down to the same keyboard shortcuts. You
can purchase it directly from Electronic Arts and I believe the cost is
$149.
Our company still uses it for some things and we recently purchased 4
more licenses, so it definitely is available.
There are a few other more "up-to-date" alternatives, if your budget
allows:
1. Photoshop3: Fantastic 32-bit Win95-friendly program. DPaint on steroids.
Check out http://www.adobe.com for more details. Price: ~$600
2. Fractal Design Painter4: Great natural-media painting tools, paper-types
and much more. Check out http://www.fractal.com for more info.
Price: ~$400
3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
paint and animation package called Animator Studio that has a multitude
of features. See http://www.autodesk.com. Price: ~$700
There are, of course, other capable bitmap/paint programs available for PC,
but the ones listed above are most familiar to *me*.
==========================================================================
Gord Davison | 2D/3D Animator ¤ Multimedia Designer
Phoenix Interactive Design, Inc. |
graphics ¤ animation ¤ multimedia | "Complex problems have simple,
gdavison@interlog.com | easy-to-understand, wrong answers."
==========================================================================
Article: 18588
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From: Angelito So <lito@panix.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text corruption when extruding
Date: Thu, 02 May 1996 19:33:54 -0400
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 32
Message-ID: <31894661.7DE1@panix.com>
References: <3188F29D.696B@po.cwru.edu>
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You can always check ftp://ftp.newtek.com for updates and also you can check
out the unofficial lightwave bug list at my home page...but here is the
direct link to the page.
http://www.panix.com/~lito/pages/LWBugList.html
Charles G. Cleveland wrote:
>
> Hello all!
>
> I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
> ago and didn't see a response, but wasn't checking regularly.
>
> Basically, anytime I make a new text object in the modeler by using a system font, holes
> become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
> created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
> hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
> tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
> surely other people have seen this problem?
>
> Also, is there a place registered owners of LW can check for code patches and updates? I
> imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
> where? Thanks!
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 18589
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From: wpolley@tricon.net (Walt Polley)
Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
Subject: Re: ESSAYS FOR FREE!!!!!!!
Date: Thu, 02 May 1996 23:12:29 GMT
Organization: Tri-Cities Connection
Lines: 26
Message-ID: <4mbfpu$jv0@news.tricon.net>
References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com> <3188C9C5.3072@inetnow.net>
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Tarq3 <tarq3@inetnow.net> wrote:
>ME wrote:
>>
>> Where is this evil house of cheat my good man?????
>> Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
>>
>> >HOUSE wrote:
>> >>
>> >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
>> >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
>> >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
>> >> CHECK IT OUT!!!!
>>
>> >Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my
>> >department and the profs too so we'll know where to look for all those plagiarized
>> >papers! Thanks for making my job a whole lot easier.
>>
>> >Allynn
>Were's the site with the essays
http://www.aracnet.com/~lotus21/ref.html
Article: 18590
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From: tbrand@wcnet.org (Tim Brand)
Newsgroups: comp.graphics.apps.lightwave
Subject: Impact
Date: Fri, 03 May 1996 01:53:06 GMT
Organization: Wood County Internet Council
Lines: 13
Message-ID: <4mbhbl$o1j@woody.wcnet.org>
Reply-To: tbrand@wcnet.org (Tim Brand)
NNTP-Posting-Host: ts95.wcnet.org
Can anybody who uses Impact from Dynamic Realities give me a hand with
something?
I am trying to recreate two cars hitting each other. All I seam to get
is something like two rubber balls hitting each other. I have collision
detection turned on for all the objects (car1, car2, road, tree, etc.)
When the objects touch, they begin to move erratically. Car1 passes
through the road, they spin 9 or 10 times, and never come to rest.
Any help would be appreciated.
Please send email to: tbrand@wcnet.org
Thanks
Tim
Article: 18591
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From: tiz@mail.skylink.it (NRG Ent.)
Newsgroups: comp.graphics.apps.lightwave
Subject: (IT): WANTED 2D & 3D ARTISTS
Date: Thu, 02 May 1996 08:04:00 GMT
Organization: I.Net S.p.A.
Lines: 37
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For english version jump at the next page :-)
NRG Ent. e' una nuova societa' italiana che sviluppa videogiochi per
un'importante distributore mondiale; siamo alla ricerca di grafici per
la realizzazione dei nostri giochi.
Se siete 3D artists dovrete possedere:
- Ottime capacita' nella realizzazione di modelli 3d complessi e non
- Buona conoscenza di 3DStudio
- Esperienze precedenti non necessarie
Se siete 2D artists dovrete possedere:
- Capacita' di realizzare soggetti 2D (personaggi, fondali etc...)
- Capacita' di sfruttare al meglio la palette dei colori
- Esperienze precedenti non necessarie
Se siete interessati o volete ricevere maggiori infomazioni scrivete
al seguente indirizzo email: tiz@skylink.it
ENGLISH VERSION:
NRG Ent. is a new game development company in Italy. We are developing
games for an important publisher. We are seeking talented 2D & 3D
artists.
This is what we are searching for:
3D artists:
- Good skills in developing complex and easy 3D models using 3D Studio
- Previous experience is a plus
2D artists:
- Good skills with 2d backgrounds and textures
- Optimization of color palette
If you want more infos or if you want contact NRG Ent. write an email
to: tiz@skylink.it
Article: 18592
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Updates posted
Date: Thu, 2 May 96 19:12:26
Organization: NewTek Technical Support
Lines: 121
Distribution: world
Message-ID: <19960502.7517288.1131F@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
A HIIP plugin for LightWave 4.0 for Intel, to load and save FLIC file format,
has been posted to the NewTek online services file areas. The file is
FLICSAVE.ZIP, and is in the following locations:
-fpt.newtek.com, in Upgrades/LightWaveIntel
-TekWorld BBS, Uploads and Downloads/Lightwave Zone/Lightwave Patches
-CompuServe, AmigaVend/NewTek, DTVForum/NewTek
-America OnLine, Go NewTek.
A patch was also recently posted which updates the Modeler.FP file in Amiga
LightWave Standalone, CD-ROM version. The filename is AMIMOD4.LHA, and is
also at the above locations; the path at the ftp site is
Upgrades/LightWaveAmiga. The most visible bug this patch fixes is the
inability to use the "Configure Keys" panel, and retain key setups.
.
README file for FLICSAVE.ZIP:
NEWTEK FLIC SAVER PLUG IN
COPYRIGHT 1996 NEWTEK, INC.
This Plug-in is for Intel LightWave version 4.0
INSTALLATION
Contained within the '.zip' file are 5 files. Extraction and placement of
these files is critical as follows:
* Flic.cap must be extracted into <drive>:\Newtek\hiip\savers
* Flic.dll must be extracted into <drive>:\Newtek\hiip\savers
* Flic.exe (byte size 12,800) must be extracted into
<drive>:\Newtek\hiip\loaders
* Flic.exe (byte size 12,288) must be extracted into
<drive>:\Newtek\hiip\savers
* Hiipcmap.p must be extracted into <drive>:\Newtek\plugins\layout
EXECUTION
- Start LightWave and goto the 'Options' panel.
- Select 'Add Plugins' and load the plugin 'Hiipcmap.p'
- After the Plugin has been successfully added, goto the 'Record' panel and
select 'Animation Type.'
- You will now see 'FLIC' as one of your animation saving options.
.
README for AMIMOD4.LHA:
Patch for LightWave 4.0 Amiga Standalone
Patch prepared by BC, DM, BT; README by CB. NewTek, Inc, 1996.
This patch corrects the error with Configure Keys, in which Triangle Fan
appears on the configure keys popup buttons, and the key configuration
cannot be changed or added to.
Do not use this patch on any version of Amiga LightWave except the one which
shipped on the Standalone CD. This patch will disable any other version of
Amiga LightWave.
Place the Files in this archive in the same drawer as the file Modeler.FP in
your current software installation. Usually this will be NewTek/Programs.
Then doubleclick on the Patchme icon. A backup copy of your current modeler
will be copied to the file Modeler.FP.old, and then the patches will be
applied to Modeler.FP.
Note on problems with rendering HIIP filetypes: In our tests in-house we
have duplicated a problem with rendering images using the HIIP savers.
The problem exhibits by selecting a HIIP filetype, turning on Save RGB, and
rendering. The frames will render, the program will report that it is
writing to a file, but no file is created, and no error message is
generated. So far we have pinned this directly to having insufficient RAM
left to either buffer the HIIP save or open the error requestor. The
program does attempt to open the error requestor, fails, and then proceeds
with no further attempt to save the file or post an error.
The breakpoint seems to be that at the time the save attempt occurs, the
system must have 5 megabytes of free ram, or sufficient free chip RAM to
display an error message. The programming team has been advised of this,
but for the moment the only solution is to make sure you have enough RAM for
all scene requirements plus 5 MB if saving via a HIIP saver.
You can adjust the scene requirements by lowering segment memory, reducing
color depth or size of image maps wherever possible, simplifying models or
using only the portions which will be visible (cut away anything that won't
be seen).
Users can also use products such as Gigamem, or VMM 3.2 to setup virtual
memory support on their systems, so that a portion of the hard drive can be
treated as RAM. This will produce a slowdown in rendering, but will bypass
RAM limitations.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 18593
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: 2 May 1996 18:38:59 -0400
Organization: Pipeline
Lines: 17
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References: <31893752.4E4A@ecf.toronto.edu>
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On May 02, 1996 22:29:38 in article <Deluxe Paint for PC>, 'Will Allen
<Alazawi@ecf.toronto.edu>' wrote:
>Does anyone know of any program that is similar to Deluxe paint for
>amiga?? I'm trying to find a program that will allow me to edit pictures
>down to the pixels.
>Any help would be greatly appreciated.
Deluxe Paint 2e and Deluxe Paint Animator on the PC. Both sell for under
$100, probably $80. DP animator is 320x200 only, but it is very much like
DP4 on the Amy.
--
M C L -
Article: 18594
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: BLUESCREEN
Date: Fri, 03 May 1996 01:24:12 GMT
Organization: Fishnet Internet Services
Lines: 9
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I need to get some good bluescreen information. I want to be able to
composite talent over Lightwave backgrounds. WHat is the best
approach to set up a studio for this? Which 3rd party packages should
I get to compliment it? Has anyone done this with good professional
results? Thanks. Ax
Article: 18595
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From: franz@azstarnet.com (Franz)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 3 May 1996 01:54:07 GMT
Organization: Arizona Daily Star - AZSTARNET
Lines: 58
Message-ID: <4mbovv$1cj@news.azstarnet.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
Reply-To: franz@azstarnet.com (Franz)
NNTP-Posting-Host: usr5ip33.azstarnet.com
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>> (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
>> multi-tasking I have ever seen. Absolutely the best crash protection
>> I have ever experienced, especially when running dos apps from a
>> window. Win95 themes are a blessing, and eliminate boredom. At
>> last, an operating system that manages programs without a program
>> manager(the scourge of win3.1). YOu can actually see the wallpaper!!
wow he said win95 multitasks .... ummm ... yeah right .... it's on my dad's
computer .... fuck it .... i'd rather use win3.1 .. it was faster .. all win95 does
is take up lots of your drivespace, memory, and cpu time ...
>You obviously have never used linux. It offers REAL multitasking, REAL
>multiuser, and REAL internet services. Crash protection? If something
>does crash (rare), you can just kill the process. If X doesn't work
>with your video card, you don't have to reboot, type Ctl-Alt-Backspace
>and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
>and you're right back in linux, everything except for dosemu up and
>running happily.
LINUS IS GOD ... well i use os/2 for this, check the headers .. and
this newsreader does kindda suck .. but oh well ....
but i gots linux installed ... great for hacking hehehehehehe .....
kindda sux that i'm running 1.2.13 .. since 1.3 crashed my sys everytime ....
oh well ... i guess there's not much diff ... if there is a stable system
it's linux
and fuck linux got installed in a day ... the only shit it gave me was that
i wasn't installing it on the first disk ... but i use a boot disk and it works ...
anywayz ... tried to install win95 ... but after about an hour on the fone
with the microsoft shithead (don't worry i didn't pay for the call:) ...
anywayz .... he couldn't understand why i want to have more then
one os on my system and was telling me to kill linux dos and os/2
and install win95 .. well i'd prolly nuke win in a few weeks ... but i
thought i could use netscape since xwin don't work since i got the
diamond card and the win3.1 version don't work nice ....
Franz
------------------------------------------------------------------------------
oOOO George Lebl
OOO FRANZ
OO .oo. O O franz@azstarnet.com
OO OooO OO
OO Ooo O O http://www.azstarnet.com/~franz/
OOOP O O
OOOOOOo
oOO OO oOOOOOOo SYSOP of Franz's BBS
OO OO OOO OOO (520) 297-0889
oOOOOOOP OOOOOOOO oOOO OOO Tucson, AZ
OO O oOo O OOO OOOP OO oOO
oOO O O O OOO OOO OO O The Creator of
OO O O O oOOO OOO OO Oo
oOO O O O O OOO OOOP OO O New York 2008
OO O OOOo oOOO OOOOOO OO
OOOOOOOO
------------------------------------------------------------------------------
Article: 18596
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Just compared Soft Image with Lightwave.
Date: 2 May 1996 19:18:02 -0700
Organization: Primenet (602)416-7000
Lines: 54
Sender: root@primenet.com
Message-ID: <4mbqcq$299@nnrp1.news.primenet.com>
References: <4m559b$kov@orb.direct.ca> <4m8lpj$am3@moreinfo.com> <4mafc3$nnj@aphex.direct.ca>
X-Posted-By: steph@usr4.primenet.com
Kurt Harmel <kharmel@Direct.CA> wrote:
: release of Lightwave 5.0, I think the efficency gap is quickly closing.
: So again, how long can software companies afford to charge these huge amounts
: before they price themselves out of the market. If S.I was priced to compete
: with Lightwave, I think I would buy it, if only to have another package under my belt.
: Perhaps the the cost will come down in the future. I hope it does.
At one time, the *only* market was the high end. 4 years ago, SI cost
$60,000, probably because the equipment to run it was so damned expensive
that the base of possible users was very small, but they *needed* it.
The minimum entry ticket for equipment to run SI is pretty high, knocking
out your average or even above average PC user out of the game entirely.
This is the first time anyone has ever tried to bring a big SGI program,
with huge funtionality and as many undos as you have memory for, down to
the near PC level. It takes a pretty buff machine to run it, and the
number of people who can afford that machine is pretty small. So they
have to charge more than Lightwave.
The question of is SI worth it? depends on what you need to do. If you
have alot of character animation to do, you simply cannot animate as well
in LW, absolutely not as quickly, there's nothing like the onion skin
feature in any other program than Softimage. The IK isn't as good as
Alias, IMHO, but I'm doing unusual work that requires predetermined slop,
and SI likes to be too precise for my tastes.
When Lightwave first came out with the Toaster, it was clear Newtek was
out to challenge Wavefront for dominance in the Broadcast Graphics
market. They nearly blew it away before some major improvements were made
to Wavefront. Well in Newtek's new backyard, the biggest kid on the block
is SI.
And the difference in price between LW/PC and SI/NT is nowhere near the
difference between LW's initial $1599 pricetag (with Toaster dongle) and
Wavefront/SGI's 1991 pricetag of around $100,000 with the memory and hard
disk requirements. In fact it's alot closer than the difference between
Alias PA and Softimage ($20,000 to $40,000 cheaper).
I figure a 5 year loan would cost about $4-500 a month, and that's just
for the NT workstation and SI alone, though the rest of the stuff can be
inexpensive PC software.
I pay that for my car. And I sure don't make a living with my car.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 18597
Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph
From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Just compared Soft Image with Lightwave.
Date: 2 May 1996 19:28:03 -0700
Organization: Primenet (602)416-7000
Lines: 50
Sender: root@primenet.com
Message-ID: <4mbqvj$36j@nnrp1.news.primenet.com>
References: <bill_l-0105961030190001@141.240.15.63> <DqrsDo.MFp@cix.compulink.co.uk>
X-Posted-By: steph@usr4.primenet.com
Well, at least Alias has the "short menus" setting, for those who *like*
reduced functionality.
Whatever your tastes in 3D software, Softimage and Alias must get
something in return for their *teams* of people working on and refining
just the IK alone on their programs.
IMHO, I can't believe you. When I started on SI, we didn't have manuals,
and I was the only one even willing to tackle it. I'd only used LW,
Digital Arts, the usual Amiga 3D programs of the late '80s, and Cubicomp
before it. Hardly preparation. SI was easier to use because I didn't have
to switch between modeling and animation stage.
If you expect to learn Softimage or LW for that matter, you can't assume
you'll be an expert overnight.
Phil South <snouty@cix.compulink.co.uk> wrote:
: Ah, very amusing, Mr Bond... Seriously, I used SoftImage on a SGI once
: and it sucked bigtime. Menus menus everywhere and none of them are the
: one you're hunting for. Okay so you can get familiar with any complicated
: arrangement over time, but I don't want to do all the work for the
: program. I like my 3D programs to work WITH me a little bit. Which is why
: although undoubtedly powerful and elegant, I'm just not turned on by
: Extreme 3D, Ray Dream, 3D Studio r4 or SoftImage. TrueSpace is okay, I
: guess, but it's true... in the Lightwave world to come, Alias is the
: Anti-Lightwave.
: :?)
: ---
: -------------------------------------------------------------
: Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
: Subliminal subtitles for the hard of thinking:
: It's a pun on Anti-christ, dopey!
: Home Page http://www.webscape.co.uk/phil/
: Webscape Ltd http://www.webscape.co.uk
: -------------------------------------------------------------
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 18598
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!uunet!bounce-back
From: terrylr@interaccess.com
Newsgroups: news.announce.newgroups,news.groups,comp.graphics.apps.lightwave,comp.graphics.apps.wavefront,comp.graphics.packages.3dstudio,comp.graphics.rendering.raytracing
Subject: RFD: comp.graphics.apps.raydream
Followup-To: news.groups
Date: 3 May 1996 02:28:47 -0000
Organization: .
Lines: 83
Sender: tale@uunet.uu.net
Approved: newgroups-request@uunet.uu.net
Message-ID: <831090525.21454@uunet.uu.net>
Reply-To: terrylr@interaccess.com
NNTP-Posting-Host: rodan.uu.net
Archive-Name: comp.graphics.apps.raydream
Xref: news2.cais.com news.announce.newgroups:8658 news.groups:204270 comp.graphics.apps.lightwave:18598 comp.graphics.apps.wavefront:3881 comp.graphics.packages.3dstudio:16012 comp.graphics.rendering.raytracing:10302
REQUEST FOR DISCUSSION (RFD)
unmoderated group comp.graphics.apps.raydream
Newsgroup line:
comp.graphics.apps.raydream Discussions about RayDream Designer & Studio.
This is a formal Request For Discussion (RFD) for the creation of a
world-wide unmoderated Usenet newsgroup comp.graphics.apps.raydream.
This is not a Call for Votes (CFV); you cannot vote at this time.
Procedural details are below.
RATIONALE: comp.graphics.apps.raydream
RayDream Designer & Studio (RDD/RDS) have gained new world-wide
popularity for it's unique 3D Modeller tool, 3D painting, and it's
rendering capabilities. A dedicated newsgroup will provide an
excellent outlet for fellow users and developers to discuss all areas
of RDD/RDS.
Currently RDD/RDS users have a mailing list
raydream-l@cornell.edu. The list presently has 431 subscribers. The
average number of messages posted to the list each day is
approxiamtely 20. The mailing list has received 1500 messages since
January 1996. From January 1996 - April 1996 the mailing list has
generated more traffic than in the previous year. This number may
seem low but the manner in which the mail list is different from the
majority of mailing lists. List members do not reply to a message to
the list, they reply to the original list member. The original list
member summarizes the replies to the list within 48 hours or
less. Therefore, the message count may seem low but the content is
relevant to the stated purpose of the mailing list.
The mailing list subscribers were asked to "vote" concerning the
creation of the newsgroup comp.graphics.apps.raydream. I have received
56 votes in favour of submitting a RFD for the newsgroup creation, and
0 (zero) against submitting a RFD for the newsgroup creation. It is
important to note that the present list manager/owner did vote for
submitting the RFD for the newsgroup creation.
CHARTER: comp.graphics.apps.raydream
This newsgroup is designed to allow discussion of all facts, features,
and capabilities concerning RayDream Designer & Studio. The posting of
hints, tips, tricks, problems and workarounds will be highly
encouraged as well. This group will be unmoderated, allowing anyone
with the proper access to create or participate in message
discussions.
END CHARTER.
PROCEDURE:
This is a request for discussion, not a call for votes. In this phase
of the process, any potential problems with the proposed newsgroups
should be raised and resolved. The discussion period will continue
for a minimum of 21 days (starting from when the first RFD for this
proposal is posted to news.announce.newgroups), after which a Call For
Votes (CFV) may be posted by a neutral vote taker if the discussion
warrants it. Please do not attempt to vote until this happens.
All discussion of this proposal should be posted to news.groups.
This RFD attempts to comply fully with the Usenet newsgroup creation
guidelines outlined in "How to Create a New Usenet Newsgroup" and "How
to Format and Submit a New Group Proposal". Please refer to these
documents (available in news.announce.newgroups) if you have any
questions about the process.
DISTRIBUTION:
This RFD has been posted to the following newsgroups:
news.announce.newgroups
news.groups
comp.graphics.apps.lightwave
comp.graphics.apps.wavefront
comp.graphics.packages.3dstudio
comp.graphics.rendering.raytracing
The RFD and CFV will also be posted on the raydream mailing list:
raydream-l@cornell.edu
--
Proponent:Terry L. Ridder <terrylr@interaccess.com>
Article: 18599
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!van-bc!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!news1.io.org!torfree!ad636
From: ad636@torfree.net (Stephen Bowie)
Subject: Re: Amiga CD ROM?
Message-ID: <Dqt2K4.Gso.0.sheppard@torfree.net>
Organization: Toronto Free-Net
X-Newsreader: TIN [version 1.2 PL2]
References: <31860893.14C9@UTK.EDU> <4m6m37$jtu@news.ios.com>
Date: Fri, 3 May 1996 01:24:03 GMT
Lines: 20
: Sorry, I cannot feel sorry for you.
He wasn't asking for sympathy, he was asking for advice....you obviously
don't have any.
: Other than the Toaster, there is no reason to have an Amiga.
One (very opinionated man's) opinion.
: Anyone who thinks differently is a fool.
Anyone who thinks he can judge another as a fool on this slender a
criterion reveals himself to be a moron.
--
Steve Bowie ad636@torfree.net
North York, Ontario, Canada
<< new sig imminent...honest!! >>
Article: 18600
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!hunter.premier.net!insync!news.azstarnet.com!usenet
From: franz@azstarnet.com (Franz)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: 3 May 1996 02:36:10 GMT
Organization: Arizona Daily Star - AZSTARNET
Lines: 61
Message-ID: <4mbreq$1cj@news.azstarnet.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <DpLK1D.AvM@blaze.trentu.ca> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
Reply-To: franz@azstarnet.com (Franz)
NNTP-Posting-Host: usr5ip33.azstarnet.com
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Xref: news2.cais.com comp.graphics.animation:35157 comp.graphics.apps.lightwave:18600 comp.graphics.apps.photoshop:15246 comp.graphics.packages.3dstudio:16013 comp.os.ms-windows.apps.utilities.win3x:1865 comp.os.ms-windows.apps.utilities.win95:9820 alt.26
>> > (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
>> > multi-tasking I have ever seen. Absolutely the best crash protection
>> > I have ever experienced, especially when running dos apps from a
>> > window. Win95 themes are a blessing, and eliminate boredom. At
>> > last, an operating system that manages programs without a program
>> > manager(the scourge of win3.1). YOu can actually see the wallpaper!!
>>
>> You obviously have never used linux. It offers REAL multitasking, REAL
>> multiuser, and REAL internet services. Crash protection? If something
>> does crash (rare), you can just kill the process. If X doesn't work
>> with your video card, you don't have to reboot, type Ctl-Alt-Backspace
>> and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
>> and you're right back in linux, everything except for dosemu up and
>> running happily.
>>
>> -mrk
>What do you mean by "real" multitasking, Win 95 and OS/2, both use preemptive
>multitasking, just like linux. These OSes control which program has the resource
>focus. And every program has its own memory area. The OS will not allow writes to
>parts of the memory not assigned to that program.
well guess what .. win95 does allow writes beyond teh programs space ....
eazy use 16 bit code :) ... anywayz ... win95 has about as much multitasking
as it is 32 bit .... win95 is supre win3.1 with win32s .. plus a bit of dos
multitasking .. though it ain't working too nice .. since it still has to run the
stupid 16 bit code .. and still runs DOS 7.0 on top of it all .. :)
os/2 has a MUCH MUCH better multitasking support and is way mroe
protected .. winNT is one of the most protected systems there are .... but
slow and xpen$sive as a bitch .... linux is far more stable then NT and far
more stable then any other system i seen ....
>Mac and Win 3.1 use the old heap system for multitasking, that places each
>programs footprint in the same area. Win 3.1 and Mac put the responsibility on
>each to pass system resources. If a program crashes, the OS can't get its
>resources back!
guess what win95 does .... hmmmm .... now lets see which system am i
going to choose
Franz
------------------------------------------------------------------------------
oOOO George Lebl
OOO FRANZ
OO .oo. O O franz@azstarnet.com
OO OooO OO
OO Ooo O O http://www.azstarnet.com/~franz/
OOOP O O
OOOOOOo
oOO OO oOOOOOOo SYSOP of Franz's BBS
OO OO OOO OOO (520) 297-0889
oOOOOOOP OOOOOOOO oOOO OOO Tucson, AZ
OO O oOo O OOO OOOP OO oOO
oOO O O O OOO OOO OO O The Creator of
OO O O O oOOO OOO OO Oo
oOO O O O O OOO OOOP OO O New York 2008
OO O OOOo oOOO OOOOOO OO
OOOOOOOO
------------------------------------------------------------------------------
Article: 18601
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!imci2!news.internetMCI.com!newsfeed.internetmci.com!iglou!michael
From: michael@iglou.iglou.com (Michael Meshew)
Subject: ADVERT! LIGHT-ROM 3 (3 CD-ROMs for $49.95!)
X-Nntp-Posting-Host: iglou
Message-ID: <Dqt596.14E@iglou.com>
Sender: news@iglou.com (News Administrator)
Organization: IgLou Internet Services (1-800-436-4456)
Distribution: World
Date: Fri, 3 May 1996 02:22:18 GMT
Lines: 71
L I G H T - R O M 3 I S R E A D Y !
( for all versions & platforms of Lightwave 4.0 )
LIGHT-ROM 3 is a 3 CD-ROM set and sells for only $49.95!
LIGHT-ROM 3 consists of;
ROM #1 - Over 6,500 Lightwave objects from BBS's, Internet Sites and
exclusive contributions from all around the world! All of
the objects include thumbnail renderings for easy previewing.
All of the Lightwave content has been renamed & restructured
to fit the requirements of Lightwave 4.0 and their
"Content Directory" function for easy loading with
Lightwave 4.0 as well as early versions of Lightwave
for the Amiga. The previous versions of LIGHT-ROM do
NOT have this compatability between ALL versions of
Lightwave! ROM #1 also includes a selection of useful
PC & Amiga PD/Shareware programs, demos, plugins,
text files, tutorials and a stunning 360 frame Jpeg
image sequence created with World Construction Set
Version 2 available soon for several platforms by
Questar Productions.
ROM #2 - Includes a collection of 100 megs of 3D Studio objects, 175 megs
of Imagine objects, 30 megs of Sculpt 3D objects, 7 megs of
Real 3D objects, over 700 Jpeg textures (with thumbnail
renderings for easy previewing), PD/Shareware programs for
PC & Amiga for graphics and a VideoToaster directory
with CG fonts, wipes and text files.
ROM #3 - Bonus "DEM-ROM" consists of over 1,100 digital elevation maps
for use in World Construction Set, VistaPro and Scenery
Animator on ALL platforms! Each DEM is represented with a
thumbnail rendering of its topographical map.
LIGHT-ROM 3 sells for $49.95 plus $4.95 shipping & handling to the
U.S. & Canada, $6.95 for international orders. MasterCard & Visa is
accepted.
Advertising for LIGHT-ROM 3 starts this November with full page
color ads in VideoToaster User, LightwavePro, Amazing Computing and
3D Artist magazines.
LIGHT-ROM 3 is published by Graphic Detail Inc. Any distributors
(domestic or foreign) who are interested in selling LR3 are encouraged
to contact Michael Meshew at (502)363-2986 or michael@iglou.com for
information.
Thank You!
Michael Meshew
Graphic Detail Inc
4556 South Third Street
Louisville, Ky. 40214
(502)363-2986 voice & fax
1-800-265-4041 toll free order number
michael@iglou.com
LIGHT-ROM 3 is a registered trademark and DEM-ROM is a trademark of
Graphic Detail Inc. All other trademarks are the property of their
respective owners.
LR3 works with both the Amiga versions of Lightwave (3.5 & earlier) &
the PC versions of Lightwave (4.0). The Amiga version of Lightwave
will look for the device name of "L:", for the PC version, you use
your harddrive controller software to rename your CD-ROM device name
to "L:" and then use your Content Directory option.
Article: 18602
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!jupiter.planet.net!earth.planet.net!tlisanti
From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Diamond Stealth or Edge
Date: 3 May 1996 03:04:02 GMT
Organization: Planet Access Networks - Stanhope, NJ
Lines: 10
Distribution: world
Message-ID: <960405040114462@FrontierTech.COM>
Reply-To: tlisanti@earth.planet.net
NNTP-Posting-Host: nutl28.planet.net
X-Newsreader: SuperHighway Access 2 for Windows Version 95.11
What card is better? The Diamond Steath or Edge? Currently, I have a 2mb
Stealth.
Tony
Article: 18603
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From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: I will trade 3D Studio for Lightwave.
Date: Fri, 03 May 1996 01:43:38 GMT
Organization: Cabot College, Newfoundland, Canada
Lines: 19
Message-ID: <4mbrod$9m7@dragon.cabot.nf.ca>
References: <318579FD.4A16@eclipse.net>
NNTP-Posting-Host: p015.remote.cabot.nf.ca
X-Newsreader: Forte Free Agent 1.0.82
Todd Carlson <tcarlson@eclipse.net> wrote:
>Hi,
>I have 3D Studio R4 with Yost Disk 1-7 and many other IPAS's and am
>looking for a fair trade for Lightwave or Softimage. E-mail me and
>questions.
Ever hear about the guy who went in to a car dealership place and
said:
"I'd like a new bumper for my 1990 Yugo"
And the parts dealer said: "Yeah, that sounds like a fair trade..."
Sean Huxter
sean@mirror.det.mun.ca
http://www.cabot.nf.ca/~sean
Article: 18604
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From: chewie8625@aol.com (Chewie8625)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BLUESCREEN
Date: 2 May 1996 23:14:10 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 13
Sender: root@newsbf02.news.aol.com
Message-ID: <4mbtm2$q0g@newsbf02.news.aol.com>
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Reply-To: chewie8625@aol.com (Chewie8625)
NNTP-Posting-Host: newsbf02.mail.aol.com
I have done this quite successfully using just a large painted blue
background and Adobe After Effects (also Premiere) The results I had were
very good. Just make sure you have a clean solid blue surface and make
sure it is evenly lit (preferably incrementally light by light) Ulltimate
also has some new software out that supposedly works even better but I
haven't used it and you need to use their special paint.
Good luck.
-Emile Edwin Smith
-An about to graduate student in Visual Arts
-Film/Video senior
-University of California at San Diego
-Anyone need a janitor?
Article: 18605
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From: TCM <misc1870@csc.canterbury.ac.nz>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 3 May 96 15:20:17 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 69
Message-ID: <1996May3.152017@cantva>
References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <vulpine-3004962248330001@wonderland.zikzak.net>
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In article <vulpine-3004962248330001@wonderland.zikzak.net>, vulpine@zikzak.net (Trevor Powell) writes:
> excellent at each, but have no skill at the other. Trying to rate one as
> being 'harder' than the other is silly.
Agreed. (Are we allowed to do that?)
> Second. Stating that one is more boring than the other is totally
> subjective, of course. It's a matter of what you're good at and enjoy. I
> get great satisfaction from tracking down and destroying those leaking
> pointers (which I was getting in great numbers in my 3D engine, for a
> while). I also get an incredible amount of satisfaction from getting an
> image to look _just right_.
Yep, I never said _everyone_ found programming more interesting than drawing.
I get great satisfaction in destroying a bug, but if I've been tracking the
thing two days and am still no closer I get in mood that drawing has never yet
been able to induce :)
> Third. Stating that art progresses linearly while programming might need
> to be rewritten from scratch is ridiculous. The only time that art
> progresses linearly is when you have the whole project planned out in
> advance, and progress along the image from start to finish. This, in
> practice, never happens. You go back and fix things. You discover that
> your use of perspective didn't work, and you'll have to go back and redraw
> a large portion of the image. Interestingly enough, programming proceeds
Firstly I said almost linearly. I knew someone would disagree with that
statement, I guess it depends on your style. In my experience (and by that I do
not mean 'in my experience with my own art') it progresses reasonably linearly.
Most of the stuff that has perspective is done with a 3D modeler so changing it
is easy. (I realise the wrong use of perspective was just an example tho).
Almost complete art does often get scraped as a lost cause, I just think this
happens to code more often (maybe I'm just a bad coder).
> I will qualify all of the above by stating this: Anywhere I said
> "graphics" in the above message, I was referring to quality artwork.
> Anyone can render a few mirror-balls in a 3D program, can composite layers
> of text and graphics in Photoshop, can make fractals and textures with
> Kai's Power Tools, can render landscapes with BRYCE, can create
> humanish-figures with Poser, and can generate billions of lens flares with
> the lens flare filter. And _none_ of it is art by itself. It's mere
> eye-candy. Just as no one would call a slideshow created in Macromind
> Director a 'program', no one would call this 'no-brainer,
> no-skill-required' eye-candy to be true artwork.
This is another pet peeve of mine, slideshows made in Macromind _do_ get called
programs, DOOM level creators get called programmers. I saw a picture in a
computer art magazine of an [obviously vistapro] landscape, credited to an
artist, it said he created the landscape with vistapro, the lens flare was
later added in photoshop and vistapro did the fog effects. What did _he_ do?
PS how far is this being cross-posted, my reader wont tell me.
--
The Cookie Monster (TCM)
- All Gods children are lost... but only a few can program.
Article: 18606
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From: sean@mirror.det.mun.ca (Sean Huxter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mr. Ablans' web page www.agadigital.com
Date: Fri, 03 May 1996 01:48:44 GMT
Organization: Cabot College, Newfoundland, Canada
Lines: 27
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justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>Dan that is a damn nice web page.
>Very tasteful, unlike a lot of the
>LW and 3d pages out there.
>
>Not one lens flare or dinosaur to be found!
>
>bless you.
I agree that Dan does fine work, and his page is excellent, but what's
wrong with a judicious usage of lens flares? The feature is there for
a reason, after all.
As for dinosaurs, if you can prove you can model one, then you can do
just about any organic character. That's no mean feat. I still haven't
modelled a realistic dinosaur.
But check my page out anyway, I think you'll find it up to scratch
with Dan's. (If you disagree, flame away. What do you think, Dan?)
http://www.cabot.nf.ca/~sean
Sean.
Article: 18607
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From: TCM <misc1870@csc.canterbury.ac.nz>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 3 May 96 15:53:09 +1200
Organization: University of Canterbury, Christchurch, New Zealand
Lines: 77
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> I don't get it. Drawing is developed naturally because you do it all the
> time? Why doesn't programming work the same way? Sure the initial
> expense of starting to program is higher than of starting to draw, but
> it's silly to say that you don't sit around and 'doodle' in programming.
> Heck, I've got several megabytes of software 'doodles' sitting around on
> my hard disk.. doodles that I did and which helped me to see what did and
> didn't work properly in a program. Just like my pen and pencil doodles
> helped me to see what did and didn't work properly in artwork. (Mostly
> what didn't work. I've yet to become even passingly adept at line
> artwork.. I need paint or an airbrush...)
Take 100 babies, visit them 20 years later... lets say 20 have spent consious
effort learning to program and can do so quite well. 20 different ones spent
effort learning to draw and can do so quite well.
There are 60 people left who want to be neither programmers nor artists, sit
them down in front of a computer, give them a bit of training, IMHO none of
them would be as good as the people who spent several years learning to program.
Give the same people a pen and paper and I honestly believe there will be
people in that group of 60 who can draw _better_ than some of the 20 who spent
time learning to draw because they want to be artists. That was my point.
This opinion all stems from my opinion that you can't learn to draw... this is
the way I think of it:
Everyone has a sort of inner eye, an ability to visualise, they have no
consious control over this and can't improve it, this degree of
visualisation is the limit of all they will ever be art-wise. What they can
learn is hand to inner eye co-ordination (Have I posted this theory before, I
can't remember), techniques and media to put their inner visualisation on
paper. The better they get at this, the closer to their 'limit' they get but
they will never be able to draw better than they can visualise.
That is contravertial, if you know of something that puts a bullet in it
I'd be glad to hear from you but don't bother replying 'I dont think it works
that way' as I'm aware there will be heaps of people with that opinion - and
I'll respect it.
> methodology. Total logic. Mathematic skills. Abstract thought. And
> more, the ability to see a project simultaneously on the very large,
> overall scale, as well as the minutae of indiidual details. These things
> are learned in everyday life, and are not at all unique to programming.
> Once you've learned these things, coding itself can be learned with little
> difficulty. In this way, learning these skills can be compared to
> 'doodling inside the cover of a textbook'.. and many of them can be
> learned by doing precisely that.
I'm not sure that total logic, mathematical skills and abstract thought are
learned in everyday life, I'm sure I know of people who have never thought
logically in their life ;)
The Paradoxes of Implication only exist because of people's natural inability
to think logically.
> That's the problem. I don't think that anyone would argue that 'shove in
> a random number, crank the gears, see what comes out' images are really
> true art by themselves. I won't say that nothing generated by a 3D
> program or KPT is artwork, but artwork requires more than simply "Hey,
> that's a cool looking texture. 'Apply' it."
Something generated by Vistapro or KPT _is_ artwork, it's the programmers
artwork ;)
> On a side-note.. on the "everyone wants to be an artist" note. Artistic
> ability is not a "you're born with it or you're not" ability. Some people
> are inclined towards it, and others have to work harder, just like with
> every other skill.
Well, we are going to have to agree to disagree then. I dont claim no-one can
draw, but I do think it's a born with it thing.
--
The Cookie Monster (TCM)
- All Gods children are lost... but only a few can program.
Article: 18608
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From: tpeirce@netvoyage.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Thu, 02 May 1996 21:19:26 -0700
Organization: none
Lines: 11
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Is the Alias renderer the same in PA and Sketch!?
Bill Leonard wrote:
> It's true... Alias's renderer (while the absolute best on the market,
> better than RenderMan) is a little too slow for production work
> (animation) but for stills, you _cannot_ begin to come close to matching
> it with Lightwave (or almost anything else).
>
> Bill Leonard - bill_l@magicnet.net
> cyber.lab g.f.x.
> Orlando, Florida
Article: 18609
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From: tpeirce@netvoyage.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Q: Converting LW objects to VRML?
Date: Thu, 02 May 1996 21:23:59 -0700
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Modeler has a couple plugins. The object saver works ok (has a few minor anoyances) and the scene saver I have
not been able to work. I was hoping the plugins would be improved some for LW5.
Gord Bowman wrote:
>
> I'm creating a VRML (virtual reality markup language) web site and I'd like to use
> LightWave to create the objects. Is there, or are there plans for, a plug-in to
> allow LightWave to save objects and scenes to VRML?
>
> Gord
>
> Gord Bowman (gbowman@atlsci.com) - Research/Development Engineer
> Atlantis Scientific Systems Group Inc. (http://www.atlsci.com)
> 1827 Woodward Drive, Ottawa, ON, K2C 0P9 CANADA
> phone: 613-727-1087 fax: 613-727-5853 toll free: 1-800-265-3894
Article: 18610
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From: kermit@infi.net (Kermit Woodall)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: BLUESCREEN
Date: 3 May 1996 05:01:16 GMT
Organization: InfiNet
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Steve Axtell (steve@axtell.com) wrote:
: I need to get some good bluescreen information. I want to be able to
: composite talent over Lightwave backgrounds. WHat is the best
: approach to set up a studio for this? Which 3rd party packages should
: I get to compliment it? Has anyone done this with good professional
: results? Thanks. Ax
:
If you're on an Amiga, then our ImageFX package does fantastic blue screen
work and is batchable.
Kermit Woodall
Nova Design, Inc.
http://www.novadesign.com
--
Article: 18611
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From: tvspots@usa.pipeline.com(David D. Maczynski)
Newsgroups: comp.graphics.apps.lightwave
Subject: Newtek FTP Site
Date: 3 May 1996 04:44:45 GMT
Organization: Pipeline
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First off hello...
Just started working with LW 4.0 for about a week. In our production studio
in St. Louis, Mo.
So far so good. Thanks to Chris for the e-mail ( my server returned my sent
mail ???) So I thought I would say thanks now.
About two hour after my post the Newtek guy called back with the ftp
site...ftp.newtek.com ( it's in the book but I wasn't sure what file, if
any, I was looking for.
Seem the patch is in the Upgrades...LightwaveIntel sub-directory.
The files name is...MD40CPTC.ZIP and is 342 Kb.
Unzip these files into your Newtek\Programs directory and run the
Updatelw.bat.
This will bring the version 4.00 (Rev. C) to 4.00 D.
True-Type support will then be fully available. It states the patch
will also fix a rare bug with swapping layers containing multiple
objects.
I'll test drive all this on Friday.
Looking forward to reading all the posts and picking up some
"tips" from all the "pros" here.
Thanks again Chris for the help.
--
David D. Maczynski
http://www.basenet.net/~tci/index.html
tvsopts@usa.pipeline.com
TCI Media Services
tci@stlouis1.basenet.net
Article: 18612
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From: David Forbus <forbus@gramercy.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 04:12:14 GMT
Organization: ARARAT Productions
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Gwynne Reddick <gred@agog.demon.co.uk> wrote:
>Steph Greenberg <steph@primenet.com> writes
>
>
>>What a pain in the butt. Select the camera, unparent, scroll through object
>>list to pick new parent, etc. My average character alone has 90 objects at
>>least! And I often have multiple characters in a scene!
>
>That's my biggest wish - some way to split up the lists into more
>manageable chunks. IM oh so HO it's the biggest single pain in the but
>with LW.
>
I'll second that opinion. I did a bull dozer with each tread a seperate
object moving around for the tracks. What a pain it was to scroll past
track(1), track(2) etc................It would be nice to group objects
into sub-catagories so that you can skip all of the objects organized in
complex scenes.
DLF
Article: 18613
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REquirements for Lightwave
Date: 3 May 1996 01:52:12 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Yep it will! You probably will want to get more RAM eventually, since
face it, everything wants more RAM, but it will work fine with what you
have right now.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 18614
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Convert Bitmap - *.lwo
Date: 3 May 1996 05:57:17 GMT
Organization: AccessOne
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> Martin.Baumann@t-online.de (Martin Baumann) writes:
> I am looking for a fast way to convert a scanned 2 Color Bitmap (for
> example a Logo)
> into a 2D Polygon to use it in Lightwave.
>
> I have tried to export a *.DXF format out of Corel Draw and import it in
> the modeler with the Autocad Plugin, i doesn´ work.
>
BTW, if you have 3ds, OPTIMIZING your meshes makes them Much More Likely to
import painlessly.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18615
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Does Lightwave run good under 95 or NT4.0?
Date: 3 May 1996 05:58:12 GMT
Organization: AccessOne
Lines: 12
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> jpburns@crl.com (James Burns) writes:
> Re: Does Lightwave run good under 95 or NT4.0?
>
> Does Lightwave run WELL under 95 or NT4.0?
> ^^^^
Yup, it runned REAL good.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18616
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text bug in win95 lwave..?
Date: 3 May 1996 01:54:40 -0400
Organization: America Online, Inc. (1-800-827-6364)
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> Does anyone know of any workarounds for the problems that
>lightwave has with text objects in win 95?
What problems are you referring to? There is a known bug with TrueType
fonts, that has been fixed with new revisions of LightWave 4.0 (I believe,
Rev. D and later), which is available from the NewTek FTP site. You may
want to start there first to solve your problems.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 18617
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: Fri, 03 May 96 07:21:04 GMT
Organization: Earthlink Network, Inc.
Lines: 36
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<318511A4.446B@batman.tamucc.edu>
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On 4/29/96 11:59AM, in message <318511A4.446B@batman.tamucc.edu>, Ryan McDonald
<rlm8342@batman.tamucc.edu> wrote:
> jeric@accessone.com wrote:
> > >
> > > BWAH-HA-HA!!! Have you ever considered that layout corruption is what
> the
> > > "crack" does?
> > >
> > > File this under "you get what you pay for". Or maybe "Just say No to
> > > Crack".
> > > --Brian
> >
> > Indeed. Can you BELIEVE these assholes?
> >
> > BTW, send NewTek the crack file, so they can prepare better
> surprises for it!
>
>
> Assholes? Maybe comments like yours would make you seem as such in
> their eyes. These people are just fed up with the dongle nightmares -
> its not a reason to try to make them feel small. Having lost a parallel
> card to the dongle I can sympathize with them. They have chosen to make
> their lives much simpler by modifying a product that they have purchased
> in such a way as to make it more reliable and easier to use. If the
> patch is applied to a legitimate copy of LW and not done in the interest
> of piracy I say more power to them.
I have been using a dongle since the beginning (since the original beta) and
have NEVER had a single solitary problem, nor have the 20 or so other people I
personally know. You are far more likely to have trouble with a crack than you
are with a dongle. Anyway, do you REALLY think that these people own
Lightwave? Are you that naive?
--
-=Fred=-
Article: 18618
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 06:24:44 GMT
Organization: AccessOne
Lines: 17
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jeff Jasper <jasper.7@osu.edu> writes:
> Oops, forgot this one. MAX has really good import export of DXF and 3DS files.
>Not sure yet what
> other import/export formats it supports.
>
> Jeff
Is it just me, or does this seem ridiculous? After all, didn't Autodesk
INVENT DXF??
IOW, this is like saying "Lightwave has really good Videoscape import/export."
Nice, but not surprising.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18619
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: reflecting Lensflears
Date: 3 May 1996 06:30:50 GMT
Organization: AccessOne
Lines: 9
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> scadet@zip.com.au (David Timperley) writes:
> These effects occur in mirrior surfaces in real life, way can't LW???
Duh, cuz it ain't real life?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18620
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: Fri, 03 May 96 07:34:54 GMT
Organization: Earthlink Network, Inc.
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On 5/2/96 4:18PM, in message <4mbfel$k6v@steel.interlog.com>, Gord Davison
<gdavison@interlog.com> wrote:
> Will Allen <Alazawi@ecf.toronto.edu> wrote:
> >Does anyone know of any program that is similar to Deluxe paint for
> >amiga?? I'm trying to find a program that will allow me to edit pictures
> >down to the pixels.
> >Any help would be greatly appreciated.
>
> Your header pretty much hit the nail on the head. A version of DPaint
> exists for the PC. There are a few caveats, however:
>
> 1. It hasn't been updated in 3 or 4 years [i.e. a "dead" product].
> 2. It is a DOS-based program.
> 3. It requires EXPANDED memory to run well.
> 4. You will most likely need a VESA driver for your PC to access anything
> 640x480, 256 colours and up.
> 5. It does not load or edit TrueColour [24-bit] files. It is limited to
> a maximum of 256 colours.
>
> NB. I _have_ been able to run it successfully under Windows 95.
>
> It is a pretty faithful rendition of the venerable Amiga version [sans
> animation capabilities], even down to the same keyboard shortcuts. You
> can purchase it directly from Electronic Arts and I believe the cost is
> $149.
>
> Our company still uses it for some things and we recently purchased 4
> more licenses, so it definitely is available.
>
> There are a few other more "up-to-date" alternatives, if your budget
> allows:
>
> 1. Photoshop3: Fantastic 32-bit Win95-friendly program. DPaint on steroids.
> Check out http://www.adobe.com for more details. Price: ~$600
>
> 2. Fractal Design Painter4: Great natural-media painting tools, paper-types
> and much more. Check out http://www.fractal.com for more info.
> Price: ~$400
>
> 3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
> paint and animation package called Animator Studio that has a multitude
> of features. See http://www.autodesk.com. Price: ~$700
>
> There are, of course, other capable bitmap/paint programs available for PC,
> but the ones listed above are most familiar to *me*.
>
> ==========================================================================
> Gord Davison | 2D/3D Animator ¤ Multimedia Designer
> Phoenix Interactive Design, Inc. |
> graphics ¤ animation ¤ multimedia | "Complex problems have simple,
> gdavison@interlog.com | easy-to-understand, wrong answers."
> ==========================================================================
The Autodesk program is a good one. Another one I'd recommend is Animation
Paintbox by Azeena Technologies. It is basically a DPaint clone, but is not
capable of 24 bit.
--
-=Fred=-
Article: 18621
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 03 May 96 07:37:10 GMT
Organization: Earthlink Network, Inc.
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On 5/1/96 12:03PM, in message <3187B57E.4D11@osu.edu>, Jeff Jasper
<jasper.7@osu.edu> wrote:
> > I also heard that the native MAX
> > object/scene format is not compatable or portable with ANYTHING(it will
> import old .3ds files) and
> > that can also make a difference, many of us port objects back and forth
> between programs.
>
> Oops, forgot this one. MAX has really good import export of DXF and 3DS
> files. Not sure yet what
> other import/export formats it supports.
>
> Jeff
> --
> Sr. Programmer 3
> Advanced Computing Center for the Arts and Design
> Emerging Technology Studio
Jeff, I have a question about DXF. Is it a really inefficient format or is
something weird going on? I had a 1.3 meg Lighwave object that when saved as a
DXF was just over 25 megs. Does this sound right or is something fishy going
on? The DXF loaded just fine into Alias though.
--
-=Fred=-
Article: 18622
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 03 May 96 07:51:51 GMT
Organization: Earthlink Network, Inc.
Lines: 25
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<4m8ehd$kh9@newsbf02.news.aol.com>
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> >Fred -
> >
> >Why are you so protective of Lightwave?? Have you ever even really >used
> anything else (not _seen_, but _used_).
> >
> >Bill Leonard - bill_l@magicnet.net
> >cyber.lab g.f.x.
> >Orlando, Florida
>
>
I use SoftImage too. Why am I so protective? Because I'm sick to death of
idiots who seem to think "SGI=good, Anything else=bad". Anyway, why are you so
against Lightwave? Please tell me what it will take to convince you that LW is
just as capable as Alias to do feature film work (I know there are quite a few
things that LW doesn't have, so I'm not asking for a laundry list of pointless
comparisons). Would it be enough if it does some major film work? I have
already seen people here who think that some of the effects for Space:Above and
Beyond were done in Alias--people who were saying that Lightwave isn't very
good--so it's obviously a pretty good program.
--
-=Fred=-
Article: 18623
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From: Erik Flom <ELFWork@aol.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Dr. Who's TARDIS trapped in VRML space!
Date: Thu, 02 May 1996 23:56:33 -0700
Organization: ELFWorks 3D Construction Co.
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In anticipation of the new Dr. Who movie on FOX, a TARDIS has manifested itself on my web site!
Please hop on over, fly around the TARDIS, and click on different parts to visit any of a number of cool
Who-sites! (Got a hot, Who-only, site you want linked to my TARDIS? Just drop me a URL, and I'll check it out.)
Goto http://www.aboveweb.com/ELFWorks and select the VRML! page.
Be seeing you.....
--
Erik Flom - ELFWorks - 3D Construction Co.
e-mail: ELFWork@aol.com
URL: http://www.aboveweb.com/ELFWorks
Article: 18624
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 03 May 1996 03:20:49 -0400
Organization: The Ohio State University
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> Jeff, I have a question about DXF. Is it a really inefficient format or is
> something weird going on? I had a 1.3 meg Lighwave object that when saved as a
> DXF was just over 25 megs. Does this sound right or is something fishy going
> on? The DXF loaded just fine into Alias though.
> --
> -=Fred=-
My personal opinion is that DXF is a terrible format for cross platform 3D. I try
to avoid using it if I can and opt for translators to switch between file formats.
Ouch 25Megs is pretty hefty. I have had objects triple or quadruple in size when
saved as DXFs, but you seem to have gotten the record :) You may want to check out
Avalon to see if they have any LW to Alias converters. Or save you LW object as a
3DS object using the HIIP plug-in and then import that into Alias. That may keep
your file closer to 1.3 megs. I think DXF is fine for 2D CAD drawing, but please,
someone come out with a new standard for 3D objects.
Jeff
--
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 18625
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From: Karma <mattr@rain.org>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Fri, 03 May 1996 00:22:37 +0100
Organization: RAIN Public Access Internet (805) 967-RAIN
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Jeff Jasper wrote:
>
> > BTW MPEG isn't actually THAT bad if the data rates are high enough. You
> > still arent' going to get full frame 60 or even 30 fps play back with ANY
> > software only codec. You'll be lucky to get 30 FRAMES per second Quarter
> > sceen playback.
>
> You might want to take a look at MPEG-2, which is MUCH better than both QT
> and MPEG-1. It produces "broadcast" quality video without all the crappy
> artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
> will be the standard for DVD movies when they come out. The quality should be
> around Laserdisk quality.
>
> Jeff
Is Laserdisk quality really that much better?
Matt
Article: 18626
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Cell shader
Date: 2 May 1996 15:13:15 GMT
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anyone remember where the cell shader is...I need to get it for someone
without internet access....and I have no idea where I saw it now
CG
Article: 18627
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From: sander00@marvin.informatik.uni-dortmund.de (Frank Sander)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 3 May 1996 09:14:47 GMT
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On May the third 1996 TCM <misc1870@csc.canterbury.ac.nz> wrote:
> Yep, I never said _everyone_ found programming more interesting than drawing.
> I get great satisfaction in destroying a bug, but if I've been tracking the
> thing two days and am still no closer I get in mood that drawing has never yet
> been able to induce :)
Ha.
Hunting a bug is satisfying for some people, I know. Even if I alway surrender,
when the second day of searching has also been fruitless (Guess that's why I
rather like beeing a pixel-artist).
But in drawing (or 'creating digital pictures') there are similar experiences.
Imagine the following:
The programmer gives You a square of 16x pixels in a fixed palette with less
than 30 useable colors. And he needs some nice icons for actions like "save game",
"load game" or even worse.
I sometimes was thinking many nights about such tiny icons without any idea how
to realize them. Other day i painted one, thought it was great - but noone realized
its function. See, there are many problems in drawing (specially on computer projects),
which nobody will see in the final result - just as bugs for programmers.
This is where I get this satisfaction from, You were talking about.
Bye,
Frank.
--
+-------------+
Frank Sander,
sander00@marvin.informatik.uni-dortmund.de
,--.--. ,--.--. ,--. . ,--. . ,--.--. ,--.--.
| | | | | | |`. | | |\ /| | | | |
| | | | | | | `| | | \/ | | | | | ______
| | | | | | | | | | | | |-- | | | |
| | | | | | | | | | | | | | | `------'
| | | | | | | | | | | | | | | |
`--'--' `--'--' `--' ' `--' ' `--'--' `--'-----'
--== CONMEG*PLEASUREWARE famouse since 1994 ==--
Article: 18628
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: Convert Bitmap - *.lwo
Message-ID: <DqtppG.FvM@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <4m4psr$s3n@news00.btx.dtag.de>
Date: Fri, 3 May 1996 09:44:04 GMT
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> I am looking for a fast way to convert a scanned 2 Color Bitmap (for
> example a Logo)
> into a 2D Polygon to use it in Lightwave.
>
> I have tried to export a *.DXF format out of Corel Draw and import it
> in the modeler with the Autocad Plugin, i doesn´ work.
>
> Who knows a another way to converte Bitmaps into *.LWO?
>
I rarely use any "converters" as they produce really unpredictable
results in the main. I generally load the bitmap into the background of
modeler and make my own polygons carefully based on the bitmap. THat way
I am sure how may polys there are and which way they are facing!
---
-------------------------------------------------------------
Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 18629
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Fri, 03 May 1996 10:16:53 +0000
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> am I the only person here who fires up animator and
> doodles on that instead of getting a pen and paper?
No !
It's good for the flow !
Regards
Darkeye
Article: 18630
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From: LonerSam <lonersam@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Bug? PowerView ...
Date: Thu, 02 May 1996 16:43:02 -0700
Organization: Netcom
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I Sdrill a text onto an emblem (just a ... box U
can consider ...) in Modeler and used PowerView to
OpenGl it. The text was inverted, I forgot which
direction it flipped, but I redid the flipping,
trying to make it look correct in the OpenGL window
pane, but once I finished that, I loaded it into
Layout and guess what, it is inverted! I tried
ignoring the OpenGL window and exported it by
trusting what I saw in wireframe in Modeler and it
exported correctly to Layout.
So, does it mean PowerView has a bug? Anyone has a
similiar problem?
Thanks!
LSam
--
***************************************
"Is it Wrong to be Delirious in Love?"
lonersam@ix.netcom.com
lonersam@aol.com
***************************************
Article: 18631
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Fri, 03 May 1996 10:16:54 +0000
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>
> I think a better programming parallel to "sitting down and drawing a
> house" would be sitting down and making a flow-chart. Doing cel
> animation would be a closer comparison to writing code.
>
Nah !
You see your comparing things that are not really technically that
physically similar, and yet you are trying to be to literal with your
comparisons. Try being a little more abstract with your thoughts, and
maybe you will see that they are the same.
Article: 18632
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From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Fri, 03 May 1996 10:57:05 +0000
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>
> has the average person "never seen a house" and "never used a pencil
> or paper"?
>
>
> and to understand the basics of programming, they would have
> needed some kind of training/instruction/background. i've
> used computers for years, have seen examples of code, but have
> no clue about the basics of programming (i'm an artist).
> I'd need to learn this. my whole example was based on the fact
> that there's been no prior training - the point that someone else
> brought up. your example falls flat.
Look this is 1996, when we were kid's computers were not the most
common things around. You show a 2 year old how to colour in a book,
when he gets older you show him how to colour within the lines. As they
develope they find there own skill's and way of expresion.
2 year old kids have no problem working the stereo, stuffing the timer
on the video, and as time goes by setting up the clock or other simple
thing.
My friends 3 year old can quite easily manipulate use use windows, he
has never had any instruction. He can use educational software and
picks up directory structures easily. The young man will be setting up
menus etc, writing scripts of some kind and mabye constructing
databases before we know it.
He has had no more training to use a PC than he has to colour in a
book.
Regards
Darkeye.
Article: 18633
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: jaz drive and Flyer, together at last !
Date: 3 May 1996 07:29:05 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Finally got my grubby little hands on an iomega jaz drive, (1 Gig
Removable drive) and naturally I immediately hooked up to the Video
Toaster Flyer as an A/V Drive.
The Flyer HD Tools found it and formatted it, no problem.
I ran the Drive Speed test at the Standard Play setting and it clocked in
quite poor for Write Speed, (Avg. 2.2 MB/Sec.) But, quite good for Read
Speed. ( Avg. 5 MB/Sec).
This was with the stock 256K ram cache, and no special ram cache settings.
So... out of the box, you can't record Flyer Video directly to the jaz,
but you can move clips over to it in almost real time from another Flyer
Drive. Standard Play clips play just fine for the entire length of the
disk, HQ5 clips barely worked on the first part of the drive.
I also tried making it the only drive on Flyer SCSI A, then I made a
project with some Betacam clips in HQ5 quality from the B drive and put
long transitions in between them. This forced the Flyer to use the jaz to
do the temp files and it did seem able to keep up with HQ5 B rolling, as
long as it wasn't longer than a 5 or 6 second transition.
The Unit sells for around $500 internal, $600 external. The 1 Gig disks
are selling for $125-150, although I'm sure that will come down some more.
That means 9 Gigs of storage for about $1,125. Far less than the $2,400
that a 9 Gig drive costs. Of course, the 9 Gig can do HQ5.
So, even with no custom settings from NewTek:
It could be an Audio Drive
it's great for fast, temporary video backup
or 5 minutes of S-VHS quality video, On-Line !
Now, where's that 4.6 Gig Pinnacle Apex Optical Drive?....
PS If you want a copy of my four page Flyer Tips, Tricks, and Hints
list, E-Mail me and I'll E-Mail it back to you.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18634
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Computer graphics Job Offer
Date: 3 May 1996 07:37:34 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <3185400D.906@pacificnet.net>, BJ <bjhayes@pacificnet.net>
writes:
>So what happens when they want the space shuttel? Drive out to Edwards or
>Kennedy or wherever it happens to be
>that week. Or what if they want the Empire state building?
Or a left-handed monkey wrench. Or a smoke-shifter. Or a ...
>It's a scam! or It's way to much of an investment of my time.
It sounds Too Good To Be True. Everyone wants to be an independent
contractor and make a huge income in their spare time. I guess if this
were such a good deal, they wouldn't have to advertise so much.
I guess I'll just have to stick with my *boring* job for a little while
longer. <g>
Regards,
Marc
Article: 18635
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: REquirements for Lightwave
Date: 3 May 1996 07:38:10 -0400
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In article <31891c61.1464275@news.en.com>, jwest@en.com (Zorbo the Great)
writes:
>I have a pentium 100 with 16 megs of ram, will lightwave work on my
>system. I'm running windows 95
Yes, with a lot of paging to the hard drive. RAM is really cheap now, so
you probably want to spring for another 8-16 MB
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18636
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: WTB: LW version 4.0
Date: 3 May 1996 07:39:03 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 10
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In article <3187E83C.3C4A@sojourn.com>, John McPherson
<mcphersj@sojourn.com> writes:
>Does anyone have any extra copies of LW4.0 they are looking to sell?
New $880
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18637
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From: The Hitchhiker <roko@xs4all.nl>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Diamond Stealth or Edge
Date: Fri, 03 May 1996 12:21:09 +0200
Organization: XS4ALL, networking for the masses
Lines: 17
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Tony Lisanti wrote:
>
> What card is better? The Diamond Steath or Edge? Currently, I have a 2mb
> Stealth.
>
> Tony
The normal 2d acceleration is slightly faster with an Stealth64-VRAM, but
3d, (read; DirectX based) programmes and games are much, much faster using a
Edge3D-VRAM.
--
____ __ __ ___ ____ __ __ ___
/ / |/ \/ \/ _/ Greetings from Rob Koopman / / |/ \/ \/ _/
_/ / ^ | ^ / ^ / _/ mailto:roko@xs4all.nl _/ / ^ | ^ / ^ / _/
/__/_/|_|/\_\/\_\__/ http://www.xs4all.nl/~roko /__/_/|_|/\_\/\_\__/
Article: 18638
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary <ken_geary@ademco.com>
Subject: Dell PentiumPro w/PVR?
Content-Type: text/plain; charset=us-ascii
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Date: Fri, 3 May 1996 13:54:02 GMT
Lines: 3
DOes anyone know if the PVR WITH daughtercard will fit in a DELL
Pentium Pro 200 (XPS pro200)? Is there room for a full size Seagate
Barracuda 4GB AV internal? thanks.
Article: 18639
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From: arki@world.net (Arki)
Newsgroups: comp.graphics.apps.lightwave
Subject: Listserver
Date: Fri, 03 May 1996 13:19:47 GMT
Organization: AUSNet Services pty. ltd.
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Could someone please point me to the Lightwave mailing list please.
Article: 18640
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Camera-Help
Date: 3 May 1996 14:50:11 GMT
Organization: GBI
Lines: 39
Message-ID: <4md6f3$b56@tilde.csc.ti.com>
References: <ftn_2.203.316.100$FidoNet_317d5333_Rikard.Bosnjakovic@p100.ubase.ct.se>
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In article
<ftn_2.203.316.100$FidoNet_317d5333_Rikard.Bosnjakovic@p100.ubase.ct.se>,
rikard.bosnjakovic@p100.ubase.ct.se says...
>Why, and how do I solve it? I don't want the camera to ROTATE when it passes
>the object from above, but I want to move it in a circle around the object.
>
I just saw your post hopefully it has been answered already, but if not maybe this
will help.
What it sounds like is happening is you are moving straight toward your object.
When the camera is pointing directly at it, you get the flip when you cross the
180 plane.
This may sound silly but it helped to explain this same problem to a new LWer
once. Try thinking of the camera as a turret on top of a tank. Rotation just moves
the turret, while moving the camera is like using the treads to move the tank
itself.
Try this look at your scene from the top, so you can see which way the camera
is facing. Target your object and try to follow this diagram. ASCII diagrams are
lousy but I think youll get the point. KF = Keyframe.
KF3
KF4 KF2
KF5 obj KF1
With your keyframes set like this, the object will always be in view and you wont
get the dreaded 180 flip.
Scott at GBI
Article: 18641
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 03 May 1996 09:19:56 -0500
Organization: CyberOptics Corp.
Lines: 27
Message-ID: <318A160C.5122@cyberoptics.com>
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MICHAEL C. LING wrote:
> >I would argue that if you aren't getting the results you want with only
> >one camera, then multiple cameras won't give you the results you want
> >either. This is because it's not an issue of one vrs. many cameras in
> >LightWave. It's an issue of planning your scene. How many animators
> >storyboard thier animations out before they render them? How many will
> >also storyboard thier camera shots?
>
> Also, you can only have so much detail in your storyboards. You can't plan
> everything, too much detail is counter-productive.
Yes, too much is counterproductive. But have you ever seen the
storyboards for the T-Rex rampage scene in Jurassic Park? My point is
that they didn't just create some models and throw multiple cameras in
the scene on a whim to try and produce a scene that didn't look like
"one long continuous take." It was planned, shot by shot, clip by clip,
camera angle by camera angle. Animators knew well before anything was
ever rendered *exactly* how many frames and from what specific camera
angle they needed to produce footage. I don't think all this planning
ruined anything at all about the scene. Chances are it wasn't all edited
in a 3D software package with multiple cameras either... more likely a
Discrete Logic system or some other high-end compositing tool. For us
poor people who can't afford such a piece of hardware, Adobe Premiere
and Adobe Photoshop will do a fine job for such editing and compositing
(albeit in a much slower time-frame).
Nate
Article: 18642
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From: Nate Hayes <nhayes@cyberoptics.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR and Premeire 4.2 ??
Date: Fri, 03 May 1996 09:29:06 -0500
Organization: CyberOptics Corp.
Lines: 35
Message-ID: <318A1832.6A38@cyberoptics.com>
References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> <zimmerma.10.00092188@chapman.edu> <3184D2DE.1E60@cyberoptics.com> <4m6cuv$aeq@hasle.sn.no> <318784CC.650F@cyberoptics.com> <4m8m0u$akm@hasle.sn.no>
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Geir Otto Molstad wrote:
>
> Nate Hayes <nhayes@cyberoptics.com> wrote:
>
> >Geir Otto Molstad wrote:
> >>
> >> Nate Hayes <nhayes@cyberoptics.com> wrote:
> >>
> >> >Yes, you can capture video and audio from within Premiere. It also has
> >> >full support for batch capture, timecode, and EDLs.
> >>
> >> Can you control your deck rs422/lanc/???
> >Yes.
>
> Does it include cable or does it describe how/where you could get one?
>
> And will that work with PVR capture??
>
> What kind of video decks are you using and controling from within
> premier?
You should start hanging out in the Adobe Applications forum on
CompuServe (if you happen to have a CompuServer account). There is an
increddibly taleneted sysop and regular group of people who could answer
these questions for you and more...
Premiere and PVR don't come with cables for machine control, but PVR
does come with cables for capturing and playing to composite, s-video,
and component sources. The Abatte company specializes in machine control
integration with Premiere. You can contact them for cables and any other
accessory you'd ever need to do machine control with Premiere. I don't
have a number or adress or web page for them off the top of my head, but
try doing some searches.
nate
Article: 18643
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FAST FPS 60 Board
Date: 3 May 1996 21:33:52 +1000
Organization: DIALix Services, Melbourne, Australia.
Lines: 23
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Jair Bobys <jairb@informix.com> writes:
>Anybody have any experience with the FAST fps 60 board?
>I do not have a PCI system and am looking for a relatively inexpensive
>way to get my animations to video.
>This is more for hobby than anything else and the PAR is a little
>out of my price range at this time.
>aTdHvAaNnKcSe for any feedback.
No experience with it , but in the April edition of DV (Digital
Video Magazine) it was reviewed and got a VERY poor rating.
DV also ran reviews of the Miro & Mars boards and both of those
did pretty well.Unfortunately the reviews were not by the same person.
All I could suggest is that you try to get as good a demo on a
variety of boards as you can get from their dealers.
Also you might ask for info on comp.sys.ibm.pc.hardware.video
Steven
--
X
Article: 18644
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From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave in Australia
Date: 3 May 1996 21:52:25 +1000
Organization: DIALix Services, Melbourne, Australia.
Lines: 16
Sender: stevok@melbourne.DIALix.oz.au
Message-ID: <4mcs1p$5va$1@melbourne.DIALix.oz.au>
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P.BROWNE@COWAN.EDU.AU (Peter Browne) writes:
>Can someone tell me who the Australian distributor for Lightwave is?
Got this from Newtek the other day;
Multimedia Technology
Contact: Darrell VanDerWolf
335 Johnston st Collingwood
Ph: 9419 6600
Fax: 9417 5799
Steven
--
X
Article: 18646
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.apps.lightwave
Subject: FASTER RENDERING W/ STACK SETTING CHANGED
Date: 3 May 1996 11:15:13 -0400
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HAS ANYONE HEARD IF YOU CHANGE THE STACK SETTING
N THE AMIGA THAT IT RENDERS 30% BETTER/FASTER.
IS THIS TRUE AND IF SO WHERE (DIRECTORY'S) TO YOU GO TO TO CHANGE
SETTINGS.
THANK YOU
JOE KRAUSE
Article: 18647
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 3 May 1996 15:20:27 GMT
Organization: GBI
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>
>>Load of bullshit. Most often, the programmers are the ones that do most of
>>the work. Whoever thinks that the graphics are the hardest part knows little
>>about neither games nor graphics.
>
>Just wanna show my personal example of programmer learning also how to
draw
>good graphics, expecially using 3D RayTracing programs. But I never heard of a
>graphician learning assembly programming to code the latest 3D tmap engine..
>This says all about programmer vs graphician IMHO.
>Anyway no offence for any graphician, really.
What about Marketing! What about Financial planning! What the lonely truck
drivers delivering our products to the nice people who are willing to buy them!
What about the people who stand around looking at the ground for four months
where suddenly one day, a road appears! Or those who keep electricity flowing
through are shops!
Cant we all just get along!!
AAAAARRRGGGG!!
Article: 18648
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From: hileman@agate.net (hileman)
Newsgroups: comp.graphics.apps.lightwave
Subject: looking for motion capture
Date: 3 May 1996 15:04:25 GMT
Organization: Pyrite Design Group
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I'm looking for motion capture using lightwave. Anyone have any advice
for me?
Article: 18649
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From: Bryan Reynolds <bryan@breynold.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
Subject: Re: Artist Needed for Game
Date: Fri, 3 May 1996 11:46:17 +0100
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<VA.00000039.18ef3f1e@unicorn.system3.com>
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In article <3188dca1.941952@news.vivanet.com>, Dan Amato
<amatod@vivanet.com> writes
>On 2 May 1996 10:58:14 GMT, sander00@marvin.informatik.uni-dortmund.de
>(Frank Sander) wrote:
>
>
>>BTW: Could anyone give me a little more information on the book
>> "Drawing on the right side of the brain" by Betty Edwadrs ?
>> It seems to be very interesting, but i think I should search
>> for a German translation ... if there is one.
>>
>>Ciao,
>>Frank.
>>--
>> +-------------+
>> Frank Sander,
>> sander00@marvin.informatik.uni-dortmund.de
>
>i have two things to say about this book:
>1. it's good
>2. drawing upside down, who would have thunk....
Perhaps a small explanation of this last item would be in order for the
poor soles that havent read the book, this also ties in with another post
about childrens development. Betty said that when children start to
draw they use simple "stand ins" for common objects, circles are a
start..then dots for eyes etc..When these kids get older, instead of
actually looking closely at the forms they substitute other "stand ins" for
eyes, ears. These new stand-ins are more accurate but are still not
"lifelike".
She said that most peoples efforts dont improve beyond about 14yrs,
although I cant remember the exact figure. Try asking the average 40
year old to compete with the 14 year old at drawing a horse, I bet there
wont be much difference.
The switch from drawing stand ins and actually reproducing what one
sees is quite simple yet illusive without the correct techniques. So one of
the exercises in the book is to copy a line drawing from the page onto a
piece of paper, but by turning the book upside down your brain doesn't
perceive the objects that you would normally substitute for stand ins.
The only thing ones has to go on is the relationships of the lines and
form and space to each other.
When I was browsing the book for the first time I noticed some of the
"before and after" pictures that her students had completed and was
astonished at the improvements made from 1 month to the next however
when I started using the techniques I was left wondering why it took
them so long.
When will it be out of copyright? maybe it'll appear on the Guttenberg
archive?
--
Bryan Reynolds
bryan@breynold.demon.co.uk
#I'd give my right arm to be ambidextrous#
Article: 18650
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From: iagrafx@iagrafx.com (Dave Chin )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs. Whatever, has turned counter productive
Date: Fri, 03 May 1996 16:03:20 GMT
Organization: Imagine Amation
Lines: 11
Message-ID: <318a2d87.1347917@news.alt.net>
References: <4m8dl9$k6l@newsbf02.news.aol.com> <4m8fh4$kp8@newsbf02.news.aol.com> <4m8uor$89e@nntpa.cb.att.com>
X-Newsreader: Forte Agent .99e/32.227
Lyle Milton <lmilton@whstar.wh.att.com> wrote:
>Oh, yeah? Well when Z comes out next year it'll blow the current version
>of X and Y outta the water! I got a spec sheet, wanna see?
Can someone please post Z and the crack. I'll trade some X plugins for it.
Shock
Imagine Amation
iagrafx@iagrafx.com
Article: 18651
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: any suggestions for a soon-to-be owner of an NT machine
Date: 3 May 1996 16:01:49 GMT
Organization: AccessOne
Lines: 14
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> almejias@aol.com (Al Mejias) writes:
> Yes, always get a full tower case. If you plan on getting a PVR, you also
> need to make sure the motherboard can support the full PCI cards, some new
> motherboard designs put the CPU out of the way of all card slots.
I disagree on the tower case. I have 1 of each, and the mini-tower is
the TRAVELING machine: much more practical. Each has the same mb, and can
accomodate the PVR, so that's no problem. But carrying around a tower is quite a
chore.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18652
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: LightWave Alpha FLIC plugin posted
Date: Fri, 3 May 96 10:59:48
Organization: NewTek Technical Support
Lines: 59
Distribution: world
Message-ID: <19960503.78EB150.A405@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
NewTek has posted a new HIIP plugin for DEC Alpha LightWave 4.0. The file has
been posted to the Following locations:
-ftp.newtek.com, path Upgrades/LightWaveAlpha
-TekWorld BBS (phone number and telnet address below), from Main> prompt go to
Uploads and Downloads/LightWave Zone/Lightwave Patches
-Compuserve: Go AmigaVend, NewTek library; Go DTVForum, NewTek library.
-America OnLine: keyword NewTek.
Here is the readme file:
NEWTEK FLIC SAVER PLUG IN
COPYRIGHT 1996 NEWTEK, INC.
This Plug-in is for DEC Alpha LightWave version 4.0
INSTALLATION
Contained within the '.zip' file are 5 files. Extraction and placement of
these files is critical as follows:
* Flic.cap must be extracted into <drive>:\Newtek\hiip\savers
* Flic.dll must be extracted into <drive>:\Newtek\hiip\savers
* Flic.exe (byte size 14,848) must be extracted into
<drive>:\Newtek\hiip\loaders
* Flic.exe (byte size 14,336) must be extracted into
<drive>:\Newtek\hiip\savers
* Hiipcmap.p must be extracted into <drive>:\Newtek\plugins\layout
EXECUTION
- Start LightWave and goto the 'Options' panel.
- Select 'Add Plugins' and load the plugin 'Hiipcmap.p'
- After the Plugin has been successfully added, goto the 'Record' panel and
select 'Animation Type.'
- You will now see 'FLIC' as one of your animation saving options.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 18653
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Updates posted
Date: 03 May 96 14:56:39 -500
Organization: -
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References: <19960502.7517288.1131F@bbs.newtek.com>
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>A HIIP plugin for LightWave 4.0 for Intel, to load and save FLIC file format,
>has been posted to the NewTek online services file areas. The file is
>FLICSAVE.ZIP, and is in the following locations:
>-fpt.newtek.com, in Upgrades/LightWaveIntel
>-TekWorld BBS, Uploads and Downloads/Lightwave Zone/Lightwave Patches
>-CompuServe, AmigaVend/NewTek, DTVForum/NewTek
>-America OnLine, Go NewTek.
>A patch was also recently posted which updates the Modeler.FP file in Amiga
>LightWave Standalone, CD-ROM version. The filename is AMIMOD4.LHA, and is
>also at the above locations; the path at the ftp site is
>Upgrades/LightWaveAmiga. The most visible bug this patch fixes is the
>inability to use the "Configure Keys" panel, and retain key setups.
I sure couldn't find it!! Path is LightWave/Upgrades/Amiga NADA.... Can you
mail it to me?
What about full CybergraphX support in LW 5, Amiga version????
Article: 18654
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 09:20:02 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr5.primenet.com
Nate Hayes <nhayes@cyberoptics.com> wrote:
: MICHAEL C. LING wrote:
: > >I would argue that if you aren't getting the results you want with only
: Yes, too much is counterproductive. But have you ever seen the
: storyboards for the T-Rex rampage scene in Jurassic Park? My point is
: that they didn't just create some models and throw multiple cameras in
: the scene on a whim to try and produce a scene that didn't look like
: "one long continuous take." It was planned, shot by shot, clip by clip,
: camera angle by camera angle. Animators knew well before anything was
: ever rendered *exactly* how many frames and from what specific camera
: angle they needed to produce footage. I don't think all this planning
Um, you're making a case for the opposite point of your argument. If you
have all the camera angles preset from a layout stage, then the animation
can be done knowing which camera is occuring at which frame. Suppose you
need an extra perspective camera to look at the object from a different
angle? Or a camera attached to the T-rex hierarchy, so you can get a good
side view of it even though it's turning.
The multi camera thing is particularly useful when you have precision
shots matched to live plates. When you preview, you want to see how your
animation works in the scene *with the cuts*. And of course there are
other ways to do it, but I'm sick and tired of always doing things other
ways than the one which is most efficient from a production standpoint.
And BTW, you have to write a tool to animate the camera switching in
Alias too, but at least part of it is built in.
: ruined anything at all about the scene. Chances are it wasn't all edited
: in a 3D software package with multiple cameras either... more likely a
Nope, if they used Softimage they had to do the same thing you'd do in LW.
However, I find it's a real time saver when you have a scene to animate
and you get a pre-laid-out scene with lighting and cameras, so there are
fewer surprises as you approach the deadline. I know it isn't the only
way to work, because I couldn't work that way at first either.
: poor people who can't afford such a piece of hardware, Adobe Premiere
: and Adobe Photoshop will do a fine job for such editing and compositing
: (albeit in a much slower time-frame).
It's hard to find tools in the SGI world that are as good as Photoshop,
Premiere, Razor (which lets you expand audio tracks vertically so you can
adjust the volume more carefully--nice touch), Fractal Painter, etc.
But it's hard to find post processing tools that work modularly with
block diagrams and dependencies on the PC/NT/Mac that work like ICE or
Eddie do on the SGI.
Which reminds me: is there anything on the PC/NT like the Amiga's old Art
Department Pro, with scripting and maybe customization. Premier can do
some of that, but ADP was unique for doing complex stuff repetitively.
: Nate
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 18655
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 3 May 1996 12:32:33 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<While I'm dead set against Satan's Rotoscope, a generalized tool like
Biped could produce some interesting results in the hands of a true
animator. >
Wow! Deja vu all over again! I first heard this phrase from Ken (Cope),
and it struck me as very funny. Did he get it from you, you from him, or
from a 3rd-party at Disney? "Satan's Rotoscope" -- even though I don't
completely agree with the sentiment (Ken and I have debated this), it's a
great turn of phrase.
I'll mention this to him when I see him today. Take care!
-- Jon
Article: 18656
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Mr. Ablans' web page www.agadigital.com
Date: 3 May 1996 11:48:38 -0400
Organization: Pipeline
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On May 03, 1996 01:48:44 in article <Re: Mr. Ablans' web page
www.agadigital.com>, 'sean@mirror.det.mun.ca (Sean Huxter)' wrote:
>justin@nyc.pipeline.com (Michael Justin Austin) wrote:
>
>>Dan that is a damn nice web page.
>>Very tasteful, unlike a lot of the
>>LW and 3d pages out there.
>>
>>Not one lens flare or dinosaur to be found!
>>
>>bless you.
>
>
>I agree that Dan does fine work, and his page is excellent, but what's
>wrong with a judicious usage of lens flares? The feature is there for
>a reason, after all.
>
>As for dinosaurs, if you can prove you can model one, then you can do
>just about any organic character. That's no mean feat. I still haven't
>modelled a realistic dinosaur.
That was not my point. Complexity is a separate issue.
I was talking about frequency not quality or complexity of dino's.
And there is an endemic preoccupation with dino's, lensflares
and spaceships, no?
And as far as lens flares go, judicious or not, Cinematographers go to
great lengths
to avoid them. Except in the mid seventies when they were quite trendy.
Besides the original post was a complement to Mr. Ablan
not an insult to everyone else.
regards
--
Article: 18657
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From: Kent.Dalton@symbios.com
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 03 May 1996 10:11:51 -0600
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In-reply-to: Cam Wilson's message of 2 May 1996 13:34:22 GMT
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>>>>> "Cam" == Cam Wilson <camw@nortel.ca> writes:
Cam> and to understand the basics of programming, they would have needed some
Cam> kind of training/instruction/background. i've used computers for years,
Cam> have seen examples of code, but have no clue about the basics of
Cam> programming (i'm an artist). i'd need to learn this. my whole example was
Cam> based on the fact that there's been no prior training - the point that
Cam> someone else brought up. your example falls flat.
Haven't you guys *ever* given anybody directions on how to do something they'd
never done before? Have you ever read or written a recipe? Have you ever
told somebody how to get to your house or the nearest gas station?
If so, you've programmed. I've been training for programming all of my
life.. there is a certain amount of learning associated with the process of
getting the instructions into the computer and formatted properly, but that's
not the essence of programming.
Around here, nobody values _programmers_ because it's so damn easy
to be good at programming.
Article: 18658
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From: mikep@sr.hp.com (Mike Powell)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 is shipping (intel)!
Date: 3 May 1996 17:22:21 GMT
Organization: Hewlett Packard Sonoma County
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Start lookin' for em at your door RSN...!
Some are reported to have arrived today... I know that mine
is in transit as of Apr 30.
I hope I get to play with it this weekend.... (pleasepleaseplease)
-mp-
Article: 18659
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From: rudd@ug1.plk.af.mil (Douglas Rudd)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Dongles, Dongles, everywhere!
Date: 3 May 1996 08:18:11 -0600
Organization: Air Force Phillips Lab.
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nbenami@uiuc.edu (Noam Ben-Ami) writes:
>Dongles are also small boxes that you have to attach to your serial port
>in order to be able to use the package. Some unfortunate folks I've seen
>have to have 3 or more daisy-chained dongles in order to use all their
>expensive software.
More than a few LW users from before 3.5 refered to the Toaster as a
rather expensive dongle.
Doug Rudd
Article: 18660
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From: mike@vishnu.eco.twg.com (This space intentionally left blank)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Price List
Date: 3 May 1996 17:35:57 GMT
Organization: The Wollongong Group
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In article <19960425.7965F00.C247@bbs.newtek.com>, chuck@bbs.newtek.com (Chuck Baker) writes:
>NewTek MSRP Prices:
>
>Part No: Title: Retail ($US):
<snip>
>LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
> xx=platform Intel, DEC Alpha, MIPS)
This is a pretty steep jump in price from the 4.0 release. Is 4.0 still
going to be available for Intel for those of us who want to learn 3D, and
perhaps use it for some things, but can't justify spending as much on one
piece of software as on everything else on the machine?
CorelDRAW old versions stay available for those with less stringent
requirements, and/or smaller wallets. This serves as an excelent
introductory path to the product. I bought CorelDRAW 3.0 ($99), found that
I could make money with it, and upgraded to 5.0 (upgrade price was about
$300. 6.0 has nothing I want and runs on OS's I'm not willing to run at the
moment so I'm sticking with 5.0).
If Lightwave 4.0 is no longer available, and 5.0 is 60% higher in price than
4.0 was (I was strongly considering 4.0...) I will have to re-evaluate my
decision to go with LW. I can't justify that big an investment unless I can
pretty much guarantee making it back, and without some experience I can't do
that.
I've just tried a 30-day free trial version of Truespace 2. It's not
bad...certainly WAY ahead of RayDream Designer 3.0 in usability. Truespace
full version is about $500 (with an "SE" version at $90...).
When Lightwave's street price was about $700 it was the obvious choice over
Truespace...the extra features and industry attention are worth the $200
difference. With Lightwave at $1500, 3 times the price of Truespace, it's
essentially out of the running. For what I need at the moment, mostly
stills or short simple animations, Truespace looks adequate. Not great, but
adequate. I'd LOVE to have Lightwave, and $200 was something I was willing
to part with to get it over Truespace, but an extra $1000 is just too much.
I understand that for an animation house with multiple employees the price
difference is nothing big...they'll blow more than that if someone slips and
deletes a day's work or a drive fails, but for us "wannabes" who want to
play, learn and try getting into the industry, the price hike has taken
Lightwave out of reach. Leaving the old version available at the old price
would let us "in the door", while still allowing those with greater needs
and bigger bank accounts have what they want too.
How about it Newtek? Something for everybody? A clear entry point and
upgrade path for a larger and growing market, or just the creme-de-la-creme
with all the new folks going with vendors that are more entry-friendly and
perhaps sticking with them because of the upgrade path?
-- Mike "bigger market = more sales" Bartman --
==============================================================================
| I didn't really say all the things that I said. You probably didn't read |
| what you thought you read. Statistics show that this whole thing is more |
| than likely just a hideous misunderstanding. |
==============================================================================
==============================================================================
Tact: making a point without making an enemy.
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Article: 18661
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From: Steph Greenberg <steph@primenet.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 09:36:01 -0700
Organization: Primenet (602)416-7000
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X-Posted-By: steph@usr5.primenet.com
Jeff Jasper <jasper.7@osu.edu> wrote:
: > Jeff, I have a question about DXF. Is it a really inefficient format or is
: > something weird going on? I had a 1.3 meg Lighwave object that when saved as a
: > DXF was just over 25 megs. Does this sound right or is something fishy going
: > on? The DXF loaded just fine into Alias though.
: > --
: > -=Fred=-
: My personal opinion is that DXF is a terrible format for cross platform 3D. I try
: to avoid using it if I can and opt for translators to switch between file formats.
: Ouch 25Megs is pretty hefty. I have had objects triple or quadruple in size when
: saved as DXFs, but you seem to have gotten the record :) You may want to check out
I would have to agree. DXF is not only hefty (vertex positions get listed
for every polygon they are attached to), it also is non-contiguous and
doesn't have any way to indicate normals direction. It is the cause of so
many headaches that I'm surprised it wasn't consigned to Hell where it
deserves eternal torment for the misery it has inflicted on the 3D world.
Lightwave, and Videoscape--it's immediate predecessor, use a modified
version of the Movie-BYU standard, which is very similar to Wavefront,
and easily extensible to include all sorts of crap from group and surface
assignments to UV texture coordinates. Had LW made the jump to the PC
when 486 DX2 66 machines first came out, we wouldn't have DXF dominating
the PC marketplace.
I keep wondering when, oh when, will someone hunt DXF down and drive a
stake through its heart.
: Avalon to see if they have any LW to Alias converters. Or save you LW object as a
: 3DS object using the HIIP plug-in and then import that into Alias. That may keep
: your file closer to 1.3 megs. I think DXF is fine for 2D CAD drawing, but please,
: someone come out with a new standard for 3D objects.
Can't you save LW objects as Wavefront/.obj files? Alias imports those
directly, and the objects come out with their correct normals that way.
When I modeled in LW along with my coworkers (LW handled polygons better
than Alias 6 and we could work at home), we just used Interchange from
Syndesis. Worked great. We sometimes use LW to model 3D templates for
characters which will be modeled in Alias' NURBS. Unfortunately, it
doesn't look like Metanurbs is trans-compatable with Alias NURBS.
About file sizes: LW uses a binary format which offers some level of
compression to the file size. DXF is fully expanded ASCII. So not only is
DXF bloated with redundant information, it's also in a less efficient
file type.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 18662
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From: royoung@skiamerica1.com(Robert Young)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Objects
Date: 3 May 1996 15:56:57 GMT
Organization: Pipeline USA
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I need new objects for Lightwave does anyone know where I can get them
from???
Article: 18663
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From: nbenami@uiuc.edu (Noam Ben-Ami)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Price List
Date: 3 May 1996 18:50:05 GMT
Organization: University of Illinois at Urbana
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Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
NNTP-Posting-Host: ux4.cso.uiuc.edu
What I absolutely cannot BELIEVE is that no one is talking about Imagine 4.0. Its
a $695 package but anyone can get it for $200. It certainly has a lot of awesome
features, not the least of which is a huge assortment of very powerful, fast, and
plain cool algorithmic textures. Its one of the best 3D packages made and its
price is stunning.
--
Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
Article: 18664
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Know any ftp/web sites with Lightwave ob
Message-ID: <mad.6xe9@torment.tmisnet.com>
Date: 2 May 96 23:03:59 PST
Organization: Tierra-Miga BBS
Lines: 10
On Wed 1-May-1996 3:59p, djmccoy wrote:
d> Sam Edsall (sedsall@ccmail.wiu.bgu.edu) wrote:
d> : Do you know of any ftp or web sites that have lightwave objects to
d> download?
d> Check out tomahawk.grandi.com (via FTP), your one stop LightWave3D shop.
d> :)
------------
You mean, your one stop if you own an Amiga or if, by some slim chance you are
able to find a LHA translater. I wish that they had more zip files.
Article: 18665
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From: (gw%njenkinsRJ3M-26YPLZ9L-BFFD44DT-1EA6CC82)
Newsgroups: comp.graphics.apps.lightwave
Subject: Scripting In Layout (BML) ?
Date: Fri, 03 May 1996 20:22:28 GMT
Organization: Upstart Denizens of Origin Systems
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I need to a way to do a batch render on LW with a PC or Alpha.
essentially, I want to load up a certain scenefile, render the frames,
then change the resolution and render the frames again, change the
resolution and render them again, etc... then It will load up a second
scenefile and repeat the procedure. Will BML do this?
Or does anyone know of anything else that will do it?
I might be able to get the programmers on my team to make me a plugin,
but does anyone have the experienc witrh this kind of thing to give me
some advice?
Does anyone have any info on getting BML for layout? (or BLL)
thanks in advance
Sergio Rosas
Animator
Origin Systems
Article: 18666
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: BEST 5.0 UPGRADE PRICE?
Date: Fri, 03 May 1996 20:09:01 GMT
Organization: Fishnet Internet Services
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Where is a good price for the upgrade? Newtek is $495 what is street
price? Ax
Steve Axtell / Axtell Expressions, Inc.
(805) 642-7282 steve@axtell.com
WEB SITE http://www.axtell.com
Article: 18667
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From: phillips@ro.com (Jim)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: GLASS
Date: Fri, 03 May 1996 21:30:18 GMT
Organization: Renaissance
Lines: 29
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References: <4lq76a$5km@news.univ-rennes1.fr> <4m87hd$3j7@tilde.csc.ti.com> <31890353.5CC3@mcs.net>
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Dan Ablan <dma@mcs.net> wrote:
>The Glory Boys wrote:
>> >i am a new LightWave's user and i would to know how
>> >to create a very realistic glass texture;
>> >I tried to change refraction'indix to 0.6 and 0.8
>> >( i don't remember if it's 0.6 or 0.8 for the glass)
>> >for a transparency sphere with a other chekerboard texture
>> >sphere behind the firts but nothing appear.
> Refraction settings should be set for
> where the light enters the glass, where it
> leaves the glass and enters the liquid area,
> where it enters the glass again, and where it
> leaves the glass. That's a refraction setting
> for the outside of the glass, the inside,
> and the liquid. Three, not one.
> Also, don't reflect more than around 15%.
> If your refraction is set up right, you'll
> get a convincing looking glass.
> Good Luck,
> Dan
You need to use refraction settings above "one". Ex: 1.2, or 1.3
Article: 18668
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From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text corruption when extruding
Date: Fri, 03 May 1996 20:47:26 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 39
Message-ID: <4mdrpt$bkc@lily.redrose.net>
References: <3188F29D.696B@po.cwru.edu>
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"Charles G. Cleveland" <cgc2@po.cwru.edu> wrote:
>Hello all!
> I made a detailed posting about this problem I've had with LW 4.0 under NT 3.51+ a few weeks
> ago and didn't see a response, but wasn't checking regularly.
> Basically, anytime I make a new text object in the modeler by using a system font, holes
> become surfaced, and various sides don't get surfaced. Basically a capital "O" might be
> created as an cylinder with a solid tube inside it. This is rather hard to explain, but I
> hope ya'all get the gist. I've tried reinstalling, using it under different versions of NT,
> tried win 3.1 and different fonts but always get the same results. Is there a fix for this,
> surely other people have seen this problem?
> Also, is there a place registered owners of LW can check for code patches and updates? I
> imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are entitled to...any idea
> where? Thanks!
>--
>Charles G. Cleveland
>MindFrame Inc., Game Programmer
>cgc2@po.cwru.edu
>http://k2.scl.cwru.edu/~gaunt
You said system fonts so I assume your using the True Type fonts,
which do not seem to work well at all. Now I have patch Rev C. on ,
but I haven't try using TT fonts since I had Rev B., the normal end up
really messed up. I have had complete success with Post Script Type 1
fonts. You can find numerous CD with thousands of these types of
fonts on them.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 18669
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From: leif@leland.Stanford.EDU (Leif E Johnson)
Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave
Subject: FS: Toaster4000 card w/ LW 3.1 - $1100 or best offer
Date: 3 May 1996 14:01:46 -0700
Organization: Stanford University
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Xref: news2.cais.com comp.sys.amiga.marketplace:75319 comp.graphics.apps.lightwave:18669
Toaster4000 card with 3.1 software - $1100 or best offer
Please email me if interested.
--
Leif Johnson
leif@leland.stanford.edu
http://www-leland.stanford.edu/~leif/
Article: 18670
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From: Henri Smulders <bwidget@atlanta.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Price List
Date: Fri, 03 May 1996 16:56:10 -0400
Organization: IMT
Lines: 25
Message-ID: <318A72EA.5868@atlanta.com>
References: <19960425.7965F00.C247@bbs.newtek.com> <4mdg5t$lou@scoop.eco.twg.com> <4mdkgt$c9k@vixen.cso.uiuc.edu>
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Noam Ben-Ami wrote:
> What I absolutely cannot BELIEVE is that no one is talking about Imagine 4.0. Its
> a $695 package but anyone can get it for $200. It certainly has a lot of awesome
> features, not the least of which is a huge assortment of very powerful, fast, and
> plain cool algorithmic textures. Its one of the best 3D packages made and its
> price is stunning.
Wrong: I regularly mention Imagine since it is one of my favorite packages. However this group happens to be
comp.graphics.apps.lightwave; not imagine. As such you will see a all posts focused on that package. Imagine also has
serious limitations. I've been using it since it used to be called Turbo Silver on the Amiga ('85). As such you could say
that I grew up with the idiosyncrasies of the interface. Beyond a counter-intuitive interface it also has lousy docs and
it only runs in dos without memory managers. It also does not use swap-files and Worst of all I have not been able to use
High-res screens even with a VESA driver loaded. I get a lot more work and faster work done in Lightwave. As such that is
the package I use in daily production. Although Imagine has a blazingly fast renderer (It does I don't know ANYTHING that
comes close on the same hardware) it does not support a network rendering implementation. With animation as a hobby
(which is how i started and it still is; but now people pay me to indulge so I have different considerations than a few
years ago) Imagine is definitely a package worth looking at. It has mor ehigh end-features than a lot more expensive
packages (including MAX). However if you're dealing with deadlines; forget it. I use Imagine for all my special effects
and as a texture generator and that's it. (I'm strongly looking forward to the windows package though; that might blow
the doors of from MAX; except no shaded pre-views.)
One more thing: feature for feature there is no package short of poweranimator that has more power than Real3D.
Why do few people use it? Learning curve and ease of use are important parts of a pckage no matter how powerfull the
package.
Hajo
Article: 18671
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From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
Newsgroups: comp.graphics.apps.lightwave
Subject: Impact! ?
Date: 3 May 1996 16:18:00 -0600
Organization: Internet Express (800-592-1240 customer service)
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Zg33122@pinus.cc.etf.hr said:
>Can someone tell me how to make realistic billiard project in Impact! ?
Don't think that's possible until they fix that nasty run-away
rotation problem (where the balls spin out of control after a
certain number of rotations).
The workaround, of course, is to not put stripes or numbers on
the balls so rotation won't be visible. :)
I did the same simulation awhile back... other than the above
rotation glitch, it looked REALLY fantastic -- even gave a little
"hop" to the cue ball at the break. (If I'd set the velocity high
enough, I could probably break a window... :)
BTW, Viscous Drag is the key. (hint)
>I got all objects made in LW Modeler but I don't know how to set
>collisions, engines & materials !
Read the help file and/or manual, maybe?
-Jim
James G. Jones
Nibbles & Bits
jgjones@usa.net
__
___
* UniQWK #5134*
Article: 18672
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From: tlisanti@earth.planet.net (Tony Lisanti)
Newsgroups: comp.graphics.apps.lightwave
Subject: question on LW manuals
Date: 3 May 1996 22:55:13 GMT
Organization: Planet Access Networks - Stanhope, NJ
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Distribution: world
Message-ID: <960405235211934@FrontierTech.COM>
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I find the manuals in lightwave Could have been done differently. Thy describe
each tool, option so on and tell you what effect it has. Then at the end of the
book, it shows you tutorals. What I think they should have done was : Describe
options,give example, do short tutoral. This would make it easier for poeple
that are beginners.
Anyone wish to comment?
Article: 18673
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From: bauer@airmail.net (Matt Bauer)
Newsgroups: comp.graphics.apps.lightwave
Subject: Can directories have spaces in their names?
Date: Sat, 04 May 1996 01:03:05 GMT
Organization: customer of Internet America
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I have just figured out a problem, I hope, with SN. It seems that SN
will only render my scenes which are stored in a directory with names
that don't have any spaces. Here's what I found.
Made a scene.
Stored it in \newtek\scenes\!Work\Logo with Volumetric Shadow.lws
I started up SN and selected the scene. It started rendering single
passes on a 640x480 scene. I had my scene set to 720x480, with Medium
AntiAliasing, so I new it was going way to fast. I stopped the
rendering and then restarted it. As soon as I hit Screamer Render, I
jumped to the screamernet session running in a dos window. At the top
of the list was an error claiming that the scene "\scenes\!Work\logo "
could not be loaded. I went back and saved the scene in a directory
called "\newtek\scenes\!work\Logo\logo with volumetric shadow.lws".
Loaded it into SN and everything went fine.
Is this right? It seems to me that my directory name would be able to
have spaces. I found this out after days of frustration and calls to
tech support. Did I miss something skimming through the LW manual? Am
I the only one with this stupid problem? Do you guy's think I'm as
crazy as the tech support did? Oh well, maybe I am.
Thanks for any support you guy's have. Later.
Matt Bauer
bauer@airmail.net
Article: 18674
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text corruption when extruding
Date: 3 May 1996 19:05:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <31894661.7DE1@panix.com>, Angelito So <lito@panix.com> writes:
>Basically a capital "O" might be
>> created as an cylinder with a solid tube inside it. This is rather
hard
>to explain, but I
>> hope ya'all get the gist. I've tried reinstalling, using it under
>different versions of NT,
This seems to be a bug in the True Type fonts.. The PS fonts seem to work
OK
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18675
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From: dmarino@iqsnet.it (domenico marino)
Newsgroups: comp.graphics.apps.lightwave
Subject: AVID MEDIA BOOK...
Date: Fri, 03 May 1996 21:16:31 GMT
Organization: Centro Servizi Interbusiness
Lines: 3
Message-ID: <4mdspi$f37@server-b.cs.interbusiness.it>
NNTP-Posting-Host: 151.99.160.169
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Anyone has receved AVID MEDIA BOOK for LIGHTWAVE ?
If yes please tell me .......
Article: 18676
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Scripting In Layout (BML) ?
Date: Fri, 03 May 1996 17:12:38 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 34
Message-ID: <318A76C6.6463@pacificnet.net>
References: <318a6955.16264767@news>
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To: "gw%njenkins=?iso-8859-1?Q?=80?=RJ3M-26YPLZ9L-BFFD44DT-1EA6CC82" <>
gw%n=04jenkins=80RJ3M-26YPLZ9L-BFFD44DT-1EA6CC82 wrote:
> =
> I need to a way to do a batch render on LW with a PC or Alpha.
> =
> essentially, I want to load up a certain scenefile, render the frames,
> then change the resolution and render the frames again, change the
> resolution and render them again, etc... then It will load up a second
> scenefile and repeat the procedure. Will BML do this?
> Or does anyone know of anything else that will do it?
> I might be able to get the programmers on my team to make me a plugin,
> but does anyone have the experienc witrh this kind of thing to give me
> some advice?
> Does anyone have any info on getting BML for layout? (or BLL)
> =
> thanks in advance
> =
> Sergio Rosas
> Animator
> Origin Systems
I don't know why you would want to do this but, hey that's your business.=
If you get screamernet to work on a single PC (read the manule, it's =
not that tough) you can load multiple scene files that will render in seq=
uence. You would have to save a different version of the sceen for =
each resolution change, but it will work. =
Brad Hayes
Article: 18677
Path: news2.cais.com!news
From: BJ <bjhayes@pacificnet.net>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 is shipping (intel)!
Date: Fri, 03 May 1996 17:18:09 -0400
Organization: Capital Area Internet Service, Inc.
Lines: 14
Message-ID: <318A7811.6D5E@pacificnet.net>
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To: Mike Powell <mikep@sr.hp.com>
Mike Powell wrote:
>
> Start lookin' for em at your door RSN...!
>
> Some are reported to have arrived today... I know that mine
> is in transit as of Apr 30.
>
> I hope I get to play with it this weekend.... (pleasepleaseplease)
>
> -mp-
No such luck here |( Mine whent out on the first day of mass mailings and has not made it to southern California yet.
Brad
Article: 18678
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From: dwarner@magik.albany.net (David Warner)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 - DEC Alpha is HERE
Date: 3 May 1996 23:51:32 GMT
Organization: AlbanyNet - E-mail info@albany.net
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--
-David Warner
dwarner@albany.net
http://www.albany.net/~dwarner
Article: 18679
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 is shipping (intel)!
Date: 4 May 1996 00:06:16 GMT
Organization: Gateway Communications Inc.
Lines: 17
Message-ID: <4me71o$gu1@www.gatecom.com>
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Mike Powell (mikep@sr.hp.com) wrote:
: Start lookin' for em at your door RSN...!
: Some are reported to have arrived today... I know that mine
: is in transit as of Apr 30.
Anyone know what the final reason for the delay was...??
Manual T/F ?
Jewel Boxes T/F?
packaging T/F?
Was the 60 day delay a "over-estamated" dalay so no one gets cheesed at
NT...and really shipping in stealth UPS Trucks to supprise people like
they did at NAB???
Chris
Article: 18680
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From: huang@mnsinc.com (Szu-Wen Huang)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Date: 3 May 1996 19:21:02 GMT
Organization: Monumental Network Systems
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Kent.Dalton@symbios.com wrote:
[snip]
: If so, you've programmed. I've been training for programming all of my
: life.. there is a certain amount of learning associated with the process of
: getting the instructions into the computer and formatted properly, but that's
: not the essence of programming.
: Around here, nobody values _programmers_ because it's so damn easy
: to be good at programming.
I most violently disagree. ;) It's easy to learn to program, but it's
no trivial task to be "good at programming" if your idea of "good" is
like mine. Anybody can learn to read and write English, but how many
great writers are there?
Article: 18681
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From: gms2@Lehigh.EDU
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Pentium Pro System
Date: 3 May 1996 16:51:57 -0400
Lines: 19
Message-ID: <4mdrld$2rhn@ns2-1.CC.Lehigh.EDU>
NNTP-Posting-Host: ns2-1.cc.lehigh.edu
glynw@cix.compulink.co.uk ("Glyn Williams") writes:
>Intel's official line on this is to say such performance is adequate and
>will probably only bother servers. This is nonsense and has a dramatic
>effect on Lightwave - producing slow screen update rates.
>The Chipset has now been fixed and is at revision (stepping) B0 which
>should make things a lot better.
>
>I can provide details on how to identify which board is which.
Please do. I am planning on buying a PPro board, and am in the process of
recommending systems & components to others.
==============================================================
| "No beer and no TV make | The Internet is full. |
| Homer something something" | |
| gms2@lehigh.edu | Go Away. |
| www.lehigh.edu/~gms2/gms2.html | |
==============================================================
Article: 18682
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 18:25:27 -0400
Organization: Pipeline
Lines: 31
Message-ID: <4me14n$jbo@pipe10.nyc.pipeline.com>
References: <318A160C.5122@cyberoptics.com>
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>MICHAEL C. LING wrote:
>> Also, you can only have so much detail in your storyboards. You can't
plan
>> everything, too much detail is counter-productive.
>
'Nate Hayes <nhayes@cyberoptics.com>' wrote:
==============================================
>Yes, too much is counterproductive. But have you ever seen the
>storyboards for the T-Rex rampage scene in Jurassic Park? My point is
>that they didn't just create some models and throw multiple cameras in
>the scene on a whim to try and produce a scene that didn't look like
>"one long continuous take." It was planned, shot by shot, clip by clip,
Yes I have seen the storyboard for T-REX car chase scene. Keep in mind that
for each shot on the storyboard it was still possible to have many
variations while still being consistent with the storyboard, a little
higher/lower, any subtle camera motion. It is difficult to anticipate
things until you are actually there.
>camera angle by camera angle. Animators knew well before anything was
>ever rendered *exactly* how many frames and from what specific camera
>angle they needed to produce footage. I don't think all this planning
Cel animation is that way. But then again, think about all the storyboard
panels drawn and re-drawn to get to the final storyboard. It is a similar
process.
--
M C L -
Article: 18683
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From: davidh1734@aol.com (DavidH1734)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Benchmarks
Date: 3 May 1996 20:41:36 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Here's a few LightWave benchmarks off the net..
I didn't keep all the notes on who sent in what but Thanks to everyone who
responded!
> Textures Dof Raytrace Zbufsort xP5/100
> i80486/66MHz 1138 5173 45958 4679 sec 0.10
> Pentium/90MHz 164 544 4499 411 sec 0.91
> Pentium/100MHz 145 477 4276 386 sec 1.00
> MIPS R4600/133MHz 133 473 3657 302 sec 1.08
> Pentium Pro/150MHz 74 248 1940 211 sec 1.97
> Pentium Pro/200MHz 56 188 1497 160 sec 2.59
> Raptor3 Alpha45/275MHz 57 187 1550 152 sec 2.60
> Raptor3 Alpha5/300MHz 28 91 877 111 sec 4.56
> Raptor3 Alpha56/366MHz 26 87 781 83 sec 5.26
______________________________________________________________
The following are rendering times, using a DELL 200Mhz with 32 Megs
running WindowsNT. The scenes in the benchmark directory were left at
their defualt settings:
DOF 3m8s (188s)
TEXTURES 0m56s (56s)
RAYTRACE 24m57s (1497s)
ZBUFSORT 2m40s (160s)
______________________________________________________________
Rendering League table.
Here is the test, which I guess is a pretty typical
TV quality image.
Scene: Blade (the Tyrell building )
Frame 54 (The Spinner is in view)
Camera:
Trace Shadows ON
Medium Resolution (Video)
Limited Res 752x320 From 752x480
Pixel Ratio D2 Aspect 1.0
Adaptive Sampling (8) - Soft Filter on
* Field Rendering OFF <--different from default.
Motion Blur On
(This frame needs a 8.5M segment to finish in 1 pass)
Machine OS RAM Seg Size Time
---------------------------------------------------------
Raptor3 NT3.5 32M 8.7M 4m 0s (with diskswapping)
Alpha275M NT3.5 64M 8.26M 5m49s (Aspen)
P120 Win3.11Wg 32M 8.7M 12m 6s (no diskswapping)
P100 NT3.5 64M 8.76M 13m 32s
P90 NTs3.5 32M ? 19m
P90 NT3.51 16M 3M 19m (Not Paging)
P90 Win4Wg 32M ? 19m
P90 NTs3.5 32M ? 19m
P90 NT3.51 16M 9M 20m (Paging)
DX4/100 Win4Wg 16M 2.2M 30m
DX4/100 Win95 16M 2.2M 33m
DX266 Windows 95 20M 9M 50m (Paging)
DX266 Win4Wg 8M ? 85m
A4000 (VMEM) 14M 2.2M 110m
So there you have it.
Dave
Article: 18684
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 19:45:31 GMT
Organization: Digital Equipment Corporation
Lines: 37
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
In article <4m8473$5ho@nntpa.cb.att.com>, Lyle Milton <lmilton@whstar.wh.att.com> writes:
|>Path: nntpd.lkg.dec.com!pa.dec.com!decwrl!genmagic!sgigate.sgi.com!imci3!imci4!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news
|>From: Lyle Milton <lmilton@whstar.wh.att.com>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
|>Date: 1 May 1996 16:41:07 GMT
|>Organization: AT&T
|>Lines: 42
|>Message-ID: <4m8473$5ho@nntpa.cb.att.com>
|>References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com>
|>
|>These suggestions are workarounds indeed, but creating workarounds in a
|>particular system is all part of the software mastery process. ALL 3D
|>software (including MAX, Alias, and SoftImage etc.) at some point will
|>force you to either create a workaround or abandon the project. Which
|>option would you choose?
|>
|>
|>BTW, while you may feel that these suggestions are rather pedestrian,
|>there are a lot of less seasoned users in this newsgroup that may
|>appreciate them; and isn't that what this group is all about?
|>
|>-Lyle Milton
|>-One And Only Media
Speaking of work arounds, have you come up with one that allows us to use
MacroForm with 4.0 ? (amiga) Does it support 5.0 ?
What I have been doing is that if I want to run MacroForm and use the
Rail toolz I run modeler from the workbench as opposed to running LW.
If I am into a real heavy modeling session, I run 3.5 SA. I am learning
MacroForm and am always on the lookout for tutorials and info. I have
worked through the manual(going in for another pass) but still seem to
have some blanks to be filled in.
BTW I think once I can climb up the learning curve MacrForm will open
up a whole new world as a modeler.
-bill
Article: 18685
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: 3 May 1996 20:52:53 GMT
Organization: Digital Equipment Corporation
Lines: 46
Distribution: world
Message-ID: <4mdrn5$4km@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
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bill_l@magicnet.net (Bill Leonard) writes:
|>
|>> -=Fred=-
|>> Feature Film Animator Using LIGHTWAVE at Digital Domain
|>> (perhaps you've heard of it?)
|>
|>Fred -
|>
|>Why are you so protective of Lightwave?? Have you ever even really used
|>anything else (not _seen_, but _used_).
|>
|>Bill Leonard - bill_l@magicnet.net
|>cyber.lab g.f.x.
|>Orlando, Florida
|>
Bill,
If I recall there was a time you were just as protective of the MAC! WHY ?
For starters this is the LW list. Yuo could well expect people to favor LW.
Then you get others in here spouting the greatness of MAX, Alias and human
nature takes over. I Wonder what program all the alias users that have the
benefit of using it at work would use if THEY had to come up with the
money for these systems out of their pocket. Lets say, What 3D programs
in the $1500.00 or less range are sutiable for production work? To compare
LW to programs costing 2X, 4X, or 10X is really a compliment to LW. Most
users of LW went out and bought their software, it allowed them to enter
an arena that before was closed out to them. So they may well feel protective
toward their investment. Then someone comes up with the very lame" The
blue M&M commercials are the exception". Sure they are, because of the
creativity, exceptional talent of the artist. Bottom line they used LW.
I am sure they could have done it with any of the better packages. The
exception was the artist LW was up to the task. I like LW, don't give a
crap about 3DS, MAx, or alias. Why? because to me 3D is a hobby, and NewTek
gave me a product I can use and enjoy every day. The fact that this product
offers so much is something I'm thankfull for every day. Do I feel less
because I'm not a professional ? Hell no! that is the point. LW is available
to me and many others simply because of it's great cost. The others are not
so they might as well not even exsist. Compare features fine! to question
anybodys abilities or what they use or why they use is not right.
(I also realize this has been going both ways). So fair to say Alias has
features LW does not, and we can use this as a guide to what we may like
to see in LW if possible. If you want to compare Alias and LW do it on the
features for the buck scale to keep it fair .
-bill
Article: 18686
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave not working!
Date: 3 May 1996 23:13:24 GMT
Organization: Digital Equipment Corporation
Lines: 24
Distribution: world
Message-ID: <4me3uk$8sv@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
NNTP-Posting-Host: marbls.enet.dec.com
|>On May 01, 1996 18:52:20 in article <Re: Lightwave not working!>,
|>'what@do.you.want. (Mack)' wrote:
|>
|>
|>>Hope you enjoyed my rant, just a little payback for all the Lightwave
|>users
|>>that kept coming in into 3d studio areas to drop flames ( and secretly
|>drool
|>>over Max)
|>>mack the kanife
|>
|>>Harassing a new user who is asking for help. You're really improving my
|>>opinion of 3d Studio users.
|>
|>--
|>>M C L -
|>
M C L,
The guys a troll, Ignore him. As for the new user, can this be a dongle
problem ?
-bill
Article: 18687
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From: leimberger@marbls.enet.dec.com ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 3 May 1996 23:26:40 GMT
Organization: Digital Equipment Corporation
Lines: 62
Distribution: world
Message-ID: <4me4ng$8sv@nntpd.lkg.dec.com>
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Reply-To: leimberger@marbls.enet.dec.com ()
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In article <4m901h$22i@nnrp1.news.primenet.com>, Steph Greenberg <steph@primenet.com> writes:
|>Path: nntpd.lkg.dec.com!depot.mro.dec.com!pa.dec.com!decwrl!genmagic!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news2.cais.net!news.cais.net!nntp.primenet.com!news.primenet.com!steph
|>From: Steph Greenberg <steph@primenet.com>
|>Newsgroups: comp.graphics.apps.lightwave
|>Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
|>Date: 1 May 1996 17:36:01 -0700
|>Organization: Primenet (602)416-7000
|>Lines: 118
|>Sender: root@primenet.com
|>Message-ID: <4m901h$22i@nnrp1.news.primenet.com>
|>References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> <4m8473$5ho@nntpa.cb.att.com> <4m8969$qae@nnrp1.news.primenet.com> <4m8nup$6vr@nntpa.cb.att.com>
|>X-Posted-By: steph@usr3.primenet.com
|>
|>Lyle Milton <lmilton@whstar.wh.att.com> wrote:
|>: Steph Greenberg <steph@primenet.com> wrote:
|>: >I want Lightwave to compete with programs like Alias, just as I want
|>: >my other fave PC program, Animation Master, to compete with Alias. I'm
|>: >an artist and I have things I want to do on my own, and I need programs
|>: >that will let me animate with the ease I have in Alias at work. Even
|>: >with that ease and 9 years of 3D experience, it's still damn hard to
|>: >do character animation that can compete with the best drawn animation.
|>
|>: You purchased LightWave and Animation Master for a reason didn't you? I hope I'm
|>: not off base but Im going to assume that your decision was based on price.
|>: You've made a feature trade-off when you decided to make these lower end
|>: purchases.
|>
|>Actually, I've had both Lightwave and the predecessor to Animation Master
|>since 1990.
|>
|>I dream of doing the kinda stuff at home that I do in Alias7, which is hard
|>enough. Neither AM or LW have IK that would let me approach that quality of
|>animation or the speed I do it with. I don't care about render quality or
|>effects, but story telling. So I use them for modeling characters, but
|>I don't do any animation with them. Everytime there's a new revision,
|>I do a week of tests to see if I can get the kind of animation and timing
|>that I want. So far, both have failed, but the facial stuff I can do
|>in AM is way better than what I could do in LW, though I'm doing some
|>LW5 experiments next week.
|>
|>
|>: Don't get me wrong, I'm not saying that you shouldn't request features that
|>: you've seen in other programs; I don't think it's realistic to expect those
|>: features to appear right away. In the mean time use a workaround or use
|>: something else.
|>
|>Well SI has had the best IK since 1991 or '92. It's taken an awful damn long
|>time for this to appear in LW, and it isn't anywhere near as flexible as SI.
|>And SI isn't anywhere near as flexible as Alias. So obviously if you don't
|>push very hard for a feature, it could take years to see it.
|>
|>: What was the list price for SI back then ? This was before MS bought it out
wasn't it ? The developers of LW are animators at heart, an I think they
will address these issues. Meanwhile We have to realize the effort these
folks are putting out! I dislike comments that elude that the developers
OF LW need to be flogged by the users. They have consistantly delivered
ports/improvements an we have no reason to doulbt this activity will
continue. If you like the other programs , sell your house and buy them,
then go live on their list.
-bill
Article: 18688
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Price List
Date: 3 May 1996 21:38:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 22
Sender: root@newsbf02.news.aol.com
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
-----------------
How about it Newtek? Something for everybody? A clear entry point and
upgrade path for a larger and growing market, or just the
creme-de-la-creme
with all the new folks going with vendors that are more entry-friendly and
perhaps sticking with them because of the upgrade path?
------------------
I had a discussion with Tim Jenison, NewTek's president, about a month and
a half before NAB - I strongly urged shipping 5.0 quickly, perhaps
changing the price to $1495 but DROPPING the price on LW 4.0 by a hundred
bucks. Tim had mixed feelings on it.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 18689
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From: jkrause357@aol.com (JKrause357)
Newsgroups: comp.graphics.apps.lightwave
Subject: LIGHTAVE-STACK CHANGE/FATER RENDERING
Date: 3 May 1996 21:50:44 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 5
Sender: root@newsbf02.news.aol.com
Message-ID: <4med5k$n34@newsbf02.news.aol.com>
Reply-To: jkrause357@aol.com (JKrause357)
NNTP-Posting-Host: newsbf02.mail.aol.com
DOES ANYONE KNOW HOW TO CHANGE THE STACKSETTING IN THE LGHTWAVE PROGRAM TO
GAIN RENDERING SPEED.
WHAT DIRECTORIES ETC.
THANK YOU
Article: 18690
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: Fri, 3 May 1996 13:03:38 +0100
Organization: AGOG
Lines: 23
Distribution: world
Message-ID: <t9qXCDAaYfixEwb6@agog.demon.co.uk>
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<318511A4.446B@batman.tamucc.edu>
<N.050396.002104.22@earthlink.net.earthlink.net>
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fwtep@earthlink.net writes
>
>I have been using a dongle since the beginning (since the original beta) and
>have NEVER had a single solitary problem, nor have the 20 or so other people I
>personally know. You are far more likely to have trouble with a crack than you
>are with a dongle. Anyway, do you REALLY think that these people own
>Lightwave? Are you that naive?
>--
>
Then you're either new to the newsgroup or not reading it properly,
plenty of people are having problems with their dongle. I'm one of them
and it took just under a month to get it turned round.
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 703 4860 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Article: 18691
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AutoCad Files to Lightwave?
Message-ID: <mad.6yh3@torment.tmisnet.com>
Date: 3 May 96 19:10:12 PST
Organization: Tierra-Miga BBS
Lines: 31
I just had to import a DFX file today and what I had to do was:
In Modler, go under the Objects menu and hit the Options button and Add
Plugin. Then select the Plugins folder and open the Trans3D plugin. Then you
just load in the DFX file as any other.......md :)
Hope this helps?
--------
On Sun 28-Apr-1996 12:44p, Jeffrey C. Jones wrote:
JJ> I'm looking for help and advice on importing AutoCad DXF files into
JJ> lightwave. I seem to remeber reading about this a while back but I can't
JJ> find any references. I've looked through all my back issues of lightwave
JJ> Pro and can't find anything.
JJ> I'm just looking for things to watch out for to make the process go as
JJ> painless as possible. I talked to the production company that I do some 3d
JJ> work for and they have already told me that they've told the client that
JJ> I'll have no problem getting the AutoCad files (gears and shafts and
JJ> stuff) to animate in lightwave and out to tape. Nice guys huh?
JJ> The production company has told me that there's a lot of time available on
JJ> this, I just know that it will be a hurry up and wait deal.
JJ> If you have any thoughts on the best route to take I would love to know
JJ> what to look out for.
JJ> Posting in the group or e-mail is fine.
JJ> --
JJ> Jeffrey C. Jones
JJ> jcjones@cris.com
Article: 18692
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From: aq722@cleveland.Freenet.Edu (John Gregor)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 4 May 1996 03:36:45 GMT
Organization: Case Western Reserve University, Cleveland, OH (USA)
Lines: 16
Message-ID: <4mejcd$392@madeline.INS.CWRU.Edu>
References: <31860893.14C9@UTK.EDU> <1075.6695T942T2034@tu-harburg.d400.de>
Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
NNTP-Posting-Host: owl.ins.cwru.edu
In a previous article, Ihmig@tu-harburg.d400.de (Simon Ihmig) says:
>>Now the dealer who I got 4.1 from say I have to buy ASIM software just
>>to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
>A CD-ROM is not simply another scsi device because CDs have a different
>file system than devices like HDs, Floppys, MOs ...
>They use ISO 9660 instead of the standard Amiga FastFileSystem.
I don't believe it was a technical question. It was more like, "You don't
have to buy CD-ROM drivers on a PC that costs 1/2 as much, why do you have
to pay extra for the CD-ROM and the drivers on the much more expensive
Amiga"? I mean, come on, if they are going to charge more than PentiumPro
prices for a 5 year old glacially slow machine, at least they could include
a CD-ROM and drivers!
Article: 18693
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 3 May 1996 22:01:05 +0100
Organization: AGOG
Lines: 26
Distribution: world
Message-ID: <N$pVgDARQnixEwfr@agog.demon.co.uk>
References: <4m0g1q$bpg@nnrp1.news.primenet.com>
<3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com>
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In article <4mdcut$b07@nnrp1.news.primenet.com>, Steph Greenberg
<steph@primenet.com> writes
>
>
>And then a good graphical way of picking out which chain you want, and a
>good graphical way of picking out individual objects from that chain, etc.
>Then you have things color keyed (like in SI but not Alias) so you can
>zoom right to the part of the chain you want. I was watching B-5 last
>night, and I noticed: not alot of moving parts.
>
Personally I quite like the way that Real3D works. All objects,
materials, etc are stored in a heirarchy like a directory tree, with the
ability to open seperate windows for any 'directory' in the tree. It's
very easy to use. For one thing it would get rid of the need for null
object 'handles', you just select the top item of the branch that you
need to move and only those items underneath it in the heirarchy will
move. This works for textures, motion paths, deformations.....
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 703 4860 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Article: 18694
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From: Gwynne Reddick <gred@agog.demon.co.uk>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Fri, 3 May 1996 22:14:16 +0100
Organization: AGOG
Lines: 25
Distribution: world
Message-ID: <Av3WEEAocnixEwfY@agog.demon.co.uk>
References: <3187B15D.67DC@cyberoptics.com>
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<4mdbni$9aj@nnrp1.news.primenet.com>
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In article <4mdbni$9aj@nnrp1.news.primenet.com>, Steph Greenberg
>
>Which reminds me: is there anything on the PC/NT like the Amiga's old Art
>Department Pro, with scripting and maybe customization. Premier can do
>some of that, but ADP was unique for doing complex stuff repetitively.
>
Not quite unique, i actually found ImageFX scripts easier to write. I
haven't come across anything on Wintel yet that has any where near the
same functionality. I have Winimages, which(if it worked properly) would
be excelent. It has a very flexible heirarchical timeline approach with
splined envelopes for just about every function available in it.
Kermitt(sorry if the spelling's wrong) if you're listening, some of us
are just about desperate for an ImageFX PC. I know we haven't got AREXX,
but MSoft are going to be embedding Java into 95 an NT.....
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 703 4860 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Article: 18695
Newsgroups: comp.graphics.apps.lightwave
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!jkrispow
From: jkrispow@netcom.com (Jeff Krispow)
Subject: Re: Buyer Beware or How to save $150
Message-ID: <jkrispowDqu7GE.nz@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <4lo72o$127@pipe12.nyc.pipeline.com> <4m9gd5$5e6@newsbf02.news.aol.com> <3188D626.67F9@erinet.com>
Date: Fri, 3 May 1996 16:07:26 GMT
Lines: 40
Sender: jkrispow@netcom16.netcom.com
Oh yeah...Anti-Gravity is run by a bunch of weasels. (And for those of
you who are unaware of it, Anti-Gravity does not actually have a
store...it's run by a bunch of idiots out of their house and garage.)
My company made the huge mistake of ordering a couple of products from
them last December (Wordworth & the Warp external SCSI kit). After they
placed a purchase order with them, we heard nothing until late February
when we called to say "what the hell is going on!" They then claimed that
they were about to call us to tell us that they no longer accept purchase
orders. My company sent them a check, we called to make sure they got it,
and we were promised shipment within a couple of days.
And of course, no shipment. We called them about once a week, and at
first they swore that they had both products in, and they would ship out
within a day or two. Of course, still no shipment. By Mid-March, they
told us that they hadn't had Wordworth for a couple of months, but that
it was "definitely due in by the end of the week," and that it would be
the new 5.0 version. They said they were holding the Warp cable until then.
By April, we began calling two to three times a week, and were always
told again that "Wordworth will be here in a day or two," and that if it
didn't arrive, they would ship the cable out. Still no go. Finally, we
basically told them that if our package wasn't in our offices within the
next two days, we were going to put our company lawyers onto the matter
in order to get the products we ordered and paid for.
And guess what...we immediately got our products shipped out to us. (They
didn't ship me Wordworth v5.0 as promised, but what the hell, it was only
a $5.00 shipping fee upgrade direct from SoftLogik -- definitely not
worth the wasted time trying to get AntiGravity to correct them error)..
Anyway, NEVER EVER BUY ANYTHING FROM ANTI-GRAVITY. And beware of Bill
(bullshitter extraordinaire) - he makes used-car salesmen seem like
purveyors of the ultimate truth.
Aaaaarrrrggghh!
Jeff
--
jkrispow@netcom.com
Article: 18696
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave in Australia
Date: Sat, 04 May 96 04:40:12 GMT
Organization: Imagine It
Lines: 18
Message-ID: <4meqf9$h2j@news.mel.aone.net.au>
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In article <P.BROWNE-0105961651080001@139.230.169.110>, P.BROWNE@COWAN.EDU.AU (Peter Browne) wrote:
>Can someone tell me who the Australian distributor for Lightwave is?
Sigmacom in Sydney - 02 524 9846
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 18697
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Text corruption when extruding
Date: Sat, 04 May 96 04:47:18 GMT
Organization: Imagine It
Lines: 51
Message-ID: <4meqsk$h2j@news.mel.aone.net.au>
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In article <3188F29D.696B@po.cwru.edu>, "Charles G. Cleveland" <cgc2@po.cwru.edu> wrote:
>Hello all!
>
> I made a detailed posting about this problem I've had with LW 4.0 under NT
> 3.51+ a few weeks
> ago and didn't see a response, but wasn't checking regularly.
>
> Basically, anytime I make a new text object in the modeler by using a system
> font, holes
> become surfaced, and various sides don't get surfaced. Basically a capital
> "O" might be
> created as an cylinder with a solid tube inside it. This is rather hard to
> explain, but I
> hope ya'all get the gist. I've tried reinstalling, using it under different
> versions of NT,
> tried win 3.1 and different fonts but always get the same results. Is there
> a fix for this,
> surely other people have seen this problem?
>
> Also, is there a place registered owners of LW can check for code patches and
> updates? I
> imagine there bug fixes packaged with LW 5.0 that lowly 4.0 users are
> entitled to...any idea
> where? Thanks!
>
>--
>Charles G. Cleveland
>MindFrame Inc., Game Programmer
>cgc2@po.cwru.edu
>http://k2.scl.cwru.edu/~gaunt
The answer top your second question is the answer to your first.
Check out ftp://ftp.newtek.com and get upgraded to revision 4.0D.
You will have to upgrade to C first and then load the upgrade to D - there is
no direct path.
This will fix your font problems.
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 18698
Path: news2.cais.com!news.cais.net!news.cais.com!news
From: (Banjo Playin)
Newsgroups: comp.graphics.apps.lightwave
Subject: 'Node1' Single CPU ScreamernetII front end!
Date: Sat, 04 May 1996 05:50:41 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 49
Message-ID: <4mer8o$d34@news.cais.com>
NNTP-Posting-Host: dialup_3.ezdial.com
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Hello all, this is a blurb of what we'll be putting out very soon.
I'll be uploading a demo version of the program to the NewTek site
within a couple of days. The full version should be ready soon after.
We have a full working version already , so there's no vaporware here
:) Now for the blurb:
* * * Node1 * * *
for Windows95 and WindowsNT
Copyright (c) 1996 EXP Engineering
NODE1 is a front end program for Lightwave's ScreamerNETII program.
Node1 only runs under one cpu machine (single node, hence Node1 :).
NODE1 will give you the ability to render Lightwave's Scene files
without having the main Lightwave program running. This is possible
through ScreamerNET. Since ScreamerNET itself IS Lightwave without
the interface, NODE1 takes advantage of the following:
- Significant decrease in rendering times. This is true for
Windows95 where we've rendered a Scene file up to 100% faster than
Lightwave! Sometimes faster than NT!
- Runs with full single node ScreamerNETII capabilities.
- More available RAM for rendering. This is because Lightwave
is not running, only ScreamerNET.
So what's so special about NODE1? When you load a scene file through
NODE1, it allows you to make any last minute changes before you start
rendering, such as motion blur, RGB image destinations, raytracing,
resolutions, etc. This is possible because NODE1 reads and displays
the settings saved in your Scene file. These settings are the same as
the ones under Lightwave's 'Camera' and 'Record' menu. Once you're
satisfied with the changes you've made, just click the START button
and NODE1 will automatically configure and start the ScreamerNET
process. After a few moments, NODE1 terminates itself to free more
memory for rendering. Simple!
NODE1 is also non-destructive. It will not change your original Scene
file. It is also Windows NT compatible since it is a 32bit program.
I hope you enjoy the program and if you have any questions or comments
please send email to:
bonfire@ezdial.com
Thanks!
Article: 18699
Path: news2.cais.com!news.cais.net!news.cais.com!news
From: (Banjo Playin)
Newsgroups: comp.graphics.apps.lightwave
Subject: 'Node1' Standalone Renderer
Date: Sat, 04 May 1996 05:50:47 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 49
Message-ID: <4mer8v$d34@news.cais.com>
NNTP-Posting-Host: dialup_3.ezdial.com
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Hello all, this is a blurb of what we'll be putting out very soon.
I'll be uploading a demo version of the program to the NewTek site
within a couple of days. The full version should be ready soon after.
We have a full working version already , so there's no vaporware here
:) Now for the blurb:
* * * Node1 * * *
for Windows95 and WindowsNT
Copyright (c) 1996 EXP Engineering
NODE1 is a front end program for Lightwave's ScreamerNETII program.
Node1 only runs under one cpu machine (single node, hence Node1 :).
NODE1 will give you the ability to render Lightwave's Scene files
without having the main Lightwave program running. This is possible
through ScreamerNET. Since ScreamerNET itself IS Lightwave without
the interface, NODE1 takes advantage of the following:
- Significant decrease in rendering times. This is true for
Windows95 where we've rendered a Scene file up to 100% faster than
Lightwave! Sometimes faster than NT!
- Runs with full single node ScreamerNETII capabilities.
- More available RAM for rendering. This is because Lightwave
is not running, only ScreamerNET.
So what's so special about NODE1? When you load a scene file through
NODE1, it allows you to make any last minute changes before you start
rendering, such as motion blur, RGB image destinations, raytracing,
resolutions, etc. This is possible because NODE1 reads and displays
the settings saved in your Scene file. These settings are the same as
the ones under Lightwave's 'Camera' and 'Record' menu. Once you're
satisfied with the changes you've made, just click the START button
and NODE1 will automatically configure and start the ScreamerNET
process. After a few moments, NODE1 terminates itself to free more
memory for rendering. Simple!
NODE1 is also non-destructive. It will not change your original Scene
file. It is also Windows NT compatible since it is a 32bit program.
I hope you enjoy the program and if you have any questions or comments
please send email to:
bonfire@ezdial.com
Thanks!
Article: 18700
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From: dlang@zot.io.org (Derek Lang)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
Date: 4 May 1996 01:47:28 -0400
Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada
Lines: 35
Message-ID: <4mer1g$hnq@zot.io.org>
References: <4kvcun$m1m@newsbf02.news.aol.com> <31751674.9C4@teleport.com> <4l4elu$3l8@dfw-ixnews5.ix.netcom.com>
NNTP-Posting-Host: zot.io.org
In article <4l4elu$3l8@dfw-ixnews5.ix.netcom.com>,
William A. Mendez <wmendez@ix.netcom.com> wrote:
>
>>According to Dave Hibsher, NT Tech Writer, on the mail list, Alpha
>owners
>>upgrade free.
>
>
>That's funny I ordered my ALPHA upgrade today and the only thing that
>was free was the T-SHIRT.
>
>the also confirmed that this was not a 5.0 pre-release it the real
>thing.
>
>Will Mendez
Well at least you got a free t-shirt. I didn't even get my free toaster
mouse pad. (and yes I did send in my registration form).
Actually this begs the question...
Is NewTek sending any information on upgrades or even any mail
(annoucements, whatever) to any registered users out there? And is
Lightwave four with the new switcher software shipping yet for the Amiga
or is it still in the "real soon" stage. (ie. Is there anyone that has
actually bought lightwave 4.0, switcher software, for the Amiga and is
not a developer, or relvative :-> of NewTek?)
Derek<<<<<
--
Derek Lang | "I want him in the games until he dies playing." - MCP
Toronto, Ontario |--------------------------------------------------------
Canada | WebPage-O-Fun --> http://www.io.org/~dlang
Article: 18701
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From: cat@eden.com (Dr. Cat)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Date: 4 May 1996 05:25:50 GMT
Organization: Adhesive Media, Inc.
Lines: 13
Message-ID: <4mepou$2dg@boris.eden.com>
References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318277B1.18AB@pilot.msu.edu> <1996May1.143948@cantva>
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TCM (misc1870@csc.canterbury.ac.nz) wrote:
: I dont't this guy's ever going to find an artist for his game :)
: (the guy who started the thread)
Maybe not. But I bet he could find so many people willing to give him
advice on how exactly to program it... That if he spent enough time to
listen to them all, he'd never have enough time left over to finish it!
***********************************************************************
Dr. Cat / Dragon's Eye Productions ** Now available for Windows!
******************************************** ftp.eden.com pub/dspire
Dragonspires is a graphic mud for PCs. ** http://www.eden.com/~cat
***********************************************************************
Article: 18702
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Light Rom 3, A Good Buy!
Date: 4 May 1996 07:27:08 GMT
Organization: Internet Direct Inc.
Lines: 4
Message-ID: <4mf0sc$ofb@orb.direct.ca>
NNTP-Posting-Host: van-pm-0907.direct.ca
X-Newsreader: WinVN 0.92.5
Just recieved Light Rom 3 in the mail today. For $50 U.S., this is
a good buy. There is a ton of objects, scenes, surfaces, textures.
Together with "The Best of Lightwave Pro", I think this was the
best hundred dollars I've spent this month.
Article: 18703
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From: snuskis@mn.medstroms.se (Fredrik "Snuskis" Holmqvist)
Newsgroups: comp.graphics.apps.lightwave
Subject: SN Question ?? and 060 Version for Amiga ??
Date: 1 May 1996 14:08:07 GMT
Organization: DCS Graphics
Lines: 5
Distribution: world
Message-ID: <4m7r87$7id@zorn.mnet.medstroms.se>
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I just bought an Alpha XL and want to use it as a SN node but i don't have the SN.EXE for Alpha do i really need to spend $2300 just to get the SN
module ??
And also.. Will there be a 060 optimized version of LW for Amiga ??
Article: 18704
Newsgroups: comp.graphics.apps.lightwave
From: scorpio@dave-world.net (Robert K. Williams)
Subject: Re: Deluxe Paint for PC
References: <31893752.4E4A@ecf.toronto.edu> <4mbdi3$iig@pipe11.nyc.pipeline.com>
X-Newsreader: News Xpress 2.0 Beta #0
Date: Fri, 03 May 96 01:43:52 GMT
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In article <4mbdi3$iig@pipe11.nyc.pipeline.com>, mikeling@nyc.pipeline.com (MICHAEL C. LING) wrote:
>On May 02, 1996 22:29:38 in article <Deluxe Paint for PC>, 'Will Allen
><Alazawi@ecf.toronto.edu>' wrote:
>
>
>>Does anyone know of any program that is similar to Deluxe paint for
>>amiga?? I'm trying to find a program that will allow me to edit pictures
>>down to the pixels.
>>Any help would be greatly appreciated.
>
>
>Deluxe Paint 2e and Deluxe Paint Animator on the PC. Both sell for under
>$100, probably $80. DP animator is 320x200 only, but it is very much like
>DP4 on the Amy.
>
>
>--
>M C L -
I had heard a rumor that Play had puchased Digital Creations, and that a
version of Brilliance for the PC might be in the future. Can anyone confirm
or deny this?
regards, v v **************************************
Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
a.k.a. scorpio 8 * wants to run, when it grows up! *
LIGHTWAVE RULES! @_| **************************************
Article: 18705
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Impact! ?
Date: Fri, 03 May 1996 22:20:13 -0400
Organization: Laurell Creative Services
Lines: 22
Message-ID: <318ABEDD.914@ix.netcom.com>
References: <mad.6y1u@torment.tmisnet.com>
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X-NETCOM-Date: Fri May 03 9:19:03 PM CDT 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
Mark Dunakin wrote:
>
> After seeing a couple of these Impact! questions, I am beginning to wonder if
> someone has started making copies and passing them around? Because these types
> of questions seem to me to be the stuff you would find out just by reading the
> manual..........md
>
> -------
> On Thu 2-May-1996 2:04a, zeljko grgic wrote:
> zg> Can someone tell me how to make realistic billiard project in Impact! ?
>
> zg> I got all objects made in LW Modeler but I don't know how to set
> zg> collisions,
> zg> engines & materials !
> zg>
Ahhh, there's the rub....There is no manual! Ask any user. Ask any vendor.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 18706
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From: Elliot Bain <ebain@ix.netcom.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Fri, 03 May 1996 22:11:48 -0400
Organization: Laurell Creative Services
Lines: 26
Message-ID: <318ABCE4.4EDB@ix.netcom.com>
References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> <4m70hd$ce8@news.rain.org> <31888B60.53CD@osu.edu>
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X-NETCOM-Date: Fri May 03 9:10:38 PM CDT 1996
X-Mailer: Mozilla 2.0 (WinNT; I)
Jeff Jasper wrote:
>
> > BTW MPEG isn't actually THAT bad if the data rates are high enough. You
> > still arent' going to get full frame 60 or even 30 fps play back with ANY
> > software only codec. You'll be lucky to get 30 FRAMES per second Quarter
> > sceen playback.
>
> You might want to take a look at MPEG-2, which is MUCH better than both QT
> and MPEG-1. It produces "broadcast" quality video without all the crappy
> artifacts of QT or MPEG-1. I think it also supports Stereo Surround sound. It
> will be the standard for DVD movies when they come out. The quality should be
> around Laserdisk quality.
>
> Jeff
Absolutely not! The artifacts are very apparent whenever there is medium detail
and motion at the same time. It doesn't take too much of an a/b comparison to
note the differences. MPEG-2 is the digital-age equivalent of NTSC. It's just a
way to cram a new format down our throats, all because it's digital. Many people
will mourn the loss of Laserdisk quality when the jugernaut of the hardware
companies rolls over them.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 18707
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cell shader
Date: Sat, 04 May 1996 01:16:21 +0000
Organization: University Of California at Santa Cruz
Lines: 14
Message-ID: <318AAFE5.181F@cats.ucsc.edu>
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To: Chris Golchert <cgolchert@gatecoms.gatecom.com>
ftp.tomahawk.grandi.com
isys.ml.org (www site)
ftp.newtek.com
the latest version is cartb.zip
it is availalbe for ALL platforms..the isys.ml.org has all versions
Adam Chrystie
Article: 18708
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: REVIEW: Node1 Standalone renderer for 4.0 and 5.0
Date: Sat, 04 May 1996 01:59:07 +0000
Organization: University Of California at Santa Cruz
Lines: 39
Message-ID: <318AB9EB.3D5B@cats.ucsc.edu>
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CC: lightwave@tomahawk.grandi.com
Hi all. For the past few weeks I have been using a beta copy of Node1. I now feel comfortable
in posting a review.......
DATE: 5/4/96
Reviewed by: Adam Chrystie (adamchry@cats.ucsc.edu)
Product Name: Node1
Platforms currently supported: Intel
Works with: LightWave 4.0 and LightWave 5.0
Price: $30-$50 USA I believe..not 100% sure
Description:
Node1 will render a scene file WITHOUT having LightWave Layout loaded. By not haveing Layout
loaded, you make more memory available for the renderer and rendering times are slightly faster.
I'll make time tests available soon (in a few days).
Node1 is designed as a stand-alone rendering utility. THis means it will not work via a network
using multiple cpu's. **AN ADVANCED version of Node1 will support multiple CPU's via a network **
Node1 acts as a graphic interface for screamer net. The user loads node1 and then selects a
scene file to render. The user can then alter ALL of the options which usually appear within
Layout's CAMERA menu. After the items have been changed, the user clicks on the go button. Then,
screamernet is loaded and it renders the scene with the newly made changes.
The user can also change the image file format, add data overlay text, change motion blur and
particle blur values. Furthermore, the user can specify the range of frames to be rendered and the
step value to use...there are also options for saving alpha stills.
It's very easy to use in my oppinion and if you hate dealing with the user unfriendly, command
line driven screamernet then, this utility will be a blessing for you.
WHAT I'D like to see in the final version::
Well, I would like to have the ability to save an animation.
FOR MORE INFO CONTACT: bonfire@ezdial.com
Article: 18709
Newsgroups: comp.graphics.apps.lightwave
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From: Studer Andreas 3132 <studer>
Subject: Re: 1394 DV card for the Amiga???????
X-Nntp-Posting-Host: stva44.ens.ascom.ch
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video111@aol.com (Video111) wrote:
>Does anyone knnow of a DV serial digital IEEE1394 card that any
>manufacturer might be developing for inputting DDV video into the
>flyer????
Macrosystem is going to make a plugin for the VLAB-Motion.
bye
Andrew
Article: 18710
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Where to get LightWave Pro book?
Date: 03 May 96 10:24:38 -500
Organization: -
Lines: 10
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Can someone help us with the email adress or fax number to the distributor of
the LightWave Pro compilation book. We're interested in selling it in Sweden.
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 18711
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From: Bryant Reif <reifbrya@pilot.msu.edu>
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Sat, 04 May 1996 07:27:12 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <318B3F10.3E19@pilot.msu.edu>
References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com>
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Szu-Wen Huang wrote:
>
> Kent.Dalton@symbios.com wrote:
>
> [snip]
> : If so, you've programmed. I've been training for programming all of my
> : life.. there is a certain amount of learning associated with the process of
> : getting the instructions into the computer and formatted properly, but that's
> : not the essence of programming.
>
> : Around here, nobody values _programmers_ because it's so damn easy
> : to be good at programming.
>
> I most violently disagree. ;) It's easy to learn to program, but it's ^^^^^^^^^
Watch out!! He might be rabid! ;)
> no trivial task to be "good at programming" if your idea of "good" is
> like mine. Anybody can learn to read and write English, but how many
> great writers are there?
I agree with this totally! The same can be said for artists however.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 18712
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From: oxleyd@logica.co.uk (David Oxley)
Newsgroups: comp.graphics.apps.lightwave
Subject: Error 213 starting Modeler 5.0
Date: Sat, 04 May 1996 11:25:31 +0000
Organization: Logica UK Ltd
Lines: 23
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X-Newsreader: Value-Added NewsWatcher 2.0b24.0+
I upgraded to LW5.0 last night. The installation appeared to be
successful. Layout comes up OK (although not all object are shaded when
using OpenGL...hmmm), but I can't run Modeler. It pops up a dialogue box
saying:
"Startup Failure 213: Message file missing"
I've searched through the CD for a message file, but I don't really know
what I'm looking for. I thought it might be connected with the dongle,
but Layout runs OK, and 4.0 never had any problems. I reinstalled the
Sentinel driver just in case, but it made no difference.
I would appreciate any help to sort out this problem.
My system: P100/64MB/2MB Millenium/1GB HD/4xCD/WinNT 3.51
Best regards,
--
|David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800|
|<oxleyd@logica.co.uk> |London NW1 2PL England|+44 171 3443633(fax)|
`----------------------^----------------------^--------------------'
All opinions expressed are mine, not Logica's. (this space for rent)
Article: 18713
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From: zapp@gate.net (Jack Campbell)
Newsgroups: comp.graphics.apps.lightwave
Subject: Make posters from your computer files 24x36 $18+ $5 shipping
Date: Fri, 03 May 1996 19:27:27 -0400
Organization: Posters 24x36 made from your pictures $18
Lines: 10
Message-ID: <zapp-0305961927270001@sarfl2-12.gate.net>
NNTP-Posting-Host: sarfl2-12.gate.net
Make your graphics into large posters.
941-746-8076
Jack
--
Posters up to 36" wide however long possible.
24x36 $18
Photos put on T-shirts,mouse pads. send your files over the net
or by mail.
941-746-8076 http://www2.sungate.com/3dworld/index.html
Article: 18714
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From: elvis@stack.urc.tue.nl (Mark van der Molen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Convert Bitmap - *.lwo
Date: 4 May 1996 15:13:05 GMT
Organization: Eindhoven University of Technology, The Netherlands
Lines: 36
Message-ID: <1420.6697T1195T2471@stack.urc.tue.nl>
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On 03-May-96 10:44:04 Phil South (snouty@cix.compulink.co.uk) wrote :
>> I am looking for a fast way to convert a scanned 2 Color Bitmap (for
>> example a Logo)
>> into a 2D Polygon to use it in Lightwave.
>>
>> I have tried to export a *.DXF format out of Corel Draw and import it
>> in the modeler with the Autocad Plugin, i doesn´ work.
>>
>> Who knows a another way to converte Bitmaps into *.LWO?
>>
>I rarely use any "converters" as they produce really unpredictable
>results in the main. I generally load the bitmap into the background of
>modeler and make my own polygons carefully based on the bitmap. THat way
>I am sure how may polys there are and which way they are facing!
I suppose you're both pc users, for amiga there's Pixel Pro 3d which makes
excellent objects of 2d pictures.Some time ago i read there's also a version
of pixel pro 3d for pc available, but it isn't called PP3D.
Hope this is of any use to you,
Mark
BTW if you need the logo converted on short notice mail me the bitmap and i'll
convert it to a LW objects for you
<tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
<sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
<sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
<tsb>Random tag line coming up...
WhyAskWhy : Why are there flotation devices under plane seats instead of
parachutes?
Article: 18715
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From: elvis@stack.urc.tue.nl (Mark van der Molen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: hair loss? NO THANKS, we use Fiber Factory!
Date: 4 May 1996 15:13:08 GMT
Organization: Eindhoven University of Technology, The Netherlands
Lines: 31
Message-ID: <776.6697T1198T2642@stack.urc.tue.nl>
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On 02-May-96 19:16:12 Dave Chin (iagrafx@iagrafx.com) wrote :
>adachi@xnet.com (Kris Kasalo) Posted a worthless ad in the Lightwave group:
><SNIP>
>No thanks, we use Fiber Factory. Now, If you created a plugin that created
>flowing hair like in Jumanji...
Maybe it would be possible to make animating hair using a displacement map on
the hair ?
Mark
>Shock
>Imagine Amation
>iagrafx@iagrafx.com
>PS Find your own group
<tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
<sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
<sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
<tsb>Random tag line coming up...
Top 25 programmers excuses #11
Yes yes, it will be ready in time.
Article: 18716
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From: elvis@stack.urc.tue.nl (Mark van der Molen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Benchmarks
Date: 4 May 1996 15:13:10 GMT
Organization: Eindhoven University of Technology, The Netherlands
Lines: 34
Message-ID: <1322.6697T1203T1139@stack.urc.tue.nl>
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On 02-May-96 15:20:24 Scott Bragg (scott@electrondreams.com) wrote :
>almejias@aol.com (Al Mejias) wrote:
>>The LightWavePro Compilation Book has a good article on LW 4.0 benchmarks
>>on pg. 159. In short the chart shows a Pentium 100 with 32M RAM and Win NT
>>3.5 to be about 5x faster that an Amiga 3000, 68030 with 18M RAM and
>>AmigaDOS 3.1.
>Are you sure about those system specs on the A3000? My A3000 is 7
>times faster with the 040 in it than with the 030. ARe you saying
>that the pentium is slower than an 040?
I don't thik a 35 mhz 040 is 7 times faster than a 030/50. We compared lw on a
030/50 and 040/25 and the difference was marginal.(on the texture examples)
>>You know it would be cool if everyone on the list did the benchmark scenes
>>on their machines -- as pre the article -- and posted them.
BTW how much is the lightwave pro compilation book and where can i order it ?
I suppose it good enough to buy ?...any comments...?
mark
<tsb>Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg
<sb> fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer,
<sb> 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22
<tsb>Random tag line coming up...
Top 25 programmers excuses #25
Even though it does not work, how does it feel?
Article: 18717
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From: mikeling@nyc.pipeline.com(Michael C. Ling)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: 4 May 1996 14:55:37 GMT
Organization: Pipeline
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On May 03, 1996 01:43:52 in article <Re: Deluxe Paint for PC>,
'scorpio@dave-world.net (Robert K. Williams)' wrote:
>I had heard a rumor that Play had puchased Digital Creations, and that a
>version of Brilliance for the PC might be in the future. Can anyone
confirm
>or deny this?
I have not heard this but I hope it is true. Deluxe Paint may not be
Photoshop, but Photoshop is no Deluxe Paint either.
--
M C L -
Article: 18718
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From: lawson@initco.net (Joseph J. Lawson)
Newsgroups: comp.graphics.apps.lightwave
Subject: 5.0 Arrives!
Date: Fri, 03 May 96 13:22:47 GMT
Organization: Intermountain Internet Corp.
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Well, a great package arrived for my birthday Friday... a nice white
upgrade package of Lightwave 5.0. It is an astonishing upgrade and I
am quite pleased with the purchase.
The OpenGL is a feature I don't think I could live without, now, and
the cel shader is incredible (save for text with holes cut out of it
such as an 8... try it, you'll see what I mean). After a year of
4.0, this is almost like having a new product.
Lots more to play with, lots of experimenting to do before our first
trade show. Kudos, NewTek, I am one happy customer.
Joe Lawson, MontAnimation
Article: 18720
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From: drakon@shell.portal.com (Harry Benjamin Gibson)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Master plugins
Date: 4 May 1996 15:56:06 GMT
Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
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andersp@dial.pipex.com wrote:
: I have once read about some lightwave plugins called Motion Master 1+2
: from MetroGrafix (I think). The article explained some cool plugins,
: but at the time they were only avalible for the amiga platform.
: The aricle was a bit old so if anyone knows anything about the two
: packages (where can I buy them, how much do they cost, are they
: avalible for win95 platform, and perhaps a short objective review).
: Any help will be most appreciated.
: anders
I have Motion Master volumn one and can highly recommend it. I haven't found
volumn 2 yet, but hope to purchase it when I do.
They can be purchased via MetroGrafx 625 Newton Dr., Lake Ontario, MI 48362
The author's name is Jon Tindall.
Ben GIbson
Article: 18721
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From: maof training & producti <maof@euronet.co.il>
Newsgroups: comp.graphics.apps.lightwave
Subject: why does my camera dance for no reason?
Date: 2 May 1996 13:53:46 GMT
Organization: Internet Gold
Lines: 8
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I'm a new lightwave user. in some of my works, in some
frames, it semms as if the camera swings as if it's
following an invisible course! Why dose it Happens?
If anybody Knows why, please answer or send my an E-Mail
to maof@inter.net.il
thanks!
Article: 18722
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From: Jeff Jasper <jasper.7@osu.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: Sat, 04 May 1996 14:12:06 -0400
Organization: Advanced Computing Center for Arts and Design
Lines: 15
Message-ID: <318B9DF6.18BC@osu.edu>
References: <31893752.4E4A@ecf.toronto.edu> <4mbfel$k6v@steel.interlog.com> <N.050396.003454.58@earthlink.net.earthlink.net>
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> > 3. Alternatively, Autodesk [a *bad* word on this newsgroup ;-)] makes a 2D
> > paint and animation package called Animator Studio that has a multitude
> > of features. See http://www.autodesk.com Price: ~$700
I think they significantly lowered their price to something like $250 for this.
Not sure though.
> The Autodesk program is a good one. Another one I'd recommend is Animation
> Paintbox by Azeena Technologies. It is basically a DPaint clone, but is not
> capable of 24 bit.
There is also Animator Pro, which is like DPaint with a bad UI. Not sure about it's
price either.
Jeff
Article: 18723
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From: priceless@pinc.com (Morgan Price)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Error 213 starting Modeler 5.0
Date: Sat, 04 May 1996 15:54:31 GMT
Organization: Priceless Productions
Lines: 31
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oxleyd@logica.co.uk (David Oxley) wrote:
>I upgraded to LW5.0 last night. The installation appeared to be
>successful. Layout comes up OK (although not all object are shaded when
>using OpenGL...hmmm), but I can't run Modeler. It pops up a dialogue box
>saying:
> "Startup Failure 213: Message file missing"
A friend just installed 5.0 yesterday and, after many problems and a
couple of serious crashes he got it installed. Has the same error
and, unfortunately missed Newtechnical support (Friday afternoon on
the West Coast). Ahyway, we installed it under 95 and it works fine,
try that, if you have it.
As far as the openGL objects, in the scene panel you can tell
Lightwave, just like before, to selectively redraw objects, only now
you have bounding box, wireframe...solid (ie openGL). You can also
select all objects openGL.
hope this helps,
Morgan
_____________________
Morgan Price
Priceless Productions
priceless@pinc.com
Victoria, BC
http://vvv.com/~priceless/
Article: 18724
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From: "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com>
Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
Subject: LIGHTWAVE 5.0
Date: Sat, 04 May 1996 13:54:00 -0500
Organization: IS&M Web Design
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Reply-To: dennish@sharbor.com
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http://www.sharbor.com
(800) 544-6599
LightWave 5.0 Intel $1179.00
LightWave 5.0 Intel for School/Govt $ 715.00
LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
Safe Harbor Computers has the eagerly awaited Lightwave 5.0 from NewTek!
Lightwave 5.0 is sleek and powerful featuring dozens of great new
features including Metanurbs modeling tools, network rendering support,
AVI and FLIC animation rendering modes, dozens of image types for
loading/saving, and more!
This is possibly the hottest 3D animation software on the planet!
Article: 18725
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
Subject: Re: LIGHTWAVE 5.0
Date: 4 May 1996 19:09:13 GMT
Organization: University of California, Santa Cruz
Lines: 19
Message-ID: <4mga0p$6nb@darkstar.UCSC.EDU>
References: <318BA7C8.3AAC@teldta.com>
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In <318BA7C8.3AAC@teldta.com> "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com> writes:
>http://www.sharbor.com
>(800) 544-6599
>LightWave 5.0 Intel $1179.00
>LightWave 5.0 Intel for School/Govt $ 715.00
>LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
You forgot this:
LightWave Upgrade from 4.0 to 5.0 for school/gov $295
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 18726
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR and Premeire 4.2 ??
Date: 4 May 1996 19:38:03 GMT
Organization: AccessOne
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References: <318784CC.650F@cyberoptics.com>
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BTW, has anyone RECIEVED Premiere 4.2 Windoze?
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation -- Seattle **
Article: 18727
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From: s006acr@alpha.wright.edu (ANDY RICE)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: 4 May 1996 14:15:01 -0400
Organization: Wright State University, Dayton, Ohio 45435
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I was under the impression that mpeg was a poor choice for
anything but the final version of your video project since the delta
frame compression scheme made editing impossible. I beleive that this is
why m-jpeg boards tended to be more popular than mpeg. Is this a problem
that has been addressed with mpeg2?
Article: 18728
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From: rcleven@sfu.ca (Ryan Ronald Cleven)
Newsgroups: comp.graphics.apps.lightwave
Subject: Tutorials?
Date: 4 May 1996 19:58:31 GMT
Organization: Simon Fraser University
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NNTP-Posting-Host: fraser.sfu.ca
Summary: Lightwave Tutorials
Keywords: Lightwave
1: Are there any good tutorials or books out there for learning lightwave?
2: I just moved from 3DS to Lightwave and it's very dissorienting.
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Article: 18729
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB: DRACO info???
Date: 03 May 96 13:28:21 -500
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>Just got my video systems mag. and on the new products page it shows a
>new nonlinear workstation by DraCo Systems
>The article says:Features compression rates from 50:1 to 2:1; built
>around the Motorola 68060 processor, incorporates optional DEC Alpha
>co-processor, delivers CCIR 601 standard 720x480 resolution, 60
>feilds/second Digital Betacam quality, unlimited layers of video,
>frame-accurate DVE's, real-time rendering and 16-bit DAT-quality sterio
>audio; maximum data rate is 333kb/frame over SCSI-2; will move 30MB/s
>using DraCo's disk array software; comes with S-video and composite input
>and output connectors; additonal inputs and outputs include D-1,
>component, uncompressed digital and compressed digital for the new
>DV(IEEE-1394) format; ships with MovieShop software; runs AmigaDOS for
>MovieShop; has a direct plug-in slot for any PC or Pentium-based computer
>board.
The PCI slots are not a definitiv feature of the Rastaban, and it's not
shipping at the moment. Since the Rastaban (motherboard of DraCo) is just a
large bus board it's a breeze to add PCI and other busses.
Sounds like DraCo Systems are jumping the gun a bit to early. The new 32-bit
VLab Motion won't be shipping until about 2 months. The regular Z-II VLab
Motion in the DraCo handels 3Mb/sec sustained and 3.5Mb/sec. at peaks. Giving
80-90% JPEG quality (on a PAL system, you may get higher on NTSC). The 233Mhz
Dec Alpha won't be shipping until late this summer.
They were showing the DraCo with the new VLab M. at NAB. They also showed the
digital input module together with a Sony DVC camcorder.
MovieShop is really great! I've been using it on my Amiga with the regular
VLab M. for 2 years now. Expect 1.9Mb/sec. with 2.1Mb/sec peaks on a fast
Amiga system.
I had not heard about the disk array software for the DraCo before, I love it!
I'll be getting a DraCo real soon.
>Sounds bitchin'
I'm sure it will be! MacroSystem is really going for the broadcast market with
this one.
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 18730
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From: videoking@mbox200.swipnet.se (Johan Otterstrom)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: [AMIGA] Changing screen mode of Layout
Date: 03 May 96 14:21:39 -500
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>dgrant@dgrant.peinet.pe.ca (Dennis Grant) wrote:
>> I did just that (and it works great) except that now my render previews are
>> all screwed up. It looks like NewMode is promoting the render screen to a
>Ohh... reminds me, I just tried the CyberGfx render module from the
>newtek FTP site. It works wonderfully. Rendering to a real
>1280x1024x16-bit screen is about a thousand percent better than the
>stupid little HAM6 or HAM8 modes the old render modules used.
>Try getting the CyberGfx render module - its way better. You still have
>to put up with the monochrome status screen in a native mode, but you
>can pretty much ignore that thing anyway. I wish they'd just do away
>with it and display % complete in a window, or if they really want a
>status output like the one now, do it in a window instead of a screen.
>Allocating screens for every little thing can get annoying after a
>while.
>Anway, I'm very glad the LW4 supports CyberGfx now. Hopefully support
>will improve in V5. Thanks to NewTek
NewTek? As far as I know this is made by a third party company! It's hardly
"full" CybergraphX support. I whish NewTek could stop sucking up to PC users,
just for a moment, and implement full CybergraphX support to LightWave. It's a
joke that you have to put up with native display on a professional program
like LightWave. CybergraphX is the defacto RTG standard for the Amiga,
supporting 8 differnt graphicsboards already including Altais on the DraCo.
Örebro Videoreklam - We sell Amiga/Draco products!
--------------------------------------------------
Videoproductions - 3D graphics - Renderservice
Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga
Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se
Article: 18731
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga CD ROM?
Date: 04 May 96 15:03:02 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 48
Message-ID: <2244.6698T903T118@execpc.com>
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On 04-May-96 03:36:45, John Gregor <aq722@cleveland.Freenet.Edu> wrote:
>In a previous article, Ihmig@tu-harburg.d400.de (Simon Ihmig) says:
>>>Now the dealer who I got 4.1 from say I have to buy ASIM software
>>>just to get the drivers for amiga to do cd rom! BUY DRIVERS? This
>>>seems
>>A CD-ROM is not simply another scsi device because CDs have a
>>different file system than devices like HDs, Floppys, MOs ... They use
>>ISO 9660 instead of the standard Amiga FastFileSystem.
>I don't believe it was a technical question. It was more like, "You
>don't have to buy CD-ROM drivers on a PC that costs 1/2 as much, why do
>you have to pay extra for the CD-ROM and the drivers on the much more
>expensive Amiga"? I mean, come on, if they are going to charge more
>than PentiumPro prices for a 5 year old glacially slow machine, at
>least they could include a CD-ROM and drivers!
First, as may have been pointed out earlier, the Toaster 4.1 installer
includes CDROM drivers. If the dealer had known this, he shouldn't have
tried to sell him commercial driver software. And even if he hadn't, a
dealer could have offered a freeware CDROM installer package, or at
least mention that they exist.
And if he *had* bought a new machine, it would have come with CDROM
drivers, as they are included in the current OS release. An older
machine wouldn't, which is why some driver software is needed.
But the ASIM-CDROM driver set is much more than just drivers; it
includes HFS (MAC) format reading and translation, CD-DA direct audio
access, and a wide variety of other options which you don't need just to
use the CDROM. It is easy to install and use, and perhaps it (or
something like it) may be incorporated into a future version of the OS.
--
And slowness, or lack thereof, isn't relevant if you cannot run the
software and hardware you want on it. As long as the Amiga (or Mac, Sun
SGI, etc.) have some hardware or software which isn't available on a
Windows machine, there will be a market for those machines.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 18732
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From: jeffsj@execpc.com (Jeffery S. Jones)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave mailing list
Date: 04 May 96 15:18:02 +0000
Organization: Exec-PC BBS - Milwaukee, WI
Lines: 23
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NNTP-Posting-Host: callisto.execpc.com
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On 01-May-96 22:41:32, James Jones/Nibbles and Bits
<jgjones@earth.usa.net> wrote:
>Tspecht@worldonline.nl said:
>>Are there any people apart from me who didn't receive any messages
>>from the Lightwave mailing-list the last couple of days? Or did I
>>forget to pay my contribution :)
> I haven't received any postings since last Saturday.
>
> Maybe complications with garcia.com and/or the move to tomahawk have
>caused the list to go on hiatus for a bit.
I resubscribed, and have been getting postings. I haven't asked about
the hiatus yet - but that seemed to fix it for me. The Toaster list,
however, I didn't lose.
--
*-__________________________ | *Starfire* | _________________________-*
Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born
*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995!
--
Article: 18733
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 5.0 Pricing
Date: 4 May 1996 17:51:56 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
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Safe Harbor's posted prices of
>LightWave 5.0 Intel $1179.00
>LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
This points up the problem with some people's reasoning on the pricing for
the upgrade. They reasoned that because the price of 5.0 had been raised
$495 and the price of the upgrade was $495, it was pretty much even. This
doesn't take into account discounting. Unless you paid less than $700 for
LW4.0, you end up paying more than those new to the market with 5.0.
This is not to say that this is the worst thing in the world. Obviously,
if you bought 4.0 you've had use of the product, and that's worth
something. But NewTek is charging as much as they can, and so it's not a
great deal either. The thing you can't say is that 'NewTek always takes of
it's user base.' That's clearly a secondary consideration at this point.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 18734
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
Date: 4 May 1996 18:28:39 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4mer1g$hnq@zot.io.org>, dlang@zot.io.org (Derek Lang) writes:
> Is NewTek sending any information on upgrades or even any mail
>(annoucements, whatever) to any registered users out there?
I believe they are planning to.
>And is
>Lightwave four with the new switcher software shipping yet for the Amiga
>or is it still in the "real soon" stage. (ie. Is there anyone that has
>actually bought lightwave 4.0, switcher software, for the Amiga and is
>not a developer, or relvative :-> of NewTek?)
YES. The Video Toaster 4.1 upgrade with LightWave 4.0 is available NOW
and should be at your local dealer. $599 CD-ROM only.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18735
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: AVID MEDIA BOOK...
Date: 4 May 1996 18:29:12 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 12
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References: <4mdspi$f37@server-b.cs.interbusiness.it>
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X-Newsreader: AOL Offline Reader
In article <4mdspi$f37@server-b.cs.interbusiness.it>, dmarino@iqsnet.it
(domenico marino) writes:
>Anyone has receved AVID MEDIA BOOK for LIGHTWAVE ?
>If yes please tell me .......
Yes, I ordered mine before the November deadline, and received it a couple
of weeks ago. We are still waiting for store stock.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18736
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From: toastrguy@aol.com (ToastRGuy)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Pricing
Date: 4 May 1996 18:41:36 -0400
Organization: America Online, Inc. (1-800-827-6364)
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In article <4mgjhs$d2g@newsbf02.news.aol.com>, stranahan@aol.com
(Stranahan) writes:
>>LightWave 5.0 Intel $1179.00
These folks are barely making any profit at that price. I would guess
they don't provide the same technical support that a good local dealer
does.
________________________________________________________________________
Don James The Computer Room Colorado's Desktop Video Specialists
2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
Article: 18737
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: why does my camera dance for no reason?
Date: 4 May 1996 18:50:07 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: stranahan@aol.com (Stranahan)
NNTP-Posting-Host: newsbf02.mail.aol.com
Your spline controls are the problem - most likely you've positioned the
camera at the same location on two keyframes without setting Tension to 1,
or turning on the Linear option.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 18738
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From: zimmerma@chapman.edu (Dan Zimmerman)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: any suggestions for a soon-to-be owner of an NT machine
Date: Sat, 4 May 1996 15:16:54
Organization: EuroTech Productions
Lines: 21
Message-ID: <zimmerma.14.000F4892@chapman.edu>
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In article <4mdald$o35@news.accessone.com> jeric@accessone.com writes:
>From: jeric@accessone.com
>Subject: Re: any suggestions for a soon-to-be owner of an NT machine
>Date: 3 May 1996 16:01:49 GMT
>> almejias@aol.com (Al Mejias) writes:
>> Yes, always get a full tower case. If you plan on getting a PVR, you also
>> need to make sure the motherboard can support the full PCI cards, some new
>> motherboard designs put the CPU out of the way of all card slots.
> I disagree on the tower case. I have 1 of each, and the mini-tower is
>the TRAVELING machine: much more practical. Each has the same mb, and can
>accomodate the PVR, so that's no problem. But carrying around a tower is quite a
>chore.
I have an NT/PVR setup for sale. Check it out at
www.chapman.edu/students/zimmerma
if you are interested.
Dan
Article: 18739
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From: Neteru <neteru@soho.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Deluxe Paint for PC
Date: Sat, 04 May 1996 21:00:09 -0700
Organization: JTC
Lines: 8
Message-ID: <318C27C9.1B0F@soho.ios.com>
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> I had heard a rumor that Play had puchased Digital Creations, and that a
> version of Brilliance for the PC might be in the future. Can anyone confirm
> or deny this?
>
OH PLEASE Let that be true!!!! I'ld hope it would be a Windows 32 bit app that would behave nicely under NT and
95!
I' would buy that in a second. Unless it has a dongle, then I'ld wait and "get" it.
Article: 18740
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 Ships Tomorrow/ALPHA free? NOT
Date: Sat, 04 May 1996 18:18:31 +0000
Organization: University Of California at Santa Cruz
Lines: 5
Message-ID: <318B9F77.55C1@cats.ucsc.edu>
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Dave made a mistake ALPHA is not FREE.. MIPS NT versions are free..NOT SGI.
Adam
Article: 18741
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From: Adam Chrystie <adamchry@cats.ucsc.edu>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Where to get LightWave Pro book?
Date: Sat, 04 May 1996 18:20:31 +0000
Organization: University Of California at Santa Cruz
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email avid@cup.portal.com
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From: Neteru <neteru@soho.ios.com>
Newsgroups: comp.multimedia,rec.video.desktop,comp.graphics.animation,comp.graphics.rendering.misc,comp.graphics.apps.lightwave
Subject: Re: LIGHTWAVE 5.0
Date: Sat, 04 May 1996 21:03:03 -0700
Organization: JTC
Lines: 21
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Adam Ives Chrystie wrote:
>
> In <318BA7C8.3AAC@teldta.com> "Jeffrey D. Hoffman" <jeffrey.hoffman@teldta.com> writes:
>
> >http://www.sharbor.com
> >(800) 544-6599
>
> >LightWave 5.0 Intel $1179.00
> >LightWave 5.0 Intel for School/Govt $ 715.00
> >LightWave Upgrade 4.0 To 5.0 Intel $ 479.00
>
> You forgot this:
>
> LightWave Upgrade from 4.0 to 5.0 for school/gov $295
> --
> ----------------------------------
> Adam Chrystie LightWave 3D Animator
> Cinema/Video Major, Senior
> University Of California at Santa Cruz
Are there any cross platform upgrades? From Amiga 4.0 to Intel 5.0?
Article: 18743
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From: Neteru <neteru@soho.ios.com>
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: Sat, 04 May 1996 21:17:24 -0700
Organization: JTC
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John Gregor wrote:
>
> >>What's this about AMIGA Technologies being sold to an american cable box
> >>manufacturer? Does anybody care? Does it matter?
>
> It might matter to both of the remaining Amiga users.
Amiga, why own a computer, when you can own a computer company!
Amiga, we don't debate, we emulate.
Amiga, thousands of sharware programers can't be compleatly wrong.
Amiga, we dOn need no steenkeen standards.
Amiga, that company that paved the way to Apple's future.
Amiga, after Microsoft, City Hall is next!
Sorry, but after watching over a decade of mismanagment I'm a bit
disgruntled with Amiga.
Article: 18744
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From: leeda@dircon.co.uk (DAL)
Newsgroups: comp.graphics.apps.lightwave
Subject: Books on HOW?????
Date: 5 May 1996 01:58:43 GMT
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Please could you advise me of any good books on LightWave 3D to buy with
tutorials.
Thank you
I live in UK
Article: 18745
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Networking!Alpha & Intel
Date: 4 May 1996 19:03:02 -0700
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In article <4m0n0r$b02@condor.ic.net> absolute@mail.ic.net (Brian Lutt) writes:
>From: absolute@mail.ic.net (Brian Lutt)
>Subject: Networking!Alpha & Intel
>Date: 28 Apr 1996 21:12:59 GMT
> I am trying to network my Intel based machine with some Alphas. I want to
>know if the LWSN.exe that needs to reside on the Alphas is available
>without purchasing a copy of Lightwave NT alpha. If so please tell me
>where to locate this program. Will be purchasing Alpha version soon, don't
>wish to pirate from newtek just wondering. Also can a alpha version of LW
>be purchased without owning a Deskstation? These alphas are from Digital.
No. However, DEC is writing code for NT Alpha that will do some fancy
translation and "recompiling" of Intel code that is supposed to approach 70%
of a native Alpha app. That might get you by for a while. Also, the price of
LW for Alpha dropped to $1495.
>My line of work is Industrial Automotive related animations, I deal alot
>with Pro-Engineer packages by Parametric Technologies. Has anybody had
>success converting IGES format files? I know about DXF conversions and STL
>conversions, was wondering if anybody had a native IGES converter?
>Back to the networking issue, if I am able to network these machines what
>is the process to get it working?I know that this probably is a lengthly
>explanation but if you could go through it I would highly appreciate it.
Ya gotta read the Screamernet sections. Ask some questions here if that
doesn't give you enough info. The networking on Windows is dirt simple. What
gets a little confusing (not really complex though) is setting up Screamernet
II.
>I'm doing some incredible stuff with LW and as usual nobody knows what
>lightwave is but not for long. I'm doing alot of work for Auto suppliers
>and the all rant and rave about VisLab. I don't think its all that great,
>just fast, not even photo-realistic.
>Thanks
>Brian
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 18746
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wait for 5?
Date: 4 May 1996 19:13:01 -0700
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In article <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes:
>From: maxxam@ozemail.com.au (Dan Alexie)
>Subject: Wait for 5?
>Date: 29 Apr 1996 10:00:50 GMT
>I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and
>then the upgrade later. I live in Australia and I would prefer 5, but I don't
>want to wait for ever!
>Dan Alexie
Tough call. I'd order 5.0 and wait.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 18747
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga 2 PC #406
Date: 4 May 1996 19:12:01 -0700
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In article <DqM8qM.5G5@cix.compulink.co.uk> snouty@cix.compulink.co.uk ("Phil South") writes:
>From: snouty@cix.compulink.co.uk ("Phil South")
>Subject: Amiga 2 PC #406
>Date: Mon, 29 Apr 1996 08:54:22 GMT
>Surely someone somehwere has made a PC program which reads Amiga disks.
>That would be so useful and let's face it HOW HARD COULD IT BE? You can
>read and write Mac disks with Transmac, a very useful shareware program,
>but can you do Amiga disks? If anyone has any ideas about this then let
>me know.
>I know that you can read PC disks in Amigas, I've been using Amigas since
>1986, but what I'm looking for is a way of reading a disk containing the
>full approx. 880k. If I have to copy, unpack, paste, fiddle then so be
>it. But I would like to avoid this mess.
>Don't talk to me about PC to Amiga null modem tricks either, because
>almost every one I've tried has been useless.
>---
>-------------------------------------------------------------
>Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
>Home Page http://www.webscape.co.uk/phil/
>Webscape Ltd http://www.webscape.co.uk
>-------------------------------------------------------------
Maybe you will find it, but I doubt it. I think it is kind of like why so
many countries speak English as a second language while English speaking
countries (Americans at least) often only have one language. There just isn't
as great a need. The need is greater on the less pervasive platforms. Shoot
- it is only just this year that I was able to find a commercial program to
read MAC Syquests and other removable media on the PC!!!!
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 18748
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga 2 PC #406
Date: 4 May 1996 19:24:01 -0700
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>: Don't talk to me about PC to Amiga null modem tricks either, because
>: almost every one I've tried has been useless.
>Sounds like you haven't experimented hard enuff... I got a null modem
>working between a PC and Amiga in less than 1 hr...and a friend got
>"twinexpress"(or whatever it's called) working in less time than that...
>L8a
All you really need is a null modem cable and two standard COMM packages.
BTW, with the ZIP and EZ drives coming out there are some very good deals on
the older Syquests to be had. You could get CrossDos and a Syquest and move a
lot of files pretty quickly - or just go right to the ZIP or EZ drive.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: wturber@primenet.com (Walter (Jay) Turberville (III))
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Wait for 5?
Date: 4 May 1996 19:30:02 -0700
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In article <4m3cc8$1v5@darkstar.UCSC.EDU> adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes:
>From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
>Subject: Re: Wait for 5?
>Date: 29 Apr 1996 21:29:44 GMT
>In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes:
>>I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and
>>then the upgrade later. I live in Australia and I would prefer 5, but I don't
>>want to wait for ever!
>welp.. it is probably gonna cost you the same no matter what you do
>for example,
>LightWave 4.0 is usa is around $800
>the upgrade to 5.0 is $595?
Well that is what AntiGravity is asking. The MSRP is $495 tho. Can be had at
Select solutions for around $450.
>total cost if you buy lw 4.0 and then upgrade = $1395
>LightWave 5.0 cost around that much..so the savigngs is not giant you
>might not be savig at all..dunno what prices are like down is australia...
>Adam
I think the big question for this guy is hassle and availablity. Maybe I
should revise my original suggestion. Might be better to get what you can
currently get your hands on and be productive (in learning at least). Then
upgrade at your convenience.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 Pricing
Date: 4 May 1996 22:42:55 -0400
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------------------
These folks are barely making any profit at that price. I would guess
they don't provide the same technical support that a good local dealer
does.
-----------------
Sure, Don - the problem is that in much of the country there isn't a good
local dealer. Colorado is lucky to have you, and there are a few other
good dealers around, of course - but the dealer base has dwindled to the
point where many people don't have any options except mailorder.
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm